I am starting to come around on the idea that it’s DPS/OP isn’t actually that good.
The arbalest has 334 DPS/8 OP at 700 range Vs shields. A heavy mortar has
[email protected] Vs armor for 7 OP
The combination has 444 vs shields for 15 OP. 29.6 DPS/OP.
Now granted accuracy is a reasonable look but the pulse laser isn’t actually more efficient than the two weakest ballistic weapons in combination. And because armor is very fixed you can set efficiently by having generally more kinetic than HE rather than what was examined above. And those weapons are more efficient.
Light needlers are 37.5. Light autocannons are 50 and LDAC are 57.2. The HB is 41.66
So the pulse laser just isn’t providing quality DPS/OP. Certainly not quality punch down DPS OP especially because as a punch down ship you tend to have only a few medium energy slots. A single pulse laser on a shrike would be OK if enemy frigates tended to only have one single small ballistic. Two pulse lasers on a fury simply cannot cut it unless the capacitor advantage is absurdly huge.
Which is why the superior HB tends to be used. Much better DPS/OP. Functionally better or equivalent flux efficiency due to its much higher DPS/slot.