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Starsector 0.97a is out! (02/02/24); New blog post: Simulator Enhancements (03/13/24)

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Messages - Protonus

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1
Mods / Re: [0.96a] Red - the Oculian Armada (0.10.0-RC1) Mod
« on: July 30, 2023, 07:36:33 AM »
Still the same with v.0.10.0-RC1. Would love to know if this is intended with previous update, or a bug.

Red received another overhaul that gives them Photon Shields (the new skin-shield armor) instead of CPU-intensive shields. So the shields were left for specifically for ships that intended to have them.

2
Modding / Re: [0.96a] Yellow - Ynadar Nexus Alliance (0.2) Mod
« on: July 17, 2023, 01:09:26 AM »
I dunno. Bump update, I guess.
Spoiler
[close]

3
Mods / [0.96a] Red - the Oculian Armada (0.10.0-RC1) Mod
« on: July 17, 2023, 12:48:21 AM »
When I mouse over an Oculian weapon for the first time after loading the game it plays the "low combat readiness" alarm sound effect, is that some debug thing left in the class initializer?

I fixed it. It was attempting to remove a built-in hullmod for a specific wing.


Also, some changes have been made to make the Red fights barely playable. I guess.
Red
Download: RAR / ZIP
Version 0.10.0-RC1
Spoiler
Quote
   Shield Overhaul Update
   Campaign:
      Atalie Pax:
         Dwarf star is larger.
         Orbits are slightly larger.
      Atalie II-B:
         Planet size increased from 4 to 5.
         Added Heavy Batteries and Commerce.
         Patrol HQ, Waystation and Light Industry have Gamma Cores.
         Orbital Station upgraded to Battlestation.
      Atalie III-A:
         No Atmosphere condition replaced with Thin Atmosphere.
         Mild Climate added.
         Mining and Refining Alpha Cores replaced with Beta Cores.
         Fuel Production loses Synchrotron but gets an Alpha Core.
         Removed Waystation but Spaceport is upgraded to Mega Port.
      Haelim II Minor:
         Now Barren-Bombarded.
         Very Cold condition replaced with Thin Atmosphere.
         Has Ground Defenses with Gamma Core.
         Mining and Population has Gamma Cores.
      Orbital Assembly Matrix:
         Ground Defense bonus increased from 10% to 20%.
   Ships:
      Added the Photon Shielding:
         A permanent skinshield that passively protects Oculian ships from damage.
         Scales with Hull and Flux Capacity for Health and Dissipation for Regeneration.
         Most ships with shields will have them removed, with stats changed to reflect it.
            Usually around speed as it influences (or the lack of) Flux majorly.
         Variants with Hardened Shields are changed.
         Resistances are the same as the old shields but Energy resistance is increased to 80%.
         EMP damage does affect these shields.
      Oculian Hull:
         Added Non-shield Energy resistance by 20%.
         Removed PD weapon AI "bonus" due to redundancy and forced usage.
         EMP resistance increased from 25% to 50%.
         Non-shield Beam resistance increased from 10% to 20%.
         Supply Cost for Maintenance and Repair reduced from 33% to 40%.
         Mikanate variants will have reduced Supply costs as well by 10%.
      Overdriven Clock Systems:
         Removed Shield movement bonus removal. Proxied from Oculian Hull.
      Oculian Crystalline Core:
         Can now be installed without true shields.
      Mikanate Core variants:
         Will now refuse to show up in the Hullmod tab since they are not supposed to be seen.
      Chimly:
         Top Speed reduced from 140 to 120.
         Acceleration reduced from 180 to 150.
         Deceleration reduced from 140 to 120.
         Maximum Turn Speed reduced from 100 to 90.
         Turn Acceleration reduced from 150 to 120.
         (Mi):
            Flux Capacity increased from 2000 to 3000.
      Prily:
         Top Speed reduced from 240 to 200.
         Acceleration reduced from 270 to 240.
         Deceleration reduced from 200 to 160.
         Maximum Turn Speed reduced from 175 to 150.
         Turn Acceleration reduced from 350 to 300.
         (Mi):
            Flux Capacity increased from 3000 to 4000.
            Top Speed reduced from 200 to 180.
            Acceleration reduced from 220 to 200.
            Turn Acceleration reduced from 250 to 240.
      Chimis:
         Flux Capacity reduced from 3600 to 3500.
         Top Speed reduced from 90 to 80.
         Acceleration reduced from 105 to 90.
         Deceleration reduced from 90 to 70.
         Turn Acceleration reduced from 50 to 40.
         (Mi):
            Flux Capacity increased from 4000 to 4500.
            Top Speed reduced from 90 to 70.
            Acceleration reduced from 95 to 80.
            Deceleration reduced from 80 to 60.
            Turn Acceleration reduced from 50 to 40.
      Sophis:
         Top Speed reduced from 150 to 140.
         Acceleration reduced from 150 to 140.
         Deceleration reduced from 120 to 105.
         Turn Acceleration reduced from 55 to 50.
      Sconis:
         Ion Burst Drive ship system is replaced with Ion Cruise Jets.
         Flux Capacity increased from 3000 to 4000.
         Top Speed reduced from 180 to 160.
         Acceleration reduced from 160 to 140.
         Deceleration reduced from 140 to 125.
      Lemphis:
         Flux Capacity increased from 5000 to 6000.
         Top Speed reduced from 160 to 150.
         Acceleration reduced from 160 to 150.
         Deceleration reduced from 130 to 120.
         Maximum Turn Speed reduced from 70 to 60.
         Turn Acceleration reduced from 60 to 50.
      Sophis B/C:
         Top Speed reduced from 110 to 80.
         Acceleration reduced from 90 to 70.
         Deceleration reduced from 90 to 70.
         Maximum Turn Speed reduced from 50 to 45.
         Turn Acceleration reduced from 35 to 30.
      Basilix:
         Hull reduced from 7000 to 6000.
         Flux Dissipation reduced from 650 to 600.
         (Mi):
            Hull reduced from 8000 to 6500.
      Ignix:
         Flux Capacity increased from 5000 to 8000.
      Amina:
         Flux Capacity reduced from 15000 to 12000.
         Flux Dissipation reduced from 1000 to 800.
      Nadia:
         Mollusc Drone ship system is replaced with Ion Cruise Jets.
         Flux Capacity reduced from 12000 to 10000.
         Flux Dissipation reduced from 800 to 700.
         Module Shield Arc increased from 60 to 90.
         (Mi):
            Mollusc Drone ship system is replaced with Ion Cruise Jets.
            Flux Capacity reduced from 14000 to 12000.
            Flux Dissipation reduced from 900 to 800.
            Module Shield Arc increased from 60 to 90.
      Pandora:
         Flux Capacity reduced from 15000 to 12000.
         Flux Dissipation reduced from 900 to 800.
      Dulcena:
         Retains its Shield.
         Fortress Shield ship system is replaced with Accelerated Energy Feed.
         Base Price increased from 640000 to 800000.
         Flux Capacity reduced from 24000 to 18000.
         Flux Dissipation reduced from 1200 to 1000.
         Base Supply Maintenance/Repair and Deployment cost increased from 65 to 80.
   Drones:
      Mollusc:
         Shield removed.
         (Mi):
            Shield removed.
            Hull increased from 100 to 150.
            Flux Capacity increased from 250 to 300.
            Flux Dissipation increased from 75 to 150.
   Wings:
      All but Kaleido and Loach wing variants will lose their shields in place for Refractive Shielding.
         This change will remove the unneeded shield logic for fighters making Oculian fights significantly less laggy.
         Will use 100% of Flux Capacity and Dissipation for shield stats.
      Breeze (and Mi):
         Roles have been swapped, normal Breezes are now Fighters.
      Elite Breeze (and Mi):
         Removed the mysterious culprit Advanced Optics hullmod for triggering a warning sound whenever the wings are used.
         Roles have been swapped, Elite Breezes are Interceptors.
      Tick (and Mi):
         Role is switched to Interceptor.
   Weapons:
      Glint:
         Sound volume reduced again.
[close]

Ocutek Pirates Addon:
Download: RAR / ZIP
Version 0.3.0a-RC1
Quote
   Removed the version requirement for now.

