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« on: June 03, 2014, 09:48:08 PM »
With the pirates I've gathered a few Omsk frigates and kitted them out with this Reaper assault chain cannon, which is insane. I slap two of these on where the 125mm cannon goes and they just let into the enemy with rapid fire HE. The reapers have twice as much ammo as the other assault cannon like itself, plus I double it with expanded mags. So they pack something like 800 rounds each. These ships suddenly becomes anti shield, point defense, armour smashing frigates!
My ISA carrier strike force of 2 standard carriers, 2 frigates, and 8 fighter/bomber groups works very well at destroying RSA supply convoys to grind money with lower fleet upkeep. Only problem is my carriers have some pretty serious missile support which tends to overkill the freighters... =P
I first experienced ISA missile support when fighting a force of 1 standard carrier and 1 cruiser which caused the most problems. The Cruiser regularly pounded me with missiles, especially if I ever turned my shield away from his hiding spot in a nebula.
A single hit from him would knock out 80% my cruiser's weapons.
I've gotten into the habit of putting liberal flak bursting turrets on my big ships. =P
Though, while sampling another mod (the plus mod) they have these hornet missiles which weave left and right while approaching their target. I fired these at a ship with strong PD machine guns and the missiles weaved through half of the bullets, surviving long enough that most of them struck.
EDIT:
Holy crap, I was messing around with the ISA's Michigan Battleship/Carrier and I was doing simulations of my layout vs a novgorod class RSA battleship. I hammered his frontal shield with my 6 rounds of plasma burst main cannon, this overloaded his shield. Then I dumped my 4 medium devilfish plasma missiles into him (they have a default of 2 missiles but upgrades give me 5 each) The 20 devilfish bombardment instantly killed the novgorod!
So much for all the other weapons I loaded on this ship. =P