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Messages - Sleeeper

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1
or just like -Xms6g -Xmx6g

2
Bug Reports & Support (modded) / Re: Constant CTD after loading save file
« on: October 31, 2020, 02:13:22 PM »
Indeed was using it, already last version. Command didnt help, so I just removed the mod for now and started new save, thanks.

3
Bug Reports & Support (modded) / Re: Constant CTD after loading save file
« on: October 30, 2020, 01:39:07 PM »
I have similar crash when hovering mouse over certain fleets of other factions in my vicinity (it crashes instead of showing fleet composition gui).
Crash happens early game,  I dont have any saved autofits with modular ships for my faction.

Modlist is.. well i added all the up-to-date mods from mod index, lol (except total conversion).

Could the game not crash in modular ships  case (in next version?) or maybe be more informative in log about what hull is responsible or whatever.

4
Mods / Re: [0.9.1a] Free Stars Union - Arms Race V 1.2 rc2(mini patch)
« on: October 25, 2020, 08:55:38 PM »
FSU fleet was attacking pirate combat station near planet, so I joined battle to help, then game crashed with
Quote
3448524 [Thread-4] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.IllegalStateException: Zero length vector
java.lang.IllegalStateException: Zero length vector
   at org.lwjgl.util.vector.Vector.normalise(Vector.java:91)
   at scripts.shipsystems.aic_slidestats.apply(aic_slidestats.java:56)
   at com.fs.starfarer.combat.systems.F.advance(Unknown Source)
   at com.fs.starfarer.combat.entities.Ship.advance(Unknown Source)
   at com.fs.starfarer.combat.CombatEngine.advanceInner(Unknown Source)
   at com.fs.starfarer.combat.CombatEngine.advance(Unknown Source)
   at com.fs.starfarer.combat.CombatState.traverse(Unknown Source)
   at com.fs.state.AppDriver.begin(Unknown Source)
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
   at java.lang.Thread.run(Unknown Source)

5
Had same crash recently.

6
Suggestions / Assets GUI
« on: August 25, 2016, 10:15:24 AM »
An GUI showing a sortable list of all stored items/ships on stations would be helpful. At least as a mod.

7
Mods / Re: [0.7.1a] Starsector+ 3.1.2
« on: January 22, 2016, 02:57:09 AM »
Also, this stinks of a badly coded mod somewhere.  The projectile apparently got spawned from nowhere without a weapon associated with it.
Same crash with MS_LightningGunOnHitEffect from Shadowyards, oh well.. I just made those classes do nothing, so no more fancy lightning but at least it doesn't crash and guns still do damage/emp.

Have to make sure all your mods are SS+ compatible AND compatible with the newest version of Starsector.
All faction mods are up to date, though i have old RandomSector mod but it has nothing to do with weapons (it makes starsystems move around hyperspace).

8
Mods / Re: [0.7.1a] Starsector+ 3.1.2
« on: January 21, 2016, 12:46:16 PM »
I'm getting a crash whenever an enemy ship shoots with lightning gun.

Spoiler
Code
588263 [Thread-5] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.NullPointerException
java.lang.NullPointerException
at data.scripts.weapons.SSP_LightningGunOnHitEffect.onHit(SSP_LightningGunOnHitEffect.java:25)
at com.fs.starfarer.combat.entities.MovingRay.notifyDealtDamage(Unknown Source)
at com.fs.starfarer.combat.o0OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO.A.A.super(Unknown Source)
at com.fs.starfarer.combat.o0OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO.B.o00000(Unknown Source)
at com.fs.starfarer.combat.o0OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO.B.o00000(Unknown Source)
at com.fs.starfarer.combat.CombatEngine.advance(Unknown Source)
at com.fs.starfarer.combat.CombatState.traverse(Unknown Source)
at com.fs.state.AppDriver.begin(Unknown Source)
at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
at com.fs.starfarer.StarfarerLauncher$2.run(Unknown Source)
at java.lang.Thread.run(Unknown Source)
[close]

No idea if another mod causes it, because I have too many mods installed.
Spoiler
[close]

9
Modding / Re: Modifying FLeet size
« on: December 29, 2015, 01:39:12 PM »
Maybe you're looking for
Code
"maxShipsInFleet":35,
in data\config\settings.json.

(as it is in Starsector+ mod)

10
Mods / Re: [0.7.1a] Scy V0.98D Nexerelin compatible again. (21/12/2015)
« on: December 22, 2015, 08:34:47 PM »
When player is involved in battle and there are Scy allied ships, modular pieces on them belong to player instead of allied ship's faction.




In this case i'm retreated from battle but it doesn't end until green armor pieces are gone.

11
Mods / Re: [0.65.2a] Nexerelin v0.5 "Rock Bottom" (update 2015-08-01)
« on: August 01, 2015, 06:22:14 AM »
It didn't

12
Bug Reports & Support / Re: yet another NPE CTD
« on: February 22, 2015, 09:30:19 AM »
Ok, there is modlist :P


may be some outdated mod..

13
Bug Reports & Support / yet another NPE CTD
« on: February 22, 2015, 02:55:31 AM »
Was just flying in Corvus.
Code
3372537 [Thread-5] ERROR com.fs.starfarer.combat.D  - java.lang.NullPointerException
java.lang.NullPointerException
at com.fs.starfarer.api.impl.campaign.events.RecentUnrestEvent.increaseStabilityPenalty(RecentUnrestEvent.java:76)
at com.fs.starfarer.api.impl.campaign.events.BaseEventPlugin.increaseRecentUnrest(BaseEventPlugin.java:269)
at com.fs.starfarer.api.impl.campaign.events.FoodShortageEvent.endEvent(FoodShortageEvent.java:610)
at com.fs.starfarer.api.impl.campaign.events.FoodShortageEvent.reportFleetReachedEntity(FoodShortageEvent.java:817)
at com.fs.starfarer.campaign.CampaignEngine.reportFleetReachedEntity(Unknown Source)
at com.fs.starfarer.campaign.ai.CampaignFleetAI.advance(Unknown Source)
at com.fs.starfarer.campaign.fleet.CampaignFleet.advance(Unknown Source)
at com.fs.starfarer.campaign.BaseLocation.advance(Unknown Source)
at com.fs.starfarer.campaign.CampaignEngine.advance(Unknown Source)
at com.fs.starfarer.campaign.C.o00000(Unknown Source)
at com.fs.starfarer.B.null.class$super(Unknown Source)
at com.fs.super.oOOO.Ò00000(Unknown Source)
at com.fs.starfarer.combat.D.o00000(Unknown Source)
at com.fs.starfarer.StarfarerLauncher$2.run(Unknown Source)
at java.lang.Thread.run(Thread.java:745)

Using all mods that work.

14
Bug Reports & Support / Re: shipBuyPriceMult setting not working
« on: February 20, 2015, 09:29:33 PM »
With 0.65.2a I made ship prices 5x more. It still doesn't affect fighter/bomber wings (both sell and buy).


15
Some case mismatches in Linux crashing game :P

[sounds/SCY/sfx_weapons/SCY_KBeam_arcs.ogg]
[sounds/SCY/sfx_weapons/SCY_KBeam_loop.ogg]
[sounds/SCY/sfx_weapons/SCY_KBeam_intro.ogg]

.json has 'KBeam' and files have 'Kbeam'

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