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Modding / Re: [0.95a] Union Rail-Systems 0.1
« on: October 21, 2021, 06:46:01 PM »
these all look great! the Flag definitely looks like fun, not enough true sniper ships in the game below at least heavy cruiser class.
Starsector 0.96a is out! (05/05/23); Blog post: Wormholes and Sundry - Getting Around the Sector (08/31/23)
Don't use it then. Why taking options from other players?Some people enjoy optimizing gameplay. The existence of blatantly overpowered stuff ruins that aspect of the game.
Anyone have issues getting the hidden hulls? (unsung, etc) Im cooperative and commissioned by them, but no quