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Modding / Re: What about the Superweapons mod?
« on: April 11, 2024, 09:29:42 AM »
<removed link -Alex>
Starsector 0.97a is out! (02/02/24); New blog post: Save/Load UI, Autosave, Intel Map Markers, and More (04/10/24)
*CLICK* Nicectuncks Hi there! Can you update mod for 097 version?
I'm currently working on both updating it and finishing off one of the newer features, distributing hullmods to the CPU, just hit a snag on module ships/stations.
The post is missing in discord?https://discord.com/channels/187635036525166592/1128361720218394624
Awesome. Thanks for the reply.mod abandoned?
It's not abandoned, I just took a break when 0.96 was about to launch and then got very distracted by Tears of the Kingdom. I'm currently working on it for 0.96.
A mod list or things to try would be of great help.you're kidding, right?
Hey, I found the Tri-Tachyon training sight and took out the station. I tried to check out the planet surface it was orbiting and the game crashed with a "Null" error.Same problem
Version 2.6.0cant download - 404 error page
- Starsector .96a Upgrade
- Supports LunaLib
- Can enable/disable transport & defense fleets
- Repair drones display damage healed during combat
- Minor tweaks and cleanup