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Starsector 0.97a is out! (02/02/24); New blog post: Codex Overhaul (05/11/24)

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Messages - Lcu

Pages: [1] 2 3 ... 14
1
Modding / Re: Spriters judgement thread [non-sprite art allowed]
« on: February 15, 2016, 02:58:44 AM »
It has been a while since i posted here, and i don't know why i finally did when i have a test tomorrow.
I've been working on this ship, trying out a new style and trying to make some sort of "soft" greebles. It's not finished yet, but i want to know this forum's opinion.


2
Modding / Re: Spriters judgement thread [non-sprite art allowed]
« on: January 08, 2016, 02:59:22 PM »
May i ask the opinion on how does everyone draw ships here? Do you work on large images then shrink it down, or work on the original size instead?

3
In my opinion it would be easier if you made a different hull.

4
Modding / Re: Spriters judgement thread [non-sprite art allowed]
« on: August 24, 2015, 04:08:14 AM »
The past week,i've been experimenting new ways of automatic anti-aliasing,
Old : New :

and tried a different engine block design.

The shape is more common, too.

5
Lore, Fan Media & Fiction / Re: Starsector Lego!
« on: August 12, 2015, 03:42:59 AM »
I have just found about this thread. Why didn't i check the other subforums than the Mods subforum more often??

6
Thanks.

7
Discussions / Re: Warframe
« on: August 07, 2015, 03:48:14 AM »
Too bad my laptop can no longer run this game. Well didn't matter, i was still an Excalibur newbie anyway.
I hope they would add Oberon Prime someday :D

8
Discussions / Re: EVERSPACE Kickstarter
« on: August 07, 2015, 03:46:23 AM »
From the creators of Galaxy On Fire.

That is my favorite iOS game, and i see a some similarities in the combat system that are present in GOF 2.
I would kickstart it, if my pc can even run it :(

9
What are the quality and hyperdrive entry in the wing_data.csv for?

10
Modding / Re: Spriters judgement thread [non-sprite art allowed]
« on: August 07, 2015, 02:16:12 AM »
45 mins and it will take patience? Wow, it would take me hours to get to that point.
Nice method! I think i'm going to try it.

11
Mods / Re: [0.65.2a] Nexerelin v0.5.0b "Rock Bottom" (hotfix 2015-08-02)
« on: August 06, 2015, 01:40:03 AM »
Thanks!

Now, a Nexerelin save with only 1 system, THAT would be interesting.

12
Mods / Re: [0.65.2a] Nexerelin v0.5.0b "Rock Bottom" (hotfix 2015-08-02)
« on: August 05, 2015, 06:36:44 AM »
I'm a bit late, so...

What is Corvus Mode?

13
Modding / Re: Spriters judgement thread [non-sprite art allowed]
« on: August 05, 2015, 01:43:07 AM »
Those thin wing connectors made the ship look fragile to me.............

14
Modding / Re: Spriters judgement thread [non-sprite art allowed]
« on: August 03, 2015, 07:33:18 AM »
@CrazyDave Personally, i agreed with HELMUT, but i think your ships would be much better if you reduced the saturation just like xenoargh's/MesoTronik's edit in the link Tartiflette posted. Maybe that because i rarely color the whole of my ships nowadays.



Unrelated : I got productive today and managed to make 2 fighters and 1 bomber.
 

15
Deep from within the Shroud Nebula............

Galaxy On Fire? Possibly?

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