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News:

Starsector 0.97a is out! (02/02/24); New blog post: Simulator Enhancements (03/13/24)

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Messages - JP

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1
Announcements / Re: Starsector 0.9a (Released) Patch Notes
« on: February 28, 2019, 01:43:21 AM »
I first learned about Starfarersector through Totalbiscuit's coverage all those years ago. (May he rest in peace.)
Since then i have been reading dev blogs entries, patiently waiting for the colonizing feature.

Now that it arrived, i am blown away. All the wait was worth it. This is amazing.

Thank you so much for your passion, dedication and continuous work, Alex and David!

2
Blog Posts / Re: Campaign Missions
« on: March 28, 2015, 05:54:14 AM »
I’ll give you two hints – it’s related the the infrastructure laid down during the mission work, and it’s not something I was planning to add in this release.

I am guessing Officers here :)

3
Suggestions / Re: Feedback on the intel tab
« on: October 27, 2014, 08:38:54 AM »

I too think that the intel tab does a good job overall, well done.

However, i would really like a checkbox for the intel map (with prices filter on) to hide prices from stations/planets that refuse to trade with me.
In the following example both potential buyers are hostile to me, thus denying what looked like a nice trade opportunity at first glance.
Spoiler
[close]

Since there is no way to quickly gain access to a hostile market, the price information might as well be hidden if i am only trying to plan my next trade run.


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