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Messages - Asauski

Pages: [1] 2
1
Mods / Re: [0.9.1a] Interstellar Imperium 2.1.2
« on: February 24, 2020, 09:36:58 PM »
Can someone tell me where in them I can find the system with babylon, or its name or what system it is next to?

Spoiler
Babylon is should be in Thracia.
[close]

2
Bug Reports & Support / UI buttons locked on the campaign screen
« on: February 18, 2020, 10:10:36 AM »
I don't know if it has been reported so let's go

How to cause the bug:

1- Click on 'Command'
2- In the 'Custom Production' tab select a ship for production but do not confirm
3- Click on 'Show on map' in the area that shows where the production will be delivered.
4- Press 'Esc' on the keyboard

Now the UI buttons are locked and apparently only return to normal when the campaign is reloaded.

Spoiler

[close]

3
Mods / Re: [0.9.1a] Scy V1.58RC4 (2019/11/26)
« on: February 14, 2020, 07:52:30 PM »
I had an enemy Keto shooting with Astrapios, even with its module destroyed.

Spoiler




[close]

4
Mods / Re: [0.9.1a] Ship/Weapon Pack 1.10.3
« on: July 14, 2019, 03:12:42 PM »
Phase boss ships fires continuous lasers even in phase

Spoiler

[close]

5
Mods / Re: [0.9.1a] Interstellar Imperium 2.0.0
« on: June 20, 2019, 07:13:26 PM »
21636662 [Thread-4] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.IllegalStateException
java.lang.IllegalStateException
   at java.util.LinkedHashMap$LinkedHashIterator.remove(Unknown Source)
   at data.scripts.everyframe.II_TitanPlugin.advance(II_TitanPlugin.java:650)
   at com.fs.starfarer.title.Object.float$Oo.o00000(Unknown Source)
   at com.fs.starfarer.combat.oOOO.B.super(Unknown Source)
   at com.fs.starfarer.combat.CombatEngine.advanceInner(Unknown Source)
   at com.fs.starfarer.combat.CombatEngine.advance(Unknown Source)
   at com.fs.starfarer.combat.CombatState.traverse(Unknown Source)
   at com.fs.state.AppDriver.begin(Unknown Source)
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
   at java.lang.Thread.run(Unknown Source)


This happened shortly after the Titan explosion with the Elite Package on a Luddic Path Battlestation.

I don't know if this helps but I had two Olympus in my fleet, the second one is equipped with the Targeting Package and had not yet launched the Titan.

6
Yes; if the weapon is not under player control, get the AI instance, then call getTargetShip(); if that returns null, then the target is a CombatEntityAPI, and (unfortunately) you'll have to determine that by using getTarget() and then finding the CombatEntityAPI closest to that point (which is quite expensive).

Perfect! After a quick test I saw that I just needed getTarget () because what was needed was to know where the gun was pointing. Thank you :D

Ah, hmm - for the future, added to AutofireAIPlugin: MissileAPI getTargetMissile()


That would also help a lot.

7
Is there any way to get the current target of point defense weapons?

8
Mods / Re: [0.9a] Neutrino Corp. (v. 1.85-RC3)
« on: January 15, 2019, 05:07:33 PM »
Apparently the jitter effect of Neutronium Plating is interfering with the GraphicsLib lights on the Neutrino ships.

Spoiler
Without jitter                                                                With jitter

[close]

