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Starsector 0.97a is out! (02/02/24); New blog post: Simulator Enhancements (03/13/24)

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Messages - Offensive_Name

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1
So is this mod dead? Has anyone made a fork for .96 or .97? I am suffering from lysander withdrawals.

2
Getting a crash shortly after sending a detachment off to store some mothballed ships slowing me down.

Spoiler
55602 [Thread-3] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.NullPointerException
java.lang.NullPointerException
   at com.fs.starfarer.api.splinterFleet.plugins.fleetAssignmentAIs.BaseSplinterFleet AssignmentAIV2.doOverrideActions(BaseSplinterFleetAssignmentAIV2.java:317)
   at com.fs.starfarer.api.splinterFleet.plugins.fleetAssignmentAIs.BaseSplinterFleet AssignmentAIV2.advance(BaseSplinterFleetAssignmentAIV2.java:144)
   at com.fs.starfarer.api.splinterFleet.plugins.fleetAssignmentAIs.TransportAssignme ntAI.advance(TransportAssignmentAI.java:65)
   at com.fs.starfarer.campaign.BaseCampaignEntity.runScripts(Unknown Source)
   at com.fs.starfarer.campaign.BaseCampaignEntity.advance(Unknown Source)
   at com.fs.starfarer.campaign.fleet.CampaignFleet.advance(Unknown Source)
   at com.fs.starfarer.campaign.BaseLocation.advance(Unknown Source)
   at com.fs.starfarer.campaign.Hyperspace.advance(Unknown Source)
   at com.fs.starfarer.campaign.CampaignEngine.advance(Unknown Source)
   at com.fs.starfarer.campaign.CampaignState.advance(Unknown Source)
   at com.fs.starfarer.BaseGameState.traverse(Unknown Source)
   at com.fs.state.AppDriver.begin(Unknown Source)
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher.o00000(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
   at java.lang.Thread.run(Thread.java:748)
[close]

3
Mods / Re: [0.95.1a] Better Variants 0.2.1
« on: May 11, 2022, 05:39:55 PM »
I can't tell if it is this mod or second wave, or a combo of the two, but everyone and their mom now uses overdriven ships like crazy.

4
Announcements / Re: Starsector 0.95.1a (Released) Patch Notes
« on: May 07, 2022, 02:53:16 PM »
I just started playing again after a year long break. Why was the heavy mauler changed?

5
Suggestions / Re: Make Weapon Drills affect fighters
« on: June 13, 2021, 12:37:22 AM »
Fighters are already really good.

6
Mods / Re: [0.95a] Reputation Decay 2.3
« on: June 03, 2021, 12:28:36 AM »
I wonder how this works with Nexerelin and it's dynamic faction relationships.

7
It is on the Lysander Destroyer.

8
Mods / Re: [0.95a] Stellar Networks - handy intel boards
« on: April 30, 2021, 12:00:47 PM »
So I have hyperspace networks installed on my save. Is it possible to remove that and replace it with this without causing issues?

9
I have run into a wee issue.  My faction commission bounty isn't being raised. I went in to the mod's config and changed the commission payout but any changes to the bounty payout do nothing(Changes to the standard commission pay work fine however.). I went into the starsector config and changed the commission settings there and still nothing. I have a commission with the interstellar imperium, which may be causing the issue, but it is weird that is would only be making one part of it change. I looked in the II config and it does not do anything with commissions. I checked nex aswell, nothing that might be overwriting it there either. I cannot figure out what may be causing the inability to change the bounty payout.

10
There is hope!

11
2012 was a good year. I think this is the only game I bought in 2012 that I still play.

12
Mods / Re: [0.9.1a] Interstellar Imperium 2.4.0
« on: April 17, 2021, 10:48:50 AM »
I am wondering how the built in hullmods will work with the imperial packages, and if the packages should be allowed to be built in at all.

13
Mods / Re: [0.9.1a] Interstellar Imperium 2.4.0
« on: April 17, 2021, 01:36:59 AM »
I have been finding it hard to play .95 without this mod.

14
I just have to say that I love your work and can't wait to use the Lysander in the new update. By far my favorite ship!

15
Mods / Re: [0.9.1a] Legacy of Arkgneisis 1.8.4 [9/2/20]
« on: November 11, 2020, 12:30:48 AM »
I assume this has already been asked, but can I sponsor society raids in nexerelin and if yes how.

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