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Starsector 0.97a is out! (02/02/24); New blog post: Simulator Enhancements (03/13/24)

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Messages - Ryan390

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1
General Discussion / Re: AI fleets in Endless Sky
« on: October 09, 2023, 12:45:46 PM »
How is the game garbage? Maybe you're just bad at it? Also how is the writing terrible? For an open source game I think the writing is excellent for the most part. It has a deep lore and connection between the alien races and the Drak, if you bother to play it and find out.

Maybe the 'toxic' community didn't respond well to your sweeping statements about their game being 'garbage'. Absolutely ridiculous statement. Be specific what is garbage exactly? I'd say ES is probably the second best space sim I've played next to Star Sector.

If you want to say a game is 'garbage' how about Naev, have you tried that one?
Now.. that writing IS bad.. The combat is also horrific, the character portraits look like they were done in paint by a 12 year old.
The story is non existent. (See how I'm giving some actual examples?)

In terms of capturing the A.I ships, I managed to capture about 2x 64 bit A.I ships, 1x 256 bit, about 3x Kor Sestor 349's, 11x 16 bits, 6x 32 bits.. That's without the improved automatons plugin.

I recommend the plugin because it's a lot more fun, it reduced the exploding RNG and also makes the A.I ships crew able (200 crew in a 256 bit AI ship? Yes please.

There's loads of good plugins if you want more content and fun, recommend obviously completing the vanilla base game first.

2
General Discussion / Re: Considering buying this
« on: October 06, 2023, 12:09:28 AM »
Ive put countless hours in EV and more recently Endless Sky (on the steam deck) close to 800 hours and now experimenting with plugins.

Star Sector is nothing like it, they are both unique games within their own right. Star sector has much more depth and complexity and polish, tons more features..

But ES is great for a more casual, simpler experience. One big differerence in ES is that you can have as many ships as u want in a fleet, all fighting at the same time, battles can be huge and chaotic.. especially when you encounter the Hai and Hai Unfettered race. (War) Ive never seen or experienced any performance issues even running high DPI assets plugin (comes by default with Steam)

The outfits and equipment in ES is absaloutely critical for success and progression, but in Star Sector you can get by with reasonable loadouts and not have too much trouble. In ES theres about 11/12 different races (that ive discovered so far) each offering unique ships and outfits.

It had a pretty decent back story and lore for an open source game, some of the writing is simply excellent.

3
Thanks for sharing, just some feedback on the video, would of preferred some editing out of the constant map/command screen as it distracted from the action too frequently and got annoying.

Interesting build though might try that the next time I pick up the game.

4
General Discussion / Steam deck eligibility
« on: August 08, 2023, 01:07:06 PM »
Has anyone tried it on a steam deck yet? I'm wondering if it'll be worth a try or how difficult / finicky the key bindings are.

Obviously one advantage of a game released on Steam is you get pretty good community control bindings, but with it being non steam, is it viable?


5
General Discussion / Re: Where can I find old versions of Starsector?
« on: August 07, 2023, 03:39:51 AM »
Why would you want an older, inferior version? Just out of curiosity..

6
Blog Posts / Re: Narrative in 0.96 aka Movie Night With David
« on: June 25, 2023, 12:25:35 AM »
I think I'd personally prefer small incremental steps / releases where parts of the story can come out just to keep things fresh and interesting (without breaking saves) rather than a blog post ruining upcoming story elements.

7
General Discussion / Re: Asking ChatGPT things about Starsector
« on: April 28, 2023, 11:06:12 AM »
Are you really that bored? The never-ending quest for attention seeking..

8
For me the important part isn't to just get 1.0 out the door it's is there a clear goal in the gamestate to achieve 1.0 and are we making meaningful progress towards that goal?  For SS I feel like the answer to both questions is yes.  That is assuming the idea that once the story and its related features are complete the game will essentially be complete.  Every update we get feels like a substantial step towards that point.

If we are talking about this in terms of development the game I'd probably compare it to is 7 days to die.  Where this game feels like its making consistent progress towards an end goal that game has essentially just given up on the idea entirely and is just in a persistent "alpha" state.  Its been awhile since I played but most updates for that game don't even seem to add much anymore they more feel like the kind of maintenance updates you would expect to see in a post 1.0 release.

The rate of development on this game feels more like resource constraint rather than lack of direction, which is a good thing.  You can overcome resource constraint, it just takes a long time.

I'm not sure what reality you've been living in because I can't agree with a single point there..

The reality I live in is that a game I paid $15 for 11 years ago that was awesome back then is even better now with an amazing mod community and multiple substantial free updates over the years, and I'm totally fine with it as it is. Crazy!

So you don't want a completed story mode or semblance of an end game?

9
For me the important part isn't to just get 1.0 out the door it's is there a clear goal in the gamestate to achieve 1.0 and are we making meaningful progress towards that goal?  For SS I feel like the answer to both questions is yes.  That is assuming the idea that once the story and its related features are complete the game will essentially be complete.  Every update we get feels like a substantial step towards that point.

If we are talking about this in terms of development the game I'd probably compare it to is 7 days to die.  Where this game feels like its making consistent progress towards an end goal that game has essentially just given up on the idea entirely and is just in a persistent "alpha" state.  Its been awhile since I played but most updates for that game don't even seem to add much anymore they more feel like the kind of maintenance updates you would expect to see in a post 1.0 release.