4
Modding / Re: [0.96a] Yellow - Ynadar Nexus Alliance (0.1) Mod
« on: June 14, 2023, 12:41:16 AM »
Good to know it's a bit of a joke mod that the developer doesn't take too seriously before downloading. However, isn't the third primary color green?

That's for computer graphics. Green is a secondary color if you mix Blue and Yellow.

5
Modding / [0.97a] Yellow - Ynadar Nexus Alliance (0.2.1) Mod
« on: June 14, 2023, 12:28:36 AM »
The Yellow
No, the color is unreadable even with good eyes

0.2.1
Download Here: RAR / ZIP

0.2.0-RC1: RAR / ZIP
0.1.2: RAR / ZIP
0.1.1: RAR / ZIP
0.1: RAR / ZIP

Ynadar Nexus Alliance

Author: Protonus


Featured:
The Ynadar Alliance was bit of an inside joke to complete the triad of the three primary color factions I was told to do.
And much like the other two factions, it is unbalanced that focuses heavily on a very Midline armada that really hates your guts at long-range with a myriad of missiles and long-ranged weapons.

Rough Lore:
They just explore the outer rim from a far away star system, hate the Persean League and just pay taxes to the Hegemony, nothing much really.

Requirements:
- As of now, it runs free. Much like Blue and Red. Probably.

Strengths:
  • Increased base range on all non-missile but faction weapons.
  • Hybrid focused, but is very versatile.
  • Resistant against High Explosives and Beam weapons.
  • Very mid, economically.
  • Small Missiles get a near bottomless treatment.
  • Long-ranged in-Faction weapons and some missile side grades.

Weaknesses:
  • High Deployment cost, meaning less ships active on the field.
  • Very mid, for everywhere else.
  • Very boring playstyle.

Alliance ships display:

Credits to:
- I don't know, anyone. I guess.


Resources used:
- Starsector vanilla sprites, sounds and illustrations.

Changelog:
Spoiler
Quote
**** Version 0.1.2 ****
   Ships:
      Added Buffalo (YNA), another Buffalo.
      Added Torchmace fast battleship, an armored but outgunned capital ship with great agility.
      Armor Hardener Field ship system:
         No longer stops weapons from firing.
         Added 67% RoF reduction during the damper field.
         Added 50% more flux dissipation during damper field.
      Pummeler:
         Shield Angle increased from 90 to 120.
      Maulsling:
         Sprite adjusted.
         All Ballistic Hardpoints are changed to Turrets with 120 angles.
         Hybrid Turrets are facing sideways but have 240 angle coverage.
         Armor increased from 400 to 450.
         Flux Capacity increased from 3000 to 4000.
         Flux Dissipation increased from 250 to 300.
         Shield Efficiency reduced from 0.8 to 1.
         Ordinance points increased from 50 to 55.
      Urgrand:
         Sprite adjusted.
         Designation changed from Battleship to Dreadnought.
         Added 2 additional hangar bays.
         Added 2 Small Universal turrets at the front.
         Added custom Urgrand Design Plan hullmod built-in, discounting Large weapons and gives range.
         Ordinance points reduced from 370 to 340.
         Ayefkei MRM Pod:
            Display name changed to Ayefkei Heatseeker Rack.
            Missile health increased from 150 to 250.
            Range increased from 2500 to 3000.
   Weapons:
      Added Efonzee Smartgun and Eftuezee Smartcannon, long-range guided explosive autocannons.
      Added Spotling SRM Launcher, heavy anti-fighter missiles launched in groups with much higher guidance.
      Pezuubi Heavy Mauler:
         Damage per shot reduced from 400 to 350.
         Flux per shot reduced from 320 to 280.
         Charge Down time reduced from 2.5 to 1.4.
      Exocast F-Plasma Cannon:
         Flux per shot increased from 800 to 1000.

**** Version 0.1.1 ****
   Ships:
      All ships and wings now use a unique hullstyle with a yellow shield.
      Added Glarestruck phase frigate, a middle-ended phase ship with modified missile autoloader.
      Added Kindlebow phase destroyer, Harbinger alternative but with an unusual package.
      Hullmods:
         Ynadar Hull Specifications:
            High Explosive damage resistance increased from 25% to 30%.
            Fragmentation damage taken malus reduced from +50% to +40%.
         Ynadarian Autoloader:
            Removed altering missile behavior, as it affects game-wide and not on just the host ship. Alex pls
            Ammo count for 20 to 60 capacity from 3x to 4x.
            Ammo count for 60+ capacity from 2x to 2.5x.
      Weighbell:
         Damper Field ship system replaced custom Armor Hardener Field.
      Maulsling:
         Peak Readiness time increased from 240 to 300.
      Weighbell:
         Shield size slightly increased.
         Damper Field ship system replaced custom Armor Hardener Field.
         Front turret arcs now converge and protect the front from 165 to 195.
      Lumbergiant:
         Sprite adjusted.
         Added 1 Small Hybrid turret on the center rear.
      Sunblade:
         Sprite adjusted.
         Added 3 Small Hybrid turrets on the center and middling sides of the hull.
         2 Small Ballistic turrets from rear changed to Hybrid.
         Medium Ballistic turrets are adjusted so that they can converge on the front.
         Hull reduced from 12000 to 11000.
         Armor increased from 1200 to 1350.
         Flux Capacity reduced from 24000 to 20000.
         Flux Dissipation reduced from 1400 to 1200.
   Weapons:
      Added missing descriptions.
      Added Ruk PD Maser, a less versatile but more powerful point defense not!laser.
      Added Emabi Pocket Flak and Emasiten Autoflak as flak cannon alternatives with faster fire rate and more accurate shots.
      Added Bristlebulb DEM torpedo and pod, a durable and very long lasting DEM that equates to more than a Dragonfire if left for too long.
      Added Ofepofi Pulse Cannon, an upsized Teuchbi pulse laser with more range and damage.
      Added Exocast F-Plasma Cannon, a long-ranged high damage one-shot Plasma Cannon that does soft-flux and anti-armor damage.
      Eftoem Spike Gun:
         Price increased from 250 to 300.
      Hiarchburn Strategic Laser:
         Tier reduced from 3 to 2.
         Rarity reduced from 0.2 to 0.3.
         Price increased from 4500 to 6000.
[close]

6
Mods / Re: [0.96a] Blue - Extratential Lanestate Union (0.8.2) Mod
« on: May 26, 2023, 12:07:17 PM »
The sudden explosion is just super inconsistent. Having a ship be randomly either nigh indestructible or just explode from a stray hit (while also taking out nearby allies) means you can't plan your play around them. Or rather sometimes your fleet just collapses out of nowhere.

