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Starsector 0.97a is out! (02/02/24)

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Messages - SafariJohn

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Mods / Re: [0.97a] Roider Union 2.0.5
« on: February 21, 2024, 07:01:14 AM »
Roider Union v2.0.5

Download in the OP
Requires RetroLib

Fixed Phasenet crash, attempted to reduce roider prospectors loitering, and confirmed Roiders is causing lag when inventory/markets/etc. open - no solution on that last one yet.

Version 2.0.5
 Bug Fixes
 - Fixed random Phasenet crash
 - Added missing Ring Flare Launcher description
 - Blocked roider prospectors from spawning in some invalid places

Mods / Re: [0.97a] Roider Union 2.0.4
« on: February 19, 2024, 07:32:43 PM »
inhibited warp point

What exactly do you mean by "inhibited"? Like Galatia during the tutorial?

Mods / Re: [0.97a] Roider Union 2.0.3
« on: February 19, 2024, 05:23:39 PM »
So when I install this mod, it adds a very noticeable delay when I open or close the inventory.   Is anyone else getting this?
I have this very same issue, opening inventory, colony management and loot screens causes about a 2-3 second lag.

Missed TheMuffinOfEvil's post, thanks for quoting it - I'm not sure this is caused by Roider Union but I will look into it.

Mods / Re: [0.97a] Roider Union 2.0.4
« on: February 18, 2024, 03:24:22 PM »
Roider Union v2.0.4

Download in the OP
Requires RetroLib

Fixed some more stuff and slipped in a new ship system!

Version 2.0.4
 New Features
 - Added Ring Flare Launcher
   - Used by Argos-class mothership and Jane-class tanker
 Bug Fixes
 - Fixed incompatibility crash with Ashes of the Domain
 - Stopped Neural Link hullmods from being transferred to armor modules

Mods / Re: [0.97a] Roider Union 2.0.3
« on: February 18, 2024, 05:42:08 AM »
Hey, I have a quick question about Roider expeditions.  Do they just continually happen from time to time or is there a limited number of them per game?

Expeditions are gone atm. I forgot to mention that in the changelog, sorry.

764552 [Thread-3] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.NullPointerException
    at com.fs.starfarer.api.impl.campaign.econ.impl.BaseIndustry.startUpgrading(
    at roiderUnion.nomads.bases.NomadBaseLevelTracker.updateIndustries(NomadBaseLevelTracker.kt:192)

Are you using v2.0.3?

also a separate problem:
armor module roider ship don't work too well with neural interface skill
sometimes the target for the skill is not the other ship with the hullmod but an armor module on either ships

Sorry about that. I am surprised this has not come up before because I now realize this bug has existed for years. I'll get them added to the blocked list for module hullmods.

Mods / Re: [0.97a] Roider Union 2.0.2
« on: February 16, 2024, 08:24:11 PM »
Roider Union v2.0.3

Download in the OP
Requires RetroLib

Another quick crash fix, plus some small visual improvements.
EDIT: quick fix 2.0.3b to fully remove test mission - pls redownload

Version 2.0.3
 - Improved Zap SRM's zap visual
 - Improved Phasenet's zapping visuals

 Bug Fixes
 - Fixed Wrecker towing crash

Version 2.0.2
 Bug Fixes
 - Fixed crash when replacing Roider Union capital
 - Corrected Rocksaw normal map's name

Modding / Re: Oddly specific market share question
« on: February 15, 2024, 01:21:24 PM »
That calculation is in the core code and is unfortunately not moddable.

Suggestions / Re: "Big, big, guns!"
« on: February 14, 2024, 12:18:20 PM »
I think this is really more of a presentation issue. Starsector's shooting sounds/visuals are pretty simple, sure, but OTOH, with how many guns can be on even one ship, flashy visuals would quickly overwhelm important game information. OP's video is a slower paced game with larger (visual) distances between units, so there is more time and space for big gun effects.

Mods / Re: [0.97a] Roider Union 2.0.1
« on: February 13, 2024, 07:24:03 PM »
Roider Union v2.0.1

Download in the OP
Requires RetroLib

Fixed NoClassDefFoundError crash with Nexerelin and fixed some content.

Version 2.0.1
 - Roach's armor module now temporal shifts with it
 - Fixed a few variants affected by vanilla's weapon OP changes that slipped by my first pass

 Bug Fixes
 - Fixed NoClassDefFoundError crash when starting a game with Nexerelin

Announcements / Re: Starsector 0.97a (Released) Patch Notes
« on: February 13, 2024, 05:08:08 PM »
Ground Defenses would be a lot more relevant if they were more like:

- None: anybody and their dog can raid you
- GD: takes some serious firepower to raid
- Heavy Batteries: good luck, sucker
- Planetary Shield: lol, not happening

Mods / Re: [0.97a] Roider Union 2.0
« on: February 12, 2024, 08:43:50 PM »
Awesome! I will get a proper patch out in a day or two with some minor things fixed, too.

