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Starsector 0.97a is out! (02/02/24); New blog post: Simulator Enhancements (03/13/24)

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Messages - Streamingfox

Pages: [1]
1
Mods / Re: [0.9a] Galatia Complete [1.5] - Galactic Space Music Mod
« on: December 29, 2019, 03:16:00 AM »
Is there now a version that is good to use? I dont mind if it has less tracks as the original and if it gets updated if new permissions arrive but... please give me something. xD

2
Little quick question. If i have the faction respawn enabled, are newly added factions able to spawn in the world or can only factions respawn that already were installed as the map got created?
That's controlled by the "respawning of factions not present at start" setting.

Yep i know, i have it also enabled, i should have said that. xD So the question is more, can that mechanic respawn factions that i freshly installed to the game but using an old save?

3
Little quick question. If i have the faction respawn enabled, are newly added factions able to spawn in the world or can only factions respawn that already were installed as the map got created?

4
Mods / Re: [0.9.1a] Nexerelin v0.9.4c "Mambo No. 9" (fixes 2019-09-11)
« on: October 15, 2019, 08:10:00 AM »
Little Question again. xD Do abandoned stations still exists if i play with a random sector? or do they only exist if i play vanilla sector? The monthly storing cost for bigger ships on faction planets are deadly high in early game phase. :o wanted to store 2 ships till i have weapons... but the ~2k monthly cost in storage is to high for me. :-\

Edit: I found one, i answered my own question. ^-^

5
Mods / Re: [0.9.1a] Nexerelin v0.9.4c "Mambo No. 9" (fixes 2019-09-11)
« on: October 14, 2019, 09:50:31 AM »
A little question, i use the mod the first time, as far i understand the mod only get the factions to fight over their systems/planets but they dont colonize new planets?

I gave every faction 1 system with a planet but i dont see that they expand(after a few hours of playing) or do they need a long time for expanding? Because, i have the feeling i dont get really a chance to do anything to get money. xD there are near no fights and missions are of course often looong trips but near as alway's fuel is really really... rare.  :-\ and trading... i think i dont need to talk about that because its also not possible to make money from that.

6
Mods / Re: [0.9.1a] Roider Union 0.8.0
« on: October 13, 2019, 06:28:07 AM »
Here a new one. ;D

Code
[Thread-4] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.NullPointerException
java.lang.NullPointerException
at scripts.world.Roider_Gen.addCoreDives(Roider_Gen.java:40)
at scripts.Roider_ModPlugin.onNewGameAfterEconomyLoad(Roider_ModPlugin.java:44)
at com.fs.starfarer.campaign.save.CampaignGameManager.super(Unknown Source)
at com.fs.starfarer.title.TitleScreenState.dialogDismissed(Unknown Source)
at com.fs.starfarer.ui.N.dismiss(Unknown Source)
at com.fs.starfarer.ui.impl.K.dismiss(Unknown Source)
at com.fs.starfarer.campaign.save.if.actionPerformed(Unknown Source)
at com.fs.starfarer.ui.newnew.buttonPressed(Unknown Source)
at com.fs.starfarer.ui.I.xD20000(Unknown Source)
at com.fs.starfarer.ui.I.processInput(Unknown Source)
at com.fs.starfarer.ui.O0Oo.o00000(Unknown Source)
at com.fs.starfarer.BaseGameState.traverse(Unknown Source)
at com.fs.state.AppDriver.begin(Unknown Source)
at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
at java.lang.Thread.run(Unknown Source)

7
Mods / Re: [0.6.2a] Exerelin - Dynamic Sector and Faction War - v0.644
« on: October 29, 2014, 03:19:54 AM »
How is the work for 0.6.5 going? :D Is it how you thought necessary to write the mod from start?

Pages: [1]