Perhaps. It's updated now.

7
Mods / Re: [0.96a] Blue - Extratential Lanestate Union (0.8.2) Mod
« on: May 26, 2023, 10:50:43 AM »
Hello, I noticed a bug with lanestate breezer rounds hullmod when I smod-built in lanestate breezer rounds to a ship, and the flux cost of firing a ballistic weapon went up by like 10 fold, can anyone else confirm this on their end?

My mistake. I left out a multiplier thinking that it would be diminished by 100 into a percent. Should be fixed now.


The Gadolinite capital seems strangely fragile, sometimes it just explodes from practically full health and armor, at least in my simulator tests. I think it's some weirdness with the shield module dying, that it causes a hugely damaging explosion or collision. Would be weird if that's intentional, that a massive armor tank can die from having a 2000 HP module destroyed.

BTW, the Star Federation mod adds a meter to the HUD on its ships that shows the status of the shield module, could be useful to have that here too, if the code is available.

It is what AoE damage could do against a shield module with very high flux, made worse that the explosion scales with the higher current flux it has before it dies.
I probably would do a UI for it, but I'll look into it.

8
Mods / [0.96a] Red - the Oculian Armada (0.9.3) Mod
« on: May 18, 2023, 05:09:22 AM »
Yeah, this patch is going to address the station problems, probably. And some balance passes to make certain ships interesting.

Red
Download: RAR / ZIP
Version 0.9.3
Spoiler
Quote
   Updated for version 0.96a-RC9.
   Campaign:
      Oculian Station:
         Flux stats have been shuffled to make gaps more pronounced and compensate with the general efficiency buffs on weapons.
         Shields are standardized to the base value as shield resistance is moved towards resisting beam weapons than just energy.
         Shield Modules are changed towards being high cap/low vent to have them behave more like armor than shields.
         Pillar Guard:
            Flux Capacity increased from 4000 to 5000.
            Flux Dissipation reduced from 400 to 250.
            Shield Efficiency reduced from 0.8 to 1.
            Ordinance Points reduced from 200 to 50.
         Weapons Platform:
            Flux Capacity increased from 12000 to 14000.
            Flux Dissipation reduced from 1000 to 700.
            Shield Efficiency reduced from 0.8 to 1.
         Basic Ring Segment:
            Flux Capacity increased from 6000 to 9000.
            Flux Dissipation reduced from 750 to 450.
            Shield Efficiency reduced from 0.8 to 1.
         Star Fortress Ring Segment:
            Flux Capacity increased from 8000 to 12000.
            Flux Dissipation reduced from 1000 to 800.
            Shield Efficiency reduced from 0.8 to 1.
         Shield Module:
            Flux Capacity increased from 10000 to 18000.
            Flux Dissipation reduced from 1000 to 300.
            Shield Efficiency reduced from 0.8 to 1.
            Ordinance Points reduced from 200 to 50.
         Hangar Module:
            Flux Capacity increased from 6000 to 7000.
            Flux Dissipation reduced from 750 to 350.
            Shield Efficiency reduced from 0.8 to 1.
         Hangar Command:
            Flux Capacity increased from 9000 to 10000.
            Flux Dissipation reduced from 900 to 500.
            Shield Efficiency reduced from 0.8 to 1.
   Ships:
      Reduced Engine sound volume slightly more across the board.
      Autonomous Drone:
         Now displays Sensor strength bonus.
         Added Weapon/Engine repair speed bonus by mathematically 33% (-24.82~% = 1 / (1 + bonus)).
         Added Sensor profile reduction by 10.
         Reduced Sensor strength from 20 to 10.
      Oculian Hull:
         Added Hull and Armor damage resistance against Beam weapons by 10%.
         Added Shield resistance against Beam weapons by 25%.
         Shield damage taken from Energy type reduced from 25% to 15%.
      Kitted Gretly Buster:
         When S-modded, increases death explosion further, also increases flux capacity and shield efficiency.
      Overdriven Clock Systems:
         When S-modded, reduces penalties significantly and gives a flatout hull and armor damage resistance.
      Overdriven Clock Systems:
         When S-modded, reduces penalties damage penalty and increases beam damage regardless of faction.
      Sconis:
         Medium Energy mount is changed to Medium Synergy.
         Flux Capacity increased from 2500 to 4000.
         Flux Dissipation reduced from 300 to 200.
         Ordinance points increased from 50 to 55.
         Shield Efficiency increased from 0.9 to 0.7.
      Tsundere:
         Armor reduced from 200 to 150.
         Flux Capacity increased from 4000 to 5000.
      Basilix:
         Top Speed increased from 75 to 80.
         Acceleration reduced from 75 to 70.
         Maximum Turn Speed increased from 50 to 60.
         (Mi):
            Fleet point cost reduced from 20 to 18.
            Top Speed increased from 75 to 80.
            Acceleration reduced from 75 to 70.
            Maximum Turn Speed increased from 50 to 60.
      Chimex:
         Armor reduced from 600 to 450.
         Flux Capacity increased from 4500 to 6000.
         (Mi):
            Fleet point cost reduced from 18 to 15.
            Armor reduced from 600 to 450.
            Flux Capacity increased from 5500 to 7500.
      Dorothyx:
         Flux Capacity increased from 6000 to 7000.
         Top Speed reduced from 65 to 50.
         Acceleration increased from 55 to 100.
         Deceleration increased from 30 to 75.
         Maximum Turn Speed increased from 25 to 60.
         Turn Acceleration increased from 20 to 40.
      Ignix:
         CARRIER and COMBAT tags removed.
         Engine count increased from 3 to 7.
         Hull reduced from 6000 to 4000.
         Armor reduced from 600 to 350.
         Flux Capacity increased from 4000 to 5000.
         Flux Dissipation reduced from 250 to 200.
         Shield Arc increased from 240 to 300.
         Shield type changed from Omni to Front.
         Shield Efficiency increased from 0.9 to 0.7.
         Top Speed increased from 60 to 90.
         Acceleration increased from 45 to 75.
         Deceleration reduced from 35 to 45.
         Maximum Turn Speed increased from 40 to 60.
         Turn Acceleration increased from 20 to 30.
      Evalyx:
         Top Speed increased from 70 to 80.
         Phase Upkeep generation reduced from 0.06 to 0.03.
      Amina:
         Flux Capacity increased from 14000 to 15000.
         Top Speed increased from 70 to 80.
         Acceleration reduced from 60 to 40.
         Deceleration reduced from 40 to 30.
         Maximum Turn Speed increased from 50 to 60.
      Chimaria:
         Flux Dissipation reduced from 650 to 500.
         Shield Upkeep reduced from 0.5 to 0.3.
      Etna:
         CARRIER, COMBAT and NO_AUTO_ESCORT tags removed.
      Nadia (Mi):
         Fleet point cost reduced from 32 to 28.
      Utena:
         Flux Dissipation reduced from 1000 to 800.
         Titanic Phase Columns:
            Added Energy damage resistance by 10%.
            Speed bonus increased from 50 to 60. (Manueverability increased accordingly)
      Pandora:
         Designation changed from Flagship to Dreadnought Carrier.
      Dulcena:
         Base Supply Maintenance/Repair cost reduced from 74 to 65.
   Wings:
      Loach (and Mi):
         Phase Initial Cost generation increased from 0.02 to 0.08.
         Phase Upkeep generation reduced from 0.04 to 0.03.
   Weapons:
      Glint:
         Flux generation reduced from 40 (200) to 35 (175).
      Pirouette:
         Flux per shot reduced from 25 to 15.
      Fouette:
         Flux per shot reduced from 30 to 25.
      Shiredain:
         Flux per shot reduced from 250 to 225.
      Blita:
         Damage per shot reduced from 60 to 50.
         Flux per shot reduced from 40 to 25.
         Cooldown per shot increased from 0.25 to 0.33.
         Spread is removed and shots have perfect accuracy.
      Gleam:
         Flux generation reduced from 140 (1400) to 100 (10
      Prima:
         Damage per shot reduced from 80 to 75.
         Flux per shot reduced from 50 to 45.
         Charge up delay reduced from 0.15 to 0.125.00).
      Glistal:
         Flux generation reduced from 300 (4500) to 200 (3000).
      Kurtina:
         Damage increased from 240 to 270.
         Flux per second reduced from 150 to 135.
      Vira:
         Flux per shot reduced from 60 to 40.
         Cooldown per shot increased from 0.125 to 0.2.
         Spread is removed and shots have perfect accuracy.
      Pixie:
         Flux per shot reduced from 150 to 130.
      Fairy:
         Flux per shot reduced from 200 to 180.
      Freya:
         Flux per shot reduced from 310 to 290.
      Nicor:
         Flux per shot reduced from 180 to 160.
      Flandrey Beam Cannon:
         Flux per second reduced from 945 to 840.
[close]