Mods / Re: [0.97a] Roider Union 2.0
« on: February 12, 2024, 07:56:47 PM »
Hmm, I think I may have found the issue thanks to your work. TrackerSwap is doing some function calls where all the other hullmod classes are only assigning values. Replace the jar with this one and try starting a new Nex game: -removed-

EDIT: Update 2.0.1 fixes the issue.

Mods / Re: [0.97a] Roider Union 2.0
« on: February 12, 2024, 06:21:01 PM »
I can't replicate the NoClassDefFoundError. Tried all sorts of Nexerelin starts. Is anyone getting this crash with Java 7?

Also, does the MIDAS that gets built-in by the bar event get the s-mod bonus?
Also also does count against a ship's S-Mod limit?

Yes and no, respectively.

Has anyone got Ill Advised Modifications from Mad MIDAS? Somehow I never got the bad result while testing.

Mods / Re: [0.97a] Roider Union 2.0
« on: February 11, 2024, 07:05:44 PM »
Roider Union v2.0

Download in the OP
Requires RetroLib

This is a big one! New ships and weapons, better code stability, various other stuff!

Version 2.0
 New Features
 - Moved all code from Java to Kotlin
 - Added Doldrums Chaingun - small kinetic burst gun
 - Added Calidor-class carrier - premium destroyer carrier
 - Added Cowboy-class light (frigate) carrier
   - Renamed destroyer Cowboy to Trailboss
 - Added S-Mod effect to MIDAS - reduces kinetic damage to hull/armor
 - Added S-Mod effect to Firestorm Integration -  gives Ballistic Rangefinder's effects
 - Unified fringe mechanics under "nomads" concept
   - Fringe stations come in various sizes and all offer retrofits through special Argosi Bazaari industry
   - Nomad trade fleets travel between fringe stations and core worlds
   - Systems with Roider Union stations display transponder warning on jump points
   - If Korovin is lost, a fringe Roider station will replace it as Roider Union's capital
 - Added an industry BP for Roider Dives, which now costs less to build
 - Improved Sharpshooter's hit chance
 - Moved most retrofitting code to new RetroLib library mod
   - Added generic frame hulls - convert any ship to a Roider ship!
 - Externalized all strings for translators
 - Maybe other stuff not covered in Changes section
 - Reworked Argos mothership
   - Replaced some weapon mounts with drone wings
   - Added Drone Reserves hullmod - 100% replacement rate and replaces whole wing at a time
 - Reworked Ranch carrier into heavy carrier
   - Armor! Guns! Still lots of fighters!
 - Reworked Gambit fast cruiser
   - Added pirate Gambit
 - Gave Bombard destroyer the LIDAR Array system
   - Removed DTC hullmod
 - Blasting Laser is now a Hybrid (Energy) weapon
 - Rotary Hammer Launcher is now a premium 12 OP missile weapon
   - Triple shot with select-fire
 - Added Holistic Gyro-Stabilizer hullmod to Cyclops
   - Reduced recoil, faster turret rotation, increased medium ballistic/hybrid range
 - Added an escape burn system to Hopskip Mk.II bomber
   - Reduced cruise speed
 - Renamed Onager destroyer to Aurochs destroyer
   - Removed old Aurochs
 - Renamed Cowboy light carrier to Trailboss light carrier
   - Changed built-in drones to open slot
   - Added Outrider hullmod - blocks bombers
   - Changed medium ballistic turret to energy
 - Renamed Sheriff frigate to Desperado frigate
   - Removed drone wing and reworked weapon mounts
 - Reworked Rocksaw heavy fighter
   - Now has Doldrums Chaingun as main armament
 - Renamed Armature strike drone to Tracker strike drone
   - Removed old Tracker
   - If carrier has MIDAS, provides a speed boost to carrier's other fighters
 - SP-improved a couple Roider Union industries
 - Removed Ogrov, Dragline, Nolasher
 - Removed ability to build in Tracker Swap
 - Reduced number of particles in Pile Driver's onFire effects
 - Other changes I've lost track of
 Bug Fixes
 - Removed a lot of possible NPEs
 - Fixed some issues with Phasenet pull speed

Modding Resources / [0.97a] RetroLib 1.0.0
« on: February 11, 2024, 07:05:06 PM »
By SafariJohn
Download v1.0.0
Requires LazyLib
Requires MagicLib

A framework for mods to provide ship conversion services.

Version 1.0.0
 - Initial release

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