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« on: April 22, 2025, 03:35:59 PM »
What really sucks is that a Mining Pod or Talon squadron penalizes the bonus as much as a Trident does. Some ships are just worse in bigger fleets because they have built ins or struggle to afford more expensive fighters (i.e. Condor, Shepherd, Venture, Colossus MK III.)
Doesn't help that there's only 5 fighter-related hullmods and two of them (converted fighter bay and recovery shuttles) are probably the worst mods in the game. And Converted Hangar costs you DP and you probably can't afford quality fighters in those either so I've stopped using it entirely.
I was throwing around ideas with a friend earlier of making fighters cost DP again, dropping the DP cost of carriers accordingly, and having the fighter bonuses scale with DP spent. This would unify mechanics with Converted Hangar and potentially allow some new ones like limiting some Hangars to X DP cost. Sure, you could presumably bring 24 hangars of Talons with full bonus but is that really a problem?