Ocutek Pirates Addon:
Download: RAR / ZIP
Version 0.3.0a
Quote
   Updated for version 0.96a-RC9 and Red 0.9.3.

9
Announcements / Re: Starsector 0.96a (Released) Patch Notes
« on: May 16, 2023, 10:56:09 PM »
Monofilament Tow Cable has a UI bug that stretches throughout the screen.

10
Mods / Re: [0.96] Blue - Extratential Lanestate Union (0.8.2) Mod
« on: May 13, 2023, 07:09:24 PM »
41265 [Thread-3] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.RuntimeException: Ship hull spec [xlu_anthracite_x_left] not found!

You have to delete the folder and replace it with a fresh one. There were removals before this patch.



It was fine Imo and it is fine now. Well, I may be biased since blue is somewhat of my fave colour so I may like them a tad more now, this pleases the eyes! No, seriously, it was fine.

I was thinking a bit too deep on how the color could even be there. I received complaints but I just kept it on them.
Until I just decided to drop it anyway since I could not find a good pattern to work with the color.

11
Mods / [0.96a] Blue - Extratential Lanestate Union (0.8.2-RC3) Mod
« on: May 13, 2023, 12:57:59 AM »
Eh, better late than never.
Fixes with Gadolinite, Battleyards and some tweaks for Anthracite. Some tweaks as well and some new weapon additions, variant line and a very minor campaign change.

Blue
Updated for base game 0.96. (Most likely requires a new save anyway.)
RAR / ZIP
Version 0.8.2-RC3
Spoiler
Quote
**** Version 0.8.2-RC3 ****
   Ships:
      Heatflux Chamber hullmod:
         Fixed value that made the flux generation reduction absurd.
         Fixed Projectile Speed bonus that was using flux generation reduction that was at decimal value.

**** Version 0.8.2-RC2 ****
   Ships:
      Gadolinite:
         Added a Shell Shielding hullmod that reduces explosion damage on death significantly.

**** Version 0.8.2-RC1 ****
   Ships:
      Added the Pumpmaster, a Pirate conversion of the Kaolinite, with a forwarded large mount and a nasty surprise from behind.
      Lanestate Breezer Rounds:
         Removed the unneeded multiplier that renders an absurd increase of flux generation and damage.
      Kaolinite:
         Deployment, Recovery/Maintenance per month supply cost increased from 34 to 35.

**** Version 0.8.2 ****
   Updated to version 0.96a-RC8.
   Campaign:
      Nemvis is moved from 6000, 5000 to 12000, 5500.
      Lanestate Battleyards:
         Provides 1 Stability when built and active.
   Ships:
      Added new Ultra-braced Bulkheads hullmod.
         Increases hull, minimum armor and a slight kinetic damage resistance.
         When S-modded, further increases kinetic resistance and adds EMP resistance.
         Ships that tend remove shields will most likely have them.
      No more yellow (mostly) paint on most of the ship sprites. Again.
         Received complaints on how jarring the color is.
      Litho variant ships now appear in the Lanestate roster:
         Usually, does not Voccor Bulk Thrusters.
         Have 20% resistance against Energy damage.
         Have 10% Energy flux efficiency.
         But take extra damage against Kinetic weapons.
         Lithoframe Works functions the same as Armorclad Works for hullmod requirements.
         Blue Kite returns with a Litho kit.
      Hullmods:
         All necessary scripted descriptions and tooltips will use the string file for editing.
      XLU Weapons Overhaul:
         Tier added, set to 2.
         Can be installed in Lithoframe Works.
      Heatflux Chamber:
         Tier added, set to 1.
         No longer requires Docking to fit.
         When S-modded, adds a Flux cost reduction and Projectile Speed increase for Ballistic weapons.
      Lanestate Breezer Rounds:
         Tier added, set to 1.
         When S-modded, adds a Damage increase and Flux cost reduction for Ballistic weapons.
      Calc:
         Resprited and overhauled.
         Modular slot changes:
            From 2 Medium Ballistic, 1 Small Hybrid, 1 Small Missile, 1 built-in Gatler, 1 built-in 40th Autocannon.
            To 2 Medium Ballistic, 2 Small Ballistic, 2 Small Missile, 1 built-in Gatler.
         Top Speed reduced from 150 to 120.
         Deceleration reduced from 125 to 100.
         Max turn speed increased from 45 to 60.
         Turn Acceleration reduced from 120 to 100.
      Lead:
         Removed Delicated Machinery and Phase Field hullmods.
         Added built-in Ballistic Rangefinder hullmod.
         Hull increased from 2000 to 2500.
      Tin (40th):
         Resprited for a more distinct outfit signal, otherwise mostly unchanged.
      Colossus (XLU):
         Hull increased from 6000 to 7000.
         Armor increased from 700 to 800.
         Colossus Mining Blaster:
            Receives Mining Blaster armor stripping effect.
            Damage Type changed from Energy to High Explosive.
            Damage per shot reduced from 800 to 200.
            Flux per shot reduced from 800 to 150.
            Ammo size added to 16.
            Ammo regeneration added to 1.5.
            Ammo reload size added to 4.
            Charge up delay reduced from 1 to 0.3.
            Cooldown between burst reduced from 3.7 to 0.2.
            Burst delay reduced from 0.3 to 0.1.
            Burst size increased from 2 to 4.
            Projectile speed increased from 900 to 1000.
      Azurim:
         Resprited and overhauled.
         Modular slot changes:
            From 1 Large Hybrid, 2 Medium Composite, 4 Small Ballistic, 2 Gatler cannon built-in (+ 5 Small Ballistic in modular section)
            To 1 Large Hybrid, 2 Medium Composite, 6 Small Ballistic, 3 Small Energy, 4 Gatler cannon built-in (no weapons in modular section).
         Hull reduced from 9000 to 8000.
         Armor increased from 1250 to 1400.
         Ordinance points increased from 160 to 180.
         Armor Section:
            Removed all weapon slots. (See Modular slot changes)
            Ordinance points reduced from 60 to 40.
      Scheelite:
         Sprite modified with some small turrets moved around.
         Removed 4 Mining Lasers.
         Added 2 built-in Geezer Fusor Cutters.
         Added 2 Small Composite hardpoints.
         Ordinance points increased from 100 to 110.
      Gadolinite:
         Magnetoclad Shell:
            Reduces armor strength reduction from 4x to 2.5x.
            Flat armor strength increased from 150 to 250.
            Minimum armor bonus increased from 5% to 10%.
      Kaolinite:
         Added a reduced built-in Rugged Construction, Robust Construction hullmod.
         Sprite updated and weapon mount position adjustments. Weapon slot count remains unchanged.
      Anthracite:
         Multi-command Hull separation threshold reduced from 90% to 40%, akin to a last resort mechanic.
   Weapons:
      Added Kowbac Pulse Battery and Gatling Laser:
         IR Pulse Laser variants that boast firing speed but with low damage per shot.
      Added Geezer Fusor Cutter and Industrial Cutter:
         High damage but short ranged beams with a very wide coverage.
      Light Tri-Autocannon:
         Flux per shot reduced from 50 to 40.
         Maximum Spread reduced from 25 to 20.
         Accuracy spread increase per shot reduced from 4 to 2.
      Light Assault Mortar 40th:
         Flux per shot reduced from 35 to 32.
      Augmented Laser:
         Flux per second reduced from 180 to 135.
      Bolton Cannon:
         Projectiles now pass through missiles.
      Mulleter Thumper:
         Cooldown between bursts reduced from 2.9 to 2.3.
      Quad Autocannon:
         Flux per shot reduced from 85 to 80.
      Heavy Autocannon 40th:
         Damage per shot increased from 110 to 120.
         Maximum Spread reduced from 18 to 10.
         Accuracy Spread increase per shot reduced from 2 to 1.25.
         Projectile Speed increased from 900 to 1200.
      Bracken Assault Mortar:
         Range increased from 700 to 800.
      Phalanx Minigun Array:
         Resprited and somewhat modified.
         Barrels have been moved to reflect the redesign.
      Warbore Assault Cannon:
         Due to sharing the same projectile with Hellbore:
            Projectiles now pass through fighters if they are destroyed on impact.
      Thunderslug Hellbore:
         Projectiles now pass through fighters if they are destroyed on impact.
      Rodstorm Chaincannon:
         Projectiles now pass through fighters if they are destroyed on impact.
      Stratus Cannon (all variants):
         Projectiles now pass through fighters and will continue to pass even if they did not destroy them.
         Note of mentioned characteristic is added.
      Ultra Heavy Shotcannon:
         Projectiles now pass through fighters if they are destroyed on impact.
[close]

