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Starsector 0.95a is out! (03/26/21); Blog post: Skill Changes, Part 2 (07/15/21)

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Messages - Hrothgar

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Mods / Re: [0.9.1a] The Xhan Empire, version 2.1 Whatever is out there
« on: February 15, 2021, 07:25:58 AM »
Very nice to see you still work on mod.

Discussions / Re: Starsector Community Map (post in the thread first!)
« on: November 27, 2020, 11:31:25 AM »

Mods / Re: [0.8.1a] The Nomads, v1.4.11-rc2
« on: September 21, 2020, 12:20:35 PM »
do you try to use them  in new 0.9.1?

Cuz they're not yet updated...

Mods / Re: [0.9.1a] Hazard Mining Incorporated (Ascendente! Ed., 0.3.2b)
« on: August 25, 2020, 03:32:09 AM »
Can i make a Request for a Ship?
I love the appearance and layout of the atlas mk2 but its stats SUCK. A Domain Resurgent version of that ship with thicker armor, hull, flux and a combat speed boost would alleviate most of my problems with it. a cool purple-orange version of this ship would finish up a DOMRES fleet with capital ships.

You should check
Atlas MKXIV from vayra mod

Mods / Re: [0.9.1a] Stop Gap Measure - Ships for Vanilla
« on: July 09, 2020, 01:23:00 PM »
"Planetary Invasion Module" - having everything from weapon surplus, maintenance kits, mobile kitchens for soldiers and spacious command room for proper planet scale soldier movement coordination and direction.

Mods / Re: [0.9.1a] The Xhan Empire, version 1.7 (balance patch)
« on: June 30, 2020, 11:33:35 AM »
They look like a today rocket engines.

I hope in future for more ships.

Btw Prav, i dont know if you use discord , but your mod is in prime tournament.

Mods / Re: [0.9.1a] The Xhan Empire, version 1.3
« on: February 21, 2020, 12:29:41 PM »
I like your ships design- it's distinguable very easily, not like some mods. Good luck and hope for more in future.

Mods / Re: [0.9.1a] Stop Gap Measure - Ships for Vanilla
« on: January 17, 2020, 12:24:07 PM »
Or mayby Pinnacle, if we want to use synonym.

Mods / Re: [0.9.1a] Tahlan Shipworks 0.3.11 - Thar be Legio guns
« on: December 19, 2019, 01:01:36 AM »
I saw them in Hegemony fleets (and some bounties with special ones included) so i assume if you dont wage war on them you can have problem with seeing one.

I think you can repair it , ill advised mods, yes?

Then LC Tyrant is fantastic.

Mods / Re: [0.9.1a] Underworld 1.4.1
« on: December 02, 2019, 12:39:34 AM »
They will go up until you get a fleet where he brag about this being a biggest fleet yet assemble to kick someone's ass. Then they go up in power or not, i am not 100% sure, but overall they can spawn infinitely.

Mods / Re: [0.9.1a] Hazard Mining Incorporated (Mulligan Ed., 0.2.2b)
« on: December 01, 2019, 08:31:52 AM »
There is one or two phase ships without delicate machinery but i am not 100% sure about that.

Modding / Re: [0.9.1a] Missing ships mod
« on: November 30, 2019, 03:28:53 AM »
Bastion class have a error in description: Guess Cannon, should be Gauss Cannon.

Mods / Re: [0.9.1a] Vayra's Sector 3.1 - GHOST SHIPS 2019-11-22
« on: November 27, 2019, 05:04:24 AM »
Update is sadly non-save compatible. like many other big updates, it's break saves , often irreplecably. I suggest getting 3.0.4 version or just going new game. I had anyway, because i had updates for like 10 other mods.

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