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Messages - Tartiflette

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1
Mods / Re: [0.95a] Diable Avionics 2.63RC5 (2021/09/27)
« on: December 05, 2021, 03:14:06 AM »
A recurring issue that has been reported to Alex.

2
Mods / Re: [0.95a] Diable Avionics 2.63RC5 (2021/09/27)
« on: December 05, 2021, 12:56:10 AM »
In the Diable Avionics markets?

3
Modding / Re: I love the Versant-Class from Diable Avionics but...
« on: December 02, 2021, 09:45:19 PM »
I love the Versant-Class from Diable Avionics Corporation but I prefer the Blackrock Drive Yards artstyle.
So i'm making a ship with Versant mechanics but with a BDY style.  :D
Nice outline, I will be watching this thread with interest.

Automatically mirror weapons? You mean fix the Hellbore for symmetry enthusiasts? We needed that as soon as you completed it!
I'm pretty sure I saw a mod somewhere that symmetrize all weapons already.

4
Mods / Re: [0.95a] Diable Avionics 2.63RC5 (2021/09/27)
« on: December 01, 2021, 03:04:39 PM »
Are you sure you are using the latest version of the mod? I thought I fixed that bug a while ago.

5
Mods / Re: [0.95a] Diable Avionics 2.63RC5 (2021/09/27)
« on: November 29, 2021, 04:09:02 AM »
Indeed it is convenient that a very coveted ship regularly dips into a sensor-obscuring asteroid ring...

6
Mods / Re: [0.95a] Diable Avionics 2.63RC5 (2021/09/27)
« on: November 27, 2021, 06:30:40 AM »
They are the Versant frigate, the Valiant fighter and the Zephyr fighter. The virtuous roams around in the Diable Avionics home system, it does not have a sword.

7
Mods / Re: [0.95a] Scy V1.64rc6 (2021/05/02)
« on: November 24, 2021, 11:55:58 PM »
Thanks again!

8
Mods / Re: [0.95a] Diable Avionics 2.63RC5 (2021/09/27)
« on: November 24, 2021, 11:55:38 PM »
I'd argue that the Virtuous scales so well with combat skills that it hardly needs a buff. It needs a fix about some weirdness with certain loadouts, possibly, but not a buff.

9
Suggestions / Story points get earned before recovery.
« on: November 23, 2021, 07:49:11 AM »
Another minor suggestion: currently story points get earned once returning to space, after they can be used to perform difficult recoveries or special maneuvers. It would be nice to gain those when they can be used.

10
Mods / Re: [0.95a] Diable Avionics 2.63RC5 (2021/09/27)
« on: November 21, 2021, 11:30:59 PM »
Thanks!

11
Mods / Re: [0.95a] Diable Avionics 2.63RC5 (2021/09/27)
« on: November 17, 2021, 10:07:43 PM »
Sounds like either a Commissioned Crew or Tahlan issue because that module NEEDS to be a fighter so that it shows on top of the weapons instead of under them. I can't really prevent a different mod from adding a broken hullmod on it.

12
Mods / Re: [0.95a] Seeker - Unidentified Contact 0.42 (2021/03/27)
« on: November 16, 2021, 10:05:13 PM »
Thanks for the feedback!
Onyx is always guarded by Nova, that's the reward for this fight against remnants. The other 4 are plague-bearers bosses and will have *MUCH* better rewards next update.

13
Suggestions / Re: Steam
« on: November 16, 2021, 12:12:22 AM »
Just the fact that you cannot prevent the workshop from updating mods, thus leading to extremely frequent and unexpected wasted saves, is a deal-breaker for that feature. As for Steam itself, other said it, if it gets there it will be when the game is finished, when sales can be maximized, and when year-long update cycles won't be necessary anymore.

14
Mods / Re: [0.95a] Unknown Skies v0.43 (2021/03/27)
« on: November 13, 2021, 10:22:11 AM »
Oh it's nothing of the sort! I just had other modding priorities that have been eating my free time.

15
Mods / Re: [0.95a] Unknown Skies v0.43 (2021/03/27)
« on: November 13, 2021, 01:12:41 AM »
The whole mod is getting a significant overhaul that sadly has been stalled due to more pressing matters.

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