12
Mods / [0.95.1a] Blue - Extratential Lanestate Union (0.8.1a) Mod
« on: May 11, 2022, 09:06:40 PM »
I'll cross fingers for something funny comes up again with the description tags in the hullmods.

Hotfix is up.

13
Man, I'll look into this.

Edit: Found it, the hullmod is still attempting to look for the ship in the Progress XP window when there isn't. I'll make a fix.

14
When I mouse over XLU Weapons overhaul after new update I get CTD

Could you tell me where you managed to get the CTD?

I've tried each rough combination that affects the display card for the hullmod and they seem to work on my end:
Breezer Round + Overhaul
Shield Shunt + Breezer Round + Overhaul
Shield Shunt + Overhaul
Shieldless Ship + Overhaul
Shieldless Ship + Breezer Round + Overhaul
Just Overhaul with a generic shielded ship

Unless you acquired the Hullmod as an item, which is already Learned, it will definitely crash because the UI does not support the already learned Modspec.

15
Forgot to post an update post for 0.8.
Oh well.

For 0.7.5a to 0.8.1a:
The update is very significant already that it requires a new game.

For 0.8 to 0.8.1a:
Since Base Anthracite is getting an obsolescence status due to the Juggernaught mod already existing for it.
Best case scenario, that both variants will be replaced by Nebula ships. At worst, you might need to start a new game.

Blue
RAR / ZIP
Version 0.8.1a-RC2
Spoiler
Quote
   Ships:
      Phosphor:
         Added tags that, hopefully, render it unbuildable in Custom production as a Station-exclusive drone.

**** Version 0.8.1a-RC1 ****
   Ships:
      XLU Weapons Overhaul:
         Added logics in the Ammo bonus descrition that prevent continuous check up for a missing ship.

**** Version 0.8.1a ****
   Ships:
      Gadolinite:
         Magnetonclad Shell:
            Armor Strength divider reduced from 5 to 4.
            Flat Armor Strength reduced from 200 to 150.
   Weapons:
      Stratus Cannon:
         (Dual+) Now explodes on hit dealing 50% to nearby objects.
         (Dual+) Damage per shot increased from 1250 to 1500.
         (Dual+) Flux per shot reduced from 2500 to 1350.
         Charge Up time reduced from 0.5 to 0.2.
         Charge Down time increased from 5.5 to 5.8.
      Dual Stratus Cannon:
         Charge Up time reduced from 0.25 to 0.2.
         Charge Down time increased from 3.25 to 3.3.

**** Version 0.8.1 ****
   Missions:
      Added Laughing Stocks.
   Ships:
      Armorclad Works:
         Corrected the hullmod condition that removes the High Explosive penalty, "flux_shunt" to "shield_shunt".
         Armor Strength bonus nerf somewhat reverted, from 30% to 25% + 50/75/100/150.
         Armor Strength for Fighters reduced from 100 to 50.
         Kinetic Damage now only affects Armor.
         High Explosive penalty reduced from 25% to 20%.
         Added Weapon Health bonus of 50%.
      Juggernaught Classification:
         Undergoes Juggernaut pass similar to the dedicated mod.
         Missile Range/Speed bonuses no longer provides a weird estimate value from non-Missile weapon range bonus and will directly give 25% increase instead.
         Sight bonus increased from 10% to 20%.
         No longer has Turret turn rate penalty.
         No longer increases Supply Maintenance/Repair costs.
         Gives additional Armor Strength of 100.
      Voccor Bulk Thrusters:
         Gradual Loss effect is now correctly calculated, slower bonus speed loss.
         Flux Dissipation bonus will be displayed along with its Top Speed bonus.
         Flux Dissipation bonus is now a multiplier, affected by hullmod changes and flux vents used.
         Now increases Acceleration tied to Top Speed.
      XLU Weapons Overhaul:
         Weapon Strength to Armor reduced from 20% to 10%.
         Flux Dissipation penalty reduced from 25% to 20%.
      Alum:
         Dilation Damper:
            Now uses Damper Field logic instead of Temporal Shell.
            Charge regeneration increased from 30 seconds to 20.
            Maximum Charges increased from 2 to 3.
            Duration time reduced from 6 to 4.
            Cooldown reduced from 3 to 2.
            Damage resistance increased from 60% to 67%.
            Now provides flat Armor Strength when used.
         Ordinance points increased from 40 to 45.
      Brass:
         Flux Dissipation increased from 240 to 250.
      Zinc:
         Armor increased from 650 to 700.
         Flux Dissipation increased from 200 to 250.
      Ferros:
         Acceleration increased from 35 to 40.
      Gadolinite:
         Magnetonclad Shell:
            Receives a flat consistent armor strength of 200, in addition to its existing armor traits.
      Kaolinite:
         Armor increased from 1750 to 1850.
         Top Speed increased from 40 to 50.
         Acceleration increased from 20 to 25.
         Deceleration increased from 18 to 22.
         Maximum Turn rate increased from 10 to 15.
         Turn Acceleration increased from 7 to 10.
         XLU:
            Armor increased from 1800 to 1850.
      Anthracite:
         Base variant has migrated to another mod while XLU variant replaces its ID.
         Arms will now separate and fight independently once hull is below a threshold.
         Hull reduced from 28000 to 27000.
         Armor increased from 1850 to 2000.
         Arms:
            Armor increased from 1500 to 1600.
            Flux Capacity increased from 8500 to 10000.
   Weapons:
      Added Watusi LRM Barrage.
      Gyropult Bomb Bay:
         (Maximum) Projectile Speed increased from 350 to 500.
         Launch Speed increased from 50 to 100.
      Watusi LRM:
         Mirv launch range increased from 300 to 500.
         Market tier reduced from 1 to 0.
         Ordinance cost reduced from 10 to 7.
         Faction Blueprint tag changed from Heavy to Basic.
         Range increased from 4000 to 6000.
         Base Damage reduced from 200 to 150.
         Ammo per second increased from 0.1667 to 0.25.
         Missile Speed reduced from 175 to 100.
         Launch speed reduced from 200 to 50.
         Flight time reverted from 30 to 80.
         Warhead:
            Spec type changed from projectile to missile.
            Damage reduced from 400 to 150.
            Damage type reverted from Fragmentation to High-Explosive.
            
