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Mods / Re: [0.95.1a] Mayasuran Navy 8.3.7
« on: June 15, 2022, 12:19:09 PM »
wtf anime update? epic!!!
Starsector 0.97a is out! (02/02/24); New blog post: Planet Search Overhaul (07/13/24)
i'v never been a missile fan...but the Purcellyra man. ever since i got my hands on it, i'v been using it exclusively. I never knew spamming missiles would be this fun!!!
love the mod so far.
tho i can't seem to figure out how to get my hands on the super capitals and or contact the head npc(can't remember the name).
For your next update, is there any chance you could add a setting that allows us to disable the "this fleet recognizes you because of notable ships in your fleet"? I'm playing Nexerelin and I want to be able to stealth without being recognized because of Starship legends.
The stations will take a while. They are at the end of a long "To-Do" list.
6x missiles Pandas are always a solid build, especially for the AI. 6x Banish is a terrifying variant that is not one of the default loadouts because it felt too unfair to fight against.
I assume the fac tit adds new systems makes it unfit to be slapped on an ongoing campaign, correct?
IIRC, you can add it to your campaign. Ships and weapons will start to spawn in market, but the star systems will not be integrated.Crashes on startup, version log says its 1.0, does it have any dependencies?Can vouch it crashes on start-up for me too when activating this mod.Had a quick look at files, my guess is the leftover version checker integration - MajorTheRed deleted the version file but not the version checker integration. You need to delete "data/config/version" folder.
I think Jaghaimo is correct. I tested the mod without others mods, and it only had dependency to Version Checker.
Here is a new link. It should work.
https://www.dropbox.com/s/oh9l0qeretzjsoh/Stop%20Gap%20Measure%201_2_1.zip?dl=0
I updated the other links.