The rate of development on this game feels more like resource constraint rather than lack of direction, which is a good thing.  You can overcome resource constraint, it just takes a long time.

I'm not sure what reality you've been living in because I can't agree with a single point there..

10
I've been mentioning this development problem years back, particularly in needing some sort of endgame of story wrap-up.
Instead the features being focused on where 'colouring in asteroids' - superficial glossing of an already pretty decent, robust product.

The Ziggurat update was by far the most interesting, on point and relevant update I think I can remember in this game. Since then it's been 'colouring in asteroids' or redoing a system or 're balancing'.

People are finally now starting to see what I saw and want more substance, it's not a matter of needing it now, we should of had that years ago while the game was already stable.

(IMO) - The issues and frustrations aren't necessarily around speed of development, it's around the direction.
I think there's too much obsession around trying to get this product 'perfect' - when in reality it just needs the core story implementing and story features added. 

-------------
The game originally had one single system, with a bunch of ships you could fight and that's about it. It was rough around the edges.
No-one complained about that did they? We all loved it. 


We've been polishing, and polishing, and polishing, and refining now from what seems to have been a length of time that is becoming a real frustration.

I personally don't mind some of the officer skill limitations, I didn't mind the rough edgy, sometimes limited colony management, I don't mind the factions don't have a huge lore backstory and tons of extra stuff. I don't mind that there 'might' be missing gaps between ship classes or some factions have more stronger ships than others. That's life.

What does bother me is since the really good Ziggurat update, we've had nothing substantial when clearly you are capable of adding and expanding on that story content.

Even if you introduced (lets say one of the inactive gates opening up) in one single sector, with new alien ships pouring out. (simple and effective update) - Which would keep people tiding over and create something interesting.

With that being a new feature, you wouldn't be blocked by legacy code (hopefully) or a sticky implementation. You could give small features that add a lot of value like that, which keep paying off for the player. Until the next big story feature that gets developed that expands on it.

So the next update could be more inactive gates opening up, with a couple new alien class ship types emerging. Next update could be Factions have a meeting to discuss steps to tackle the problem. Next update could be the research station gets involved and the player is sent in through one of the gates (to a single, small isolated sector with some alien ships in)

Fairly good, stand alone updates that can come out in quick fashion, giving some breathing life back into the game and the community, while not trudging through the old codebase, also aligning with the longer term story objectives.

Bit of a different approach isn't it, rather than 'colouring in asteroids'

11
Discussions / Re: Dwarf Fortress sold 300k units in 6 days on steam
« on: March 14, 2023, 10:40:26 AM »
The biggest factor there is the replayability and length of said game. Starsector thankfully being very replayable and not super long gives it a ton of effective time someone might enjoy it, so each patch is a different experience (and that's not even mentioning mods). Then there's more straight forward games, let's say adventure, action something that has half of the game done, and it slowly adds on content until the end is implemented. Such games made for one, maybe two playthroughs tend to be bad in this regard since the devs usually add QoL and bug fixes towards the end of development cycle. So the early experience is both very unstable, and unsatisfying due to the incomplete story and progression. So it can leave a bad taste in someone's mouth, meaning they never experience the full thing.

I agree, the (very) early release of Mount Blade 2 was a good example of that.

I just want to see a story mode progression in the next update as I've been waiting what seems like forever since the big Ziggurat update.

12
Discussions / Atomic Heart
« on: March 13, 2023, 11:25:17 AM »
Anyone else played it since release? Any thoughts?

I'm really enjoying it so far, it has a couple of issues, but runs really well on PC and is fun to play.

13
Discussions / Re: Dwarf Fortress sold 300k units in 6 days on steam
« on: March 13, 2023, 11:23:41 AM »
for the record I think alex is 100% correct to wait to upload this to steam. subnautica is a great game & i never got to experience its finished experience bc i played it in its alpha state to saturation, such that when it reached its 1.0 it had effectively been ruined by my having already consumed it. like eating the raw pasta out of the pot until you're full before the chef has finished making the spaghetti sauce & then getting huffy when he insists on the children staying out of the children
(of course SS is an exception, its beta state (doing simulator & missions for hundreds of hours) happened to be the game i wanted to play & all the rest is cherry on top but the majority of the players who don't seek the game out on its forum & blogspot site won't share my specific brand of autism)

Not sure I would compare it to eating raw pasta out of the pot.. that wouldn't end well in any scenario.

I agree with your points about getting bored of alpha/beta releases.
I had the same problem with Elite Dangerous, played it way too much during the first kick-starter beta.

Star sectors a little different though in that regard, it's much closer to being a full 1.0 product than any other game I've played 'too early' (imo)


14
General Discussion / Re: Why isn't this game on steam early access?
« on: March 05, 2023, 10:57:07 AM »
Probably due to frustration of waiting months and months for even an update, years for an actual version change..

15
General Discussion / Re: Favorites
« on: January 03, 2023, 10:25:57 AM »
I prefer the vanilla, it only needed the existing factions fleshing out a bit more, rather than new ones adding.

Also just needs a finished story mode (imo)

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