**** Version 0.8 ****
   Updated to 0.95.1a-RC6.
   Campaign:
      Nemvis:
         Mining industry removed, while Gamma Core is moved to Population.
   Missions:
      Expanded Fleet Testing:
         Seperated Starliner, Starcrusher, Onslaught XLU and Tritanite to a new Others Testing mission.
      Others Testing:
         New mission that allows testing of stations and the unlikely ships of the Lanestate Union.
   Ships:
      Most of the Basic blueprint ships are now added in the bounty roster.
      *Warning* Roster Removals:
         Gaul, roled fulfilled by Zinc.
         Sunder XLU, role fulfilled by Stibium.
         Lithium, role fulfilled by Stibium.
         Sulfate, role fulfilled by Carbide and Colossus XLU.
      Added the Voccor Bulk Thrusters built-in to existing XLU ships:
         Replaces the Power Burn ship system.
         Increases speed if flown in a straight line, gradually loses the bonus when turning.
         Ship speeds are likely to be adjusted with this addition.
      Armorclad Works:
         Removed Shield Shunt bonuses.
         Shield Shunt now negates the extra HE damage provided by the hullmod.
         Armor Effectiveness bonus is reduced from 20% + 250/350/500/700 to 30%. Fighters still benefit from the additive increase.
         The hidden stat explosion damage and radius upon death is reduced from 50%/20% to 25%/10%.
         Supply Maintenance/Recovery reduction reduced from 30% to 20%.
      Assault Deck Integration:
         No longer says it turns the ship AI into a combat ship instead of carrier. (effect was provided by the ship_data regardless)
         Repurposed for Colossus XLU.
         Reduces costs for Mattocks by 2.
      Rampart Integration:
         Range bonus altered from 1.2x multiplier to 200 base units.
      Lanestate Tourney Meisters:
         Fire Rate bonus removed.
         Accuracy bonus is now a non-XLCrew bonus and increased from 10% to 15%.
         Warshots give 10% Damage Hit strength bonus.
      XLU Weapons Overhaul:
         Flux Dissipation penalty reduced from 33% to 25%.
      XLCrew Waymaker Compliment:
         Removed Shipsystem Cooldown reduction and Logistics capacity bonuses.
         Shipsystem range bonus reduced from 20% to 10%.
         Sensor bonus for non-XLU ships are now correctly in effect.
      XLCrew Warshots Company:
         Removed EMP resistance and Shield bonuses.
         Turret Turn speed no longer downscales if not an XLU hull.
         Turret Health bonus reduced from 50% (25%) to 40%. No longer downscales if not an XLU hull.
      XLCrew Hardy Boys Battalion:
         Removed Effective Armor bonus.
         Replacement Recovery bonus reduced from 20% (10%) to 10% (5%).
      40th Battlegroup:
         Remade theme to fit the Domain-era doctrine, specifically the Colossus.
      Alum:
         Resprited and Overhauled.
         Designation changed from Gunboat to Armored Frigate.
         Rugged Construction hullmod added.
         Modular slot changes:
            From 1 Small Composite, 2 Small Ballistic, 2 Bolton Cannon built-in
            To 1 Small Universal, 4 Small Ballistic.
         Hull reduced from 2500 to 2000.
         Armor increased from 550 to 600.
         Base Flux Dissipation increased from 240 to 250.
         Top Speed increased from 120 to 140.
         Omni Shield with 90 degrees and 1.2 efficiency added.
      Brass:
         Is now tagged from Heavy to Basic blueprint.
         Designation changed from Gunship to Frigate.
         Shipsystem changed from Accelerated Ammo Feed to Manuevering Jets.
         Fleet points increased from 9 to 7.
         Top Speed increased from 100 to 120.
         Maximum Turn Speed increased from 60 to 75.
         Turn Acceleration increased from 40 to 75.
         Mass reduced from 280 to 250.
         Shield Angle increased from 150 to 180.
         Base Credit Value reduced from 20000 to 14000.
         Base Supply Maintenance/Recovery per month cost reduced from 8 to 7.
      Lead:
         Sprite adjusted.
         Is now tagged from Basic to Heavy blueprint.
         2 Small Ballistic mounts added.
         Hull increased from 1500 to 2000.
         Armor increased from 500 to 550.
         Ordinance points increased from 45 to 55.
         Turn Acceleration reduced from 120 to 60.
         Phase Activation cost increased from 6% to 7%.
         Phase Upkeep cost reduced from 6% to 5%.
         Mass increased from 225 to 300.
         Skeleton Crew increased from 30 to 35.
         Base Supply Maintenance/Recovery per month cost increased from 9 to 14.
      Zinc:
         Resprited.
         Is now tagged from Basic to Heavy blueprint.
         Designation changed from Frigate to Heavy Frigate.
         Modular slot changes:
            From 1 Medium Ballistic, 5 Small Ballistic
            To 5 Small Ballistic, 2 Small Missiles.
         Added 2 Stubbon Thumper built-ins.
         Fleet points increased from 7 to 9.
         Hull increased from 2000 to 3000.
         Armor increased from 350 to 650.
         Flux Capacity increased from 2000 to 3000.
         Ordinance points increased from 55 to 65.
         Top Speed reduced from 110 to 100.
         Maximum Turn Speed increased from 45 to 60.
         Turn Acceleration reduced from 75 to 60.
         Mass increased from 260 to 300.
         Shield Type changed from Omni to Front.
         Shield Angle increased from 90 to 120.
         Shield Efficiency reduced from 1 to 1.2.
         Skeleton Crew increased from 20 to 35.
         Crew capacity increased from 40 to 60.
         Base Credit Value increased from 14000 to 20000.
         Base Supply Maintenance/Recovery per month cost increased from 6 to 9.
      Butane:
         Shipsystem changed from Power Burn to Burn Drive.
      Cobble:
         Ordinance Points increased from 35 to 50.
      Espron:
         Designation changed from Destroyer to Monitor.
         Fleet Points reduced from 13 to 10.
         Hull reduced from 5000 to 3500.
         Acceleration increased from 30 to 45.
         Deceleration reduced from 35 to 25.
         Mass reduced from 550 to 400.
         Shield Type changed from Omni to Front.
         Shield Angle increased from 120 to 240.
         Base Supply Maintenance/Recovery per month cost reduced from 13 to 11.
         XL:
            Designation changed from Destroyer to Heavy Monitor.
            Hull reduced from 5500 to 4000.
            Top Speed reduced from 80 to 70.
            Acceleration reduced from 60 to 50.
            Deceleration reduced from 40 to 30.
            Mass reduced from 650 to 500.
            Shield Type changed from Omni to Front.
            Shield Angle increased from 120 to 240.
      Stibium:
         Resprited.
         Designation changed from Tank Destroyer to Destroyer.