9
Mods / Re: [0.7.2a] Neutrino Corp. (v. 1.83RC4.8)
« on: May 01, 2017, 09:37:24 AM »
Hmm... something went wrong...

Spoiler
310735 [Thread-4] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.IllegalStateException: Zero length vector
java.lang.IllegalStateException: Zero length vector
   at org.lwjgl.util.vector.Vector.normalise(Vector.java:91)
   at data.scripts.plugins.Neutrino_ExtraParticlePlugin.ParticlesRayEx(Neutrino_ExtraParticlePlugin.java:309)
   at data.scripts.plugins.Neutrino_ExtraParticlePlugin.ParticleBeamPathEx(Neutrino_ExtraParticlePlugin.java:273)
   at data.scripts.weapons.NeutBeamParticleEffect.advance(NeutBeamParticleEffect.java:42)
   at com.fs.starfarer.combat.entities.ship.A.void.advance(Unknown Source)
   at com.fs.starfarer.combat.systems.oOoOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO.o00000(Unknown Source)
   at com.fs.starfarer.combat.systems.oOoOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO.advance(Unknown Source)
   at com.fs.starfarer.combat.entities.Ship.advance(Unknown Source)
   at com.fs.starfarer.combat.CombatEngine.advanceInner(Unknown Source)
   at com.fs.starfarer.combat.CombatEngine.advance(Unknown Source)
   at com.fs.starfarer.combat.CombatState.traverse(Unknown Source)
   at com.fs.state.AppDriver.begin(Unknown Source)
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
   at java.lang.Thread.run(Unknown Source)
[close]

10
Mods / Re: [0.7.2a] The Knights Templar 0.9.6
« on: November 18, 2016, 05:24:39 PM »
I hope I'm not disrespecting any forum rules with this post but here it is ...
I hope it's possible to download this file

https://www.dropbox.com/s/vu7fd815n48pq4b/Templars.jar?dl=0

Templars.jar with the corrections shown by sirboomalot, enjoy.

11
Mods / Re: [0.7.2a] Scy V1.00 (13/11/2016)
« on: November 18, 2016, 10:29:53 AM »
So folks ... the bad news guy has arrived hehe :P

I just come create posts when I find a bug, how sad ;-;

There I was trying to defend Tartarus from a Holy Crusade when that happened ...

Spoiler
5667171 [Thread-4] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.NullPointerException
java.lang.NullPointerException
   at org.lwjgl.util.vector.Vector2f.sub(Vector2f.java:208)
   at org.lazywizard.lazylib.VectorUtils.getAngle(VectorUtils.java:49)
   at data.scripts.plugins.SCY_projectilesEffectPlugin.applyRicochetEffect(SCY_projectilesEffectPlugin.java:328)
   at data.scripts.plugins.SCY_projectilesEffectPlugin.advance(SCY_projectilesEffectPlugin.java:133)
   at com.fs.starfarer.title.C.o0oOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO$Oo.o00000(Unknown Source)
   at com.fs.starfarer.combat.A.B.o00000(Unknown Source)
   at com.fs.starfarer.combat.CombatEngine.advanceInner(Unknown Source)
   at com.fs.starfarer.combat.CombatEngine.advance(Unknown Source)
   at com.fs.starfarer.combat.CombatState.traverse(Unknown Source)
   at com.fs.state.AppDriver.begin(Unknown Source)
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
   at java.lang.Thread.run(Unknown Source)
[close]

This happens when shooting with a Ricochet Gun in a Templar Jesuit with the Schism Drive activated, it probably also happens against a Templar Cleric but I did not have the opportunity to test.

12
Mods / Re: [0.7.2a] Interstellar Imperium 1.13.1
« on: October 31, 2016, 09:32:21 PM »
hmm... it should have a picture up there...  ???

But anyway, I can not convert an Olympus-A in an Olympus-T in Nova Capitalis.

I am in Nexerelin / Corvus Mode.

http://imgur.com/a/qYt5P that image :P

13
Mods / Re: [0.7.2a] Interstellar Imperium 1.13.1
« on: October 31, 2016, 09:26:54 PM »
Can't convert Olympus-A-class.

Spoiler
[close]

I had converted one Sebastos-F for some time ago in the same save.

14
Mods / Re: [0.7.2a] Nexerelin v0.7.6b (+hotfix 2016-10-13)
« on: October 13, 2016, 11:43:27 AM »
I'd assume this fix won't work for existing saves?

I created a new game without configure anything, just to test and went quickly to a binary system.  ;)

15
Mods / Re: [0.7.2a] Nexerelin v0.7.6b (+hotfix 2016-10-13)
« on: October 13, 2016, 11:32:43 AM »
(possibly including this).

I did a quick test and apparently still have the same error, I can not enter the system by the jump point B without the game crashing, and going at point A, the star B does not appear on the map.  :o

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