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News:

Starsector 0.95a is out! (03/26/21); Blog post: Of Slipstreams and Sensor Ghosts (09/24/21)

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Messages - Satirical

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1
I use 5 Glimmers with integrated gamma cores with integrated

Hardened shields, ITU, and front shield conversion

front shield conversion actually makes the ai stay alive for way longer lol and they count towards the officer limit meaning you can deploy a lot more when fighting enemy remnants

2
Mods / Re: [0.95a] Diable Avionics 2.62 (2021/03/27)
« on: June 10, 2021, 09:10:19 PM »
The stations will take a while. They are at the end of a long "To-Do" list.

for the stations i was testing the star fortress in a battle (current version) and for some reason the deep strike pod never deploys its payload of wanzers, it just overloads and stays overloaded forever (got nex installed)

3
General Discussion / Re: Anti-Phase system and equipment needed
« on: June 10, 2021, 12:28:30 PM »
the counter to phase ships is setting a defense order

4
Mods / Re: [0.95a] Magellan Protectorate v1.0a - Release!
« on: June 08, 2021, 02:28:09 PM »
Yeah, module armor needs to be pretty broad to be any use at all; I wouldn't put more than a couple of modules on anything cruiser-sized, knowing what I now know about the sheer volume of issues they have. And I'm definitely not looking to mess with success on the Edger.

(Here's hoping Alex gives us a module-armor ship in vanilla so he'll have an incentive to fix the problems for good.)

yeah i meant the little armor cosmetics on the edger  ;D they look epic


5
Mods / Re: [0.95a] Magellan Protectorate v1.0a - Release!
« on: June 08, 2021, 01:23:12 AM »
are u planning to make the armored sections on the dedicated carrier into real “armor” modules? looks cool though

6
Mods / Re: [0.95a] Diable Avionics 2.62 (2021/03/27)
« on: June 07, 2021, 08:53:25 PM »
6x missiles Pandas are always a solid build, especially for the AI. 6x Banish is a terrifying variant that is not one of the default loadouts because it felt too unfair to fight against.

you should do it :D

7
Mods / Re: [0.95a] Diable Avionics 2.62 (2021/03/27)
« on: June 04, 2021, 05:57:20 PM »
Pandemonium is pretty epic here's my loadout that smashes high tech and radiant fleets, even can kill a [redacted] fleet but you need missile specialization

2x Opfer Suppression artillery - for anti shield
4x micro missiles - to help add to the micro missile arrays
6x Thrush LRM missiles - for anti armor
14x IBIS - dont bother filling the small slots with anything other than PD
3x Raptor Defense System

3x Strife wings (added fragmentation damage) for cheap cost

With this loadout your dissipation is way higher than your weapon costs so you only need to worry about enemy fire (hard flux) but your own weapons are only kinetic efficient and you need to rely on your missiles and wanzers to do anti armor work. Also don't get flanked lol.

Spoiler

[close]
I feel like most of the default loadouts for her are way to flux inefficient and flux hungry

got some lucky rolls on her too except for the loyalty trait

Spoiler

[close]
Even dropped the maelstroms so I could fit more cruisers and frigates into the fleet
Spoiler


[close]

8
Mods / Re: [0.95a] Magellan Protectorate v1.0a - Release!
« on: May 31, 2021, 11:26:29 PM »
owo another cool mod! epic thanks

9
Mods / Re: [0.95a] Pirate Collection
« on: May 31, 2021, 01:57:01 PM »
wow thanks  :) ;D

10
Mods / Re: [0.95a] Roider Union 1.2.2
« on: May 31, 2021, 01:54:35 PM »
what about super strong special rare roider mora for IBB which has damper field and a super big chunk of armor welded to the front lolol

11
I assume the fac tit adds new systems makes it unfit to be slapped on an ongoing campaign, correct?

IIRC, you can add it to your campaign. Ships and weapons will start to spawn in market, but the star systems will not be integrated.
Crashes on startup, version log says its 1.0, does it have any dependencies?
Can vouch it crashes on start-up for me too when activating this mod.
Had a quick look at files, my guess is the leftover version checker integration - MajorTheRed deleted the version file but not the version checker integration. You need to delete "data/config/version" folder.


I think Jaghaimo is correct. I tested the mod without others mods, and it only had dependency to Version Checker.

Here is a new link. It should work.
https://www.dropbox.com/s/oh9l0qeretzjsoh/Stop%20Gap%20Measure%201_2_1.zip?dl=0

I updated the other links.

thanks for ur update

big hug

12


General fighter: Does all of the above, IE: Thunder. it has missles, PD and can also attack armor, and a bigger range, but will not do all of these things as well as specialized fighters.

bro thunderer is a interceptor

13
Mods / Re: [0.95a] Low Maintenance 1.1
« on: May 22, 2021, 03:17:12 PM »
owo dis should be added to vanilla

14
Mods / Re: [0.95a] Red (0.9.0) Mod
« on: May 16, 2021, 12:13:08 AM »
damn dat station sucked up 300dp of my ships wtf rip my fleet

15
Version checker is not built-in, it is a mod. You can disable it in mods list.

yeah, I thought that, but when I emptied my mod folder and stuck lightshow back in the version checker was still there, and I can't find a version checker in my enabled_mods
i think nexerlrium has version checker and it doesnt stop u from running deh mods

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