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Starsector 0.95a is out! (03/26/21); Blog post: Of Slipstreams and Sensor Ghosts (09/24/21)

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Messages - Malone

Pages: [1]
1
Mods / Re: [0.65.1a] Starsector+ Vanilla Enhancement Mod 2.3
« on: December 17, 2014, 01:45:29 AM »
Thanks for the feedback, I won't use PP for the moment.

2
Mods / Re: [0.65.1a] Starsector+ Vanilla Enhancement Mod 2.3
« on: December 15, 2014, 03:34:49 AM »
Hi,

Do you know if SS+ is compatible with The Patrian Principate Alpha v2.1 ? Author of the mod doesnt know but he's ready to do what is necessary to make it compatible if it's not too much work.

3
Mods / Re: [0.65.1a] The Patrian Principate Alpha v2.1 - The Patrian Navy
« on: December 15, 2014, 02:22:29 AM »
This mod looks nice, do you know if it's compatible with SS+ ?

4
Mods / Re: [0.65.1a] Version Checker v1.2b (released 2014-11-30)
« on: December 09, 2014, 04:14:44 PM »
sorry didnt notice that I had to modify the core game

5
Mods / Re: [0.65.1a] Version Checker v1.2b (released 2014-11-30)
« on: December 09, 2014, 12:16:41 PM »
java.lang.RuntimeException: Error compiling [org.lazywizard.versionchecker.VCModPlugin]
   at com.fs.starfarer.loading.scripts.ScriptStore$3.run(Unknown Source)
   at java.lang.Thread.run(Unknown Source)
Caused by: java.lang.ClassNotFoundException: org.lazywizard.versionchecker.VCModPlugin
   at org.codehaus.janino.JavaSourceClassLoader.findClass(JavaSourceClassLoader.java:165)
   at java.lang.ClassLoader.loadClass(Unknown Source)
   at java.lang.ClassLoader.loadClass(Unknown Source)
   ... 2 more

My mods :

Citadel 0.7.4b
Console Commands 2.1.1
Interstellar Imperium 1.6
Lazylib 2.0b
Mayorate 0.8.1
Shaderlib v1.01
Shadow_ships 0.5.2.2
Starsector+ 2.3+
Templars 0.9.3e
Version Checker 1.2b

Jre 64 bits , 4096 M

6
Mods / Re: [0.65.1a] Version Checker v1.2b (released 2014-11-30)
« on: December 09, 2014, 11:03:11 AM »
The game is crashing at start with version checker 1.2b

7
Modding / Re: Star Wars: Revisited (Project: LaserSpam)
« on: November 28, 2014, 06:57:37 AM »
The Star-Wars concept as a whole is extremely old, its not as exciting as it used to be. everyone has seen it, everyone has done it, people want something new and original.

Well, it's your opinion.. Personnaly, I would be really glad to play this game with Star Wars universe. By the way, for a lot of people, SW is more than a concept.

8
Modding / Re: Star Wars: Revisited (Project: LaserSpam)
« on: November 24, 2014, 09:44:21 AM »
pretty sure it's dead.

9
Mods / Re: [0.65.1a] Starsector+ Vanilla Enhancement Mod 2.1
« on: November 24, 2014, 06:19:26 AM »
Hey, is there any way to make Junk Pirates work with all this?
Edit: just re-read first page and found an answer to that, but I'm having some issues with SS running out of memory, I modified the vmprarms file but I don't really know how to get the 64 bit java going.

just download java 64 bits and replace /jar directory with it.

To load my latest savegame, I have to set 4096/4096 as memory usage...

10
Mods / Re: [0.65.1a] Starsector+ Vanilla Enhancement Mod 2.0.5
« on: November 12, 2014, 10:26:35 AM »
game is instantly crashing when I create a new campaign with this mod

Fatal: com.fs.starfarer.api.impl.campaign.fleets.FleetFactory.finishAndSync(Lcom/fs/starfarer/api/campaign/CampaignFleetAPI;)V

I am using

StarSector 2.0.4+
Lazylib 2.0b
ZZ ShaderLib Beta v1.01
Citadel 0.7.3
ShadowYards 0.5.2.2
Mayorate 0.8.1
Knight Templar 0.9.2

( this is also crashing if I remove the last 4 mods )

Any idea ?

11
Modding / Re: Star Wars: Revisited (Project: LaserSpam)
« on: November 07, 2014, 01:19:30 AM »
None to revive Star Wars for StarSector ?  :-[ I really love SW world and was quite excited about the idea of SW withing SS...

12
Mods / Re: [0.6.2a] ICE Faction
« on: November 03, 2014, 10:05:24 AM »
Ok good to know ( sorry I am quite new to the game :p ).

Will give a shot with more memory ( have 8 Go on my computer ) and will let you know.

In any case, thanks for your awesome work !

13
Mods / Re: [0.6.2a] ICE Faction
« on: November 03, 2014, 04:18:49 AM »

@Malone: ICE should work just as well with SCY as without. To be honest, though, I'm not sure it works all that well to begin with at the moment, which is why the current download in the OP is for 0.6.2 instead of 0.65. I'm testing right now to see if something I thought was an issue actually wasn't.


Well I tried 2 times, I am always able to start a new game with both, but after some play time, the save file is corrupted and I cannot load it anymore.
Not sure if it's linked with ICE itself or the combination of the 2 mods though.

14
Mods / Re: [0.6.2a] ICE Faction
« on: November 02, 2014, 01:57:50 AM »
Hello,

Can I run ICE mod with Scy mod simultaneously ?

15
Modding / Re: Star Wars: Revisited (Project: LaserSpam)
« on: October 30, 2014, 09:16:33 AM »
is this project dead ?

I would be really glad so see a very good SW mod for Starsector. ( I am even ready to try to make it myself if it doesnt require too much programming skills )

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