first thanks to Gotcha for great Hiigaran Descentants mod,
i made merge from my compatibility fixes of Hiigaran Descendants v2.0.4/v5 (v3/v4/)
as i had it in collection for modded 0.91
and 2.1.0 from bombasticmori (hence msg goes to him too, thanks again for it)
which i had for 0.95a and 0.95.1a
i cleaned it up, combined what i had done , fixes, tweaks, minor changes or small additions
noticed i had in my data some bomber, Reconditioned Vaygr Destroyer, so i made sure it works too
i tracked that RVD back to Hiigaran's Resurgence (from Draco, hence msg also going to him, thanks)
i know it ain't perfect but i mainly started it to remove crashes and errors
to be able play them together in version 0.95.1a
as i tried move my play-thru mod package from era from 0.8x/0.91/0.95a
change-log and test-log
2.1.1:
+ added Hiigaran BPs : fighter, bomber, interceptor, rare, station, corvette, platform, drone, station
+ synced new BPs to faction files
+ re-added archaic (old visuals, lower armament), hull+variant of Vraan
+ added modernized (slightly better), hull+variant of Vraan
+ added 4 skins and variants for Carriers (Sashiir, Taiid, Woodan) with different shipsystem
+ added 4 skins and variants for Drone Carrier (Faal-corum) with different shipsystem
+ added 2 variants of old Turret platform with Flak and Ion weapons
+ added 3 new hull+skin+variant of Turret as Weapon Platform, mobile Crewed/Automated mobile, static Automated
+ added new variants of fighters (2x Fiirkan, 1x blaze) for new drone wings
+ added captured (reconditions) Vaygr destroyer hull (from Higaraan's Resurgence mod, thanks Draco(approved)
+ activated usage of Pulsar Bomber at Sashiir carrier (already in data but unused)
+ fixed some crashes in wings of fighters, bombers, interceptors
+ added some ship systems drone wings with fighters, bombers, interceptors, used by skin variants
+ corrected visible text names of hulls
+ tweaked some tags, hints of ships, added descriptions
+ optimized some of the backgrounds to downsize the mod to half
+ merged Commissioned Crew fix (thanks Oni, Timid)
+ all ships, stations, solo/wing (fighters, bombers, interceptors) are shown at main screen
+ all ships, stations, wing (fighters, bombers, interceptors) are available for combat sim
+ more ships, stations, fighters, bombers, interceptors wings are available for Hiigaran faction
+ all existing and new ship variants available as custom-game Nexerelin start for Hiigaran faction
+ Archaic Vraan, Reconditioned Vaygr destroyer, Crewed Mobile WP hulls available for pirate faction
+ simplified (optimized) some fighters and ship Bound Polygons
+ other tweaks and fixes i forgot
-(in theory save compatible but more likely not, on own risk)
!!
0.95.1a tested :
Spoiler
codex :Vote_Check:
missions :Vote_Check:
simulator :Vote_Check:
benchmark :Vote_Check:
start new game (vanilla) :Vote_Check:
start new game (nexerelin) :Vote_Check:
with Nexerelin normal and random :Vote_Check:
outfitting :Vote_Check:
playing :Vote_Check:
new ships / variants appear at market :Vote_Check:
AI uses new variants / ships :Vote_Check:
Hiigaran commission works :Vote_Check:
leaving game whole night on UI screen :Vote_Check:
no suspicious starsector.log spam :Vote_Check:
no obvious memory leak detected :Vote_Check:
credits were updated too, like Oni's fix for Commissioned Crews
Spoiler
Gotcha! and all original credits for making the mod in the first place!
NoFoodAfterMidnight for helping improve the 0.9.1a update
Bombasticmori for updating the mod to 0.9.1a and 0.95a
Cycerin for Blackrock Drive Yards whose source code really helped me understand the coding side of the game
Starsector wiki for their modding guides, a huge help in finding things in need of update
Original Credits by Gotcha! below:
Huge thanks:
Original ship art and turrets (used with permission, this guy's awesome):
Kalthaniell
Original image used for portraits:
Guesscui (Link has died.)
Planet art:
Duael Designs LLC & Robert Stein - New Hiigara
Planet Creator, Christian Hart - Jakuul, Koya, Daiamid, Maal
Special thanks:
- Trylobot, Trylobot's STARSECTOR Ship Editor. Seriously, you, sir, are awesome and I salute you. I can't imagine having to create ships without it.
- Thule, for allowing me to adapt his 'contract' script.
- LazyWizard <3
- Wyvern and Lazywizard, for their Saved Variant Extractor.
- Fractal Softworks, for allowing people to create modifications and, ofcourse, creating this game.
- Relic, r.i.p. Thank you for blessing the world with two great games. /melodramatic
- megal00t and Relic, Homeworld 2 cruiser, carrier and corvette render.
- echosierraalpha, New Hiigara vs The Dominion story.
- EMN/DRACO for reconditioned Vaygr destroyer
- Oni, lot of help from the 'Commissioned Crews' creator, Timid, for HD Commission Mod
Thanks:
- silentstormpt, for directing me to LazyWizard's guide.
- IceXuick, for his sheet of doodads. Could lazily decorade my huge laser cannon with it. <3 Laziness
- Ember, testing, with video feedback even.
- Silver Silence, testing, feedback.
- echosierraalpha, Lore Keeper
download
https://cdn.discordapp.com/attachments/824910699415207937/988771933019594812/Hiigaran_Descendants.update.approved.DIY.by.DWARDEN.v211.rc4.7z
i hope others can enjoy this great mod just like i do
thanks for your time to answer
Hey, just so you know, blueprints are broken. They are not working for example for weapons making it impossible to build up the hiigaran fleet
Small edit, the rare ship blueprints is easy to fix, the name in the tags on the csv file is different from the special_items.csv inside the campaign file, easiest fix is going into campaign folder, open special_items.csv, and changing for the rare blueprints which is row 7, from hii_rare_ship_bp to hii_ship_rare_bp , this would fix the blueprint package for rare ships. Weapons one is still evading me, I tried changing the params column on special_items.csv into a different one for the weapons packages, then change it to match on the tags on the csv, and so on and nothing. I will try a bit more and hopefully upload a fix here for both CSV.
I fixed the blueprints, rare ship plus weapons and such, it was a simple issue of a capital letter in the first letter of a column on the weapon.csv file, it should have been tags instead of Tags. However, Since I did a bunch of other changes to fix the other blueprints issue I found besides the weapons one I am reuploading here the mod folder with the changes I did, if its not ok to reupload that fix by Dwarden , let me know. Only change I did was the special_items.csv , hulls.csv and weapons.csv to match up so blueprints packages populate and work.
https://www.mediafire.com/file/jubydze4idxia08/Hiigaran_Descendants.update.approved.DIY.by.DWARDEN.v211.rc4.zip/file