         Now has Carrier, Combat and No Auto Escort tags.
         Shipsystem changed from Microburn to Canister Flak.
         Added Trusty Hangar Bay hullmod built-in.
         Modular slot changes:
            From 1 Large Ballistic, 1 Medium Ballistic, 2 Small Hybrid, 2 Small Missile, 4 Small Ballistic
            To 1 Large Hybrid (Hangar replacement), 1 Medium Ballistic, 2 Small Hybrid, 2 Small Composite, 4 Small Ballistic.
         Hull increased from 4000 to 5000.
         Armor increased from 600 to 800.
         Mass increased from 400 to 600.
         Shield Flux efficiency reduced from 1 to 1.4.
         Fuel Capacity increased from 90 to 120.
         Fuel per Lightyear increased from 3 to 4.
         Base Credit Value increased from 42000 to 50000.
      Carbide:
         Resprited. Turrets and Hardpoints are repositioned to the new sprite.
         Designation changed from Combat Freighter to Cruiser.
         Now has Carrier, Combat and No Auto Escort tags.
         Shipsystem changed from Power Burn to Active Flares.
         Heavy Ballistic Integration built-in added.
         Added 1 Large Ballistic Turret.
         Fleet Points increased from 14 to 16.
         Armor increased from 900 to 1100.
         Flux Capacity increased from 6000 to 9000.
         Flux Dissipation increased from 400 to 600.
         Shield Flux efficiency reduced from 1 to 1.4.
         Base Supply Maintenance/Recovery per month cost increased from 17 to 21.
         Ordinance points increased from 90 to 125.
         Mass increased from 1000 to 1200.
         Cargo reduced from 800 to 650.
      Duralumin:
         Shipsystem changed from Active Flares to Accelerated Ammo Feed.
         Hull increased from 9000 to 10000.
         Armor reduced from 1000 to 900.
      Colossus XLU:
         Sprite adjustment.
         Civilian Tag and hullmod removed.
         Now has a Carrier tag.
         Now considered a Heavy blueprint instead of Basic.
         Designation changed from Mining Freighter to Carrier.
         Assault Deck Integration built-in added.
         Medium Ballistic Turret is now Universal.
         Added 1 additional hangar bay, from 2 to 3.
         Fleet Points increased from 9 to 13.
         Hull increased from 6000 to 7000.
         Flux Capacity increased from 5000 to 6000.
         Flux Dissipation increased from 200 to 300.
         Ordinance points increased from 75 to 100.
         Top Speed reduced from 45 to 40.
         Acceleration reduced from 25 to 20.
         Skeleton Crew increased from 60 to 150.
         Crew Capacity increased from 120 to 240.
         Cargo Capacity reduced from 650 to 400.
         Base Supply Maintenance/Recovery per month cost increased from 11 to 18.
      Cobalt:
         Resprited. Turrets and Hardpoints are repositioned to the new sprite.
         Hull increased from 8500 to 9000.
         Armor increased from 1500 to 1600.
         Flux Capacity increased from 14000 to 15000.
         Ordinance Points increased from 190 to 200.
         Top Speed reduced from 50 to 40.
         Deceleration increased from 8 to 12.
         Maximum Turn Speed increased from 10 to 14.
         Turn Acceleration increased from 6 to 10.
         Skeleton Crew increased from 250 to 200.
         Crew capacity increased from 350 to 300.
         Base Supply Maintenance/Recovery per month cost increased from 30 to 36.
      Macrolloy:
         Resprited. Turrets and Hardpoints are repositioned to the new sprite.
         Designation changed from Armored Cruiser to Weapon Platform.
         Modular slot changes:
            From 3 Large Ballistic, 1 Medium Composite, 3 Small Composite, 4 Small Ballistic, 1 Gatler Cannon built-in
            To 3 Large Ballistic, 1 Medium Missile, 2 Medium Ballistic, 1 Medium Hybrid, 3 Small Ballistic, 1 Small Composite, 2 Gatler Cannon built-in.
         Fleet Points increased from 13 to 17.
         Hull increased from 7500 to 8000.
         Armor increased from 1000 to 1100.
         Flux Capacity increased from 7500 to 9000.
         Ordinance Points increased from 130 to 150.
         Shield Angle increased from 90 to 120.
         Shield Efficiency reduced from 1 to 1.4.
         Skeleton Crew increased from 100 to 120.
         Crew capacity increased from 150 to 180.
         Base Supply Maintenance/Recovery per month cost increased from 26 to 30.
      Chrominus:
         Top Speed reduced from 60 to 50.
         Large Hybrid Hardpoint swapped with Large Composite Turret on the center.
         New shifted Hybrid Turret angle increased from 150 to 240.
      Diaboleite:
         Resprited and overhauled.
         Modules are removed but will receive 2 hangars to compensate.
         Now has Carrier, Combat and No Auto Escort tags.
         Advanced Turret Gyros, Industrial Payload Tracker and Heavy Ballistic Integration hullmods removed.
         Rampart Integration hullmod built-in added.
         Designation changed from Tech Battleship to Battlecruiser.
         Modular slot changes:
            From 4 Large Composite, 1 Stratus Cannon built-in, 2 Gatler Cannon built-in
            To 4 Medium Composite, 24 Small Ballistic, 2 Small Hybrid, 1 Stratus Cannon built-in, 4 Gatler Cannon built-in.
         Hull reduced from 13000 to 12000.
         Armor reduced from 1600 to 1500.
         Flux Capacity increased from 12000 to 14000.
         Ordinance points increased from 180 to 260.
         Top Speed reduced from 70 to 60.
         Acceleration increased from 25 to 40.
         Deceleration increased from 20 to 30.
         Maximum Turn Speed increased from 10 to 15.
         Turn Acceleration increased from 4 to 7.
         Shield Efficiency reduced from 1 to 1.2.
         Base Credit Value reduced from 435000 to 350000.
         Base Supply Maintenance/Recovery per month cost increased from 38 to 40.
      Gadolinite:
         Depolarized Shields hullmod:
            Rewritten as Magnetonclad Shell.
            Reduces Armor Effectiveness, down to 20%. This discards Armorclad Armor Effectiveness bonus.
            Increases Armor by 3x.
            Increases Minimum Armor by 5%.
         Now has Carrier, Combat and No Auto Escort tags.
         Hull increased from 14000 to 15000.
         Base Armor increased from 2000 (6000) to 2250 (6750).
         Ordinance points increased from 310 to 320.
         Skeleton Crew increased from 600 to 700.
         Crew Capacity increased from 900 to 1000.
         Base Supply Maintenance/Recovery per month cost increased from 50 to 60.
         Base Credit Value increased from 380000 to 425000.
         Shield Generator:
            Hull increased from 1000 to 2000.
            Flux Capacity increased from 10000 to 12000.
            Flux Disipation increased from 600 to 750.
