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Starsector 0.97a is out! (02/02/24)

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Messages - Ali

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1
Much appreciated Sd!  :D

2
Mods / Re: [0.97a] Underworld 1.8.3
« on: February 03, 2024, 02:47:16 AM »
Much appreciated Dk!  :D

3
Mods / Re: [0.95.1a-RC6] HexShields - Shield Reskin v1.3.1
« on: May 13, 2023, 02:04:53 AM »
does this work in 0.96 now?

Many thanks!

4
Mods / Re: [0.95.1a] Better Deserved S-Mods 1.64
« on: May 09, 2023, 11:10:37 AM »
Modify the bonuses to what we deserve.

2nd!

Great to see this mods concepts receive official recognition but i need more power!!  ;D

5
Mods / Re: [0.9.1a] Blackrock Drive Yards
« on: May 08, 2023, 01:28:24 AM »
Praying for a .96 update here please!!!!  :D

Many thanks!

6
Mods / Re: [0.95.1a] Special Hullmod Upgrades v1.1
« on: October 21, 2022, 01:36:51 AM »
2nd'd for wishing for an option to install multiple special mods! ( why not let people have max fun! ;) )

will still download and use as is thou!

7
Mods / Re: [0.95.1a] Console Commands v2021.12.25
« on: July 13, 2022, 03:24:02 PM »
Is it possible to get a list of in built it hullmods like "advanced targeting core" and be able to add them to ships with the console pls?

cheers

8
Mods / Re: [0.95.1a] Better Deserved S-Mods 1.4
« on: March 09, 2022, 09:39:31 AM »
Many thanks!  ;D

9
Is there not some other way a setting can be put in to allow us to change the traits per tier?

ie, be able to have traits in 4's instead of 2's maybe?


Nevermind, got the hang of the console now to add in the traits i favour! Many thanks for giving us that option :)

10
I can only have 2 traits per tier now! :(

What happened to allowing user to adjust settings the way they want? :(

11
ah shame :(

Would've liked to have seen more elite skills as its just genreally cool imo.

ah well,

cheers for the update.

12
It would be nice / cool if every skill in the skill tree had an elite upgrade, not just combat then a scattering elsewhere.

Many thanks!

13
Please can we have more;

hull mods!! ( with no negatives! )

special items!!

ways to develop planets, more structures to build, items to equip within those sturctures etc

Would love to see more ship systems too! there seems to be a lot of mobility systems and then a few other systems.  It would be cool if every ship had a slot or 2 for a passive and active system maybe so you could then decide whether you want to equip a burn drive or weapon boost ability or something.. would be nice to see some flux management and shield boost systems too.

Many thanks!

14
Mods / Re: [0.95.1a] Better Deserved S-Mods 1.33
« on: February 07, 2022, 11:12:53 AM »
Cheers!

will see if i can work out how to change HA to a boost!

15
Mods / Re: [0.95.1a] Better Deserved S-Mods 1.33
« on: February 07, 2022, 10:26:05 AM »
How many vanilla hull-mods don't have an additional effect under this mod?

Would be good if it allowed the player to customise the effects their end so if a person finds an effect too weak or too strong it can be adjusted without changing the mod for anyone else.

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