            Ordinance points increased from 90 to 100.
            Mass increased from 150 to 1000.
            Shield Size radius increased from 290 to 300.
      Kaolinite:
         Armor increased from 1650 to 1750.
         Base Credit Value increased from 320000 to 350000.
         XLU:
            Sprite polished.
            Designation changed from Battleship to Fast Battleship.
            Shipsystem changed from Power Burn to Vector Punch Jets.
            Hull reduced from 15500 to 15000.
            Top Speed reduced from 45 to 40.
            Base Credit Value increased from 375000 to 400000.
            Base Supply Maintenance/Recovery per month cost increased from 40 to 44.
      Onslaught XLU:
         Shipsystem changed from Power Burn to Burn Drive.
      Pyridoxate:
         No longer has the No Auto Escort tag.
         Armor increased from 1400 to 1500.
         Base Supply Maintenance/Recovery per month cost increased from 64 to 68.
      Anthracite:
         XLU:
            Shipsystem changed from Power Burn to Burn Drive.
      Uranium:
         Shipsystem changed from Power Burn to Burn Drive.
         Death explosion power increased by 50%. Not particularly noticeable, but it will make its unintentional use more feasible.
   Wings:
      Guna:
         Refit Time increased from 20 to 25.
         Hull reduced from 650 to 450.
         Armor reduced from 150 to 125.
         All 4 Light Autocannons are replaced with Guna-bore variants, less fire rate but more damage per shot.
         2 Annihilator Rockets (Fighter) added.
      Kalis:
         Refit Time reduced from 50 to 40.
         XLU Weapons Overhaul and Insulated Engine hullmods removed.
         Shield has been removed.
         Hull increased from 1100 to 1200.
         Armor increased from 200 to 250.
         Arsenal changed:
            From 4 Light Assault Gun, 2 Vulcan Shotgun, 2 Annihilator Rocket (Fighter)
            To 4 Vulcan Shotgun, 2 Guna-bore Autocannon, 1 Gatler Cannon, 2 Swarmer Missiles (Fighter).
      Kampilan:
         XLU Weapons Overhaul hullmod removed.
         Hull reduced from 450 to 360.
         Armor reduced from 125 to 40.
         2 Vulcan Shotguns replaced with 1 Gatler Cannon fighter variant.
         1 Annihilator Rocket (Fighter) replaced with 2 Swarmer Missiles (Fighter).
      Lantaka:
         Insulated Engine hullmod removed.
         Armor reduced from 125 to 100.
         Vulcan Cannon is now a turret and is moved to the center of the sprite.
         1 Vulcan Shotgun added.
   Weapons:
      Gyropult Bomb Bay added.
      Light Tri-Autocannon:
         Ordinance cost reduced from 7 to 6.
         Flux per shot reduced from 60 to 50.
         Charge down time increased from 0.525 to 0.6.
         Maximum spread increased from 20 to 25.
         Spread per shot increased from 3 to 4.
      Light Calf Mortar:
         Flux per shot reduced from 50 to 45.
         Charge down time increased from 1.7 to 1.2.
         Burst Delay time increased from 0.075 to 0.1.
      Stubbon Thumper:
         Damage per shot increased from 50 to 55.
         Charge down time increased from 0.1 to 0.125.
      Light Assault Mortar 40th:
         Range increased from 600 to 700.
         Ordinance cost increased from 8 to 9.
      Twin Railgun 40th:
         Charge down time increased from 1 to 0.9.
      Quad Autocannon:
         Flux per shot reduced from 90 to 85.
         Ammo per second reduced from 2 to 1.6.
         Charge down time increased from 0.99 to 1.05.
      Hovlet Cannon:
         Now has its own projectile.
         Damage per shot increased from 75 to 85.
         Charge down time increased from 0.1667 to 0.2.
         Projectile Speed reduced from 1200 to 1000.
      Mulleter Thumper:
         Charge down time reduced from 3.25 to 2.9.
      Bracken Assault Mortar:
         Now fires rapidly from each barrel instead as an entire group.
         Range reduced from 800 to 700.
         Damage per shot reduced from 140 (700) to 110.
         Flux per shot reduced from 120 (600) to 100.
         Charge down time reduced from 2.2 to 0.2.
         Minimum Spread reduced from 15 to 5.
         Maximum Spread reduced from 30 to 20.
         Spread per shot reduced from 2 to 1.
         Spread decay rate increased from 1 to 20.
      Contrada Flak Tower:
         Ordinance cost reduced from 20 to 18.
         Damage per shot increased from 250 to 300.
         Ammo per second increased from 2 to 2.5.
         Charge down time reduced from 0.9 (1.4) to 0.825 (1.2, + burst change).
         Burst delay reduced from 0.1 to 0.075.
         Projectile Speed increased from 700 to 800.
      Hyvel Twin Driver:
         Renamed to Hyvel Bolt Driver.
         Does additional 50% damage as Fragmentation.
         Range increased from 1000 to 1100.
         Emp Damage removed.
         Impact per shot increased from 45 to 50.
         Flux per shot reduced from 350 to 325.
         Charge down time increased from 0.5 to 0.75.
      Phalanx Minigun Array:
         Turn Rate increased from 25 to 30.
         Damage per shot increased from 25 (200) to 30 (240).
         Minimum Spread reduced from 20 to 0.
         Spread per shot increased from 0.2 to 0.3.
         Spread decay rate increased from 15 to 20.
      Thunderslug Hellbore:
         Charge down time reduced from 4 to 3.5.
      Bente Swarm Launcher:
         Ammo Capacity increased from 160 to 240.
         Charge down time reduced from 13 to 12.575.
         Burst delay reduced from 0.1 to 0.075.
      Watusi LRM Launcher:
         Missile damage type changed from High Explosive to Fragmentation.
         Payload:
            Damage type changed from High Explosive to Fragmentation.
            Damage increased from 375 to 400.
            Added 150 EMP damage.
         Range reduced from 10000 to 4000.
         Charge down time reduced from 12 to 9.25 (10, + burst).
         Ammo per second increased from 0.1 to 0.1667, 1 for every 10 to 6 seconds.
         Reload Size added from 0 to 4.
         Flight Speed increased from 125 to 175.
         Flight Time reduced from 80 to 30.
      Lusis MIRV Launcher:
         Munitions per burst reduced from 6 to 5, Total 24 to 20.
         Time Delay between splits reduced from 5 to 2 seconds.
      Vulcan Shotgun:
         Range increased from 350 to 450.
         Damage per shot increased from 25 (100) to 40 (200, + pellet increase).
         Pellets per fire increased from 4 to 5.
         Charge down increased from 0.5 to 1.
      Colossus Mining Blaster:
         Flux per shot reduced from 1200 to 800.
         Charge down time increased from 3.4 to 3.7.
         Projectile Speed increased from 700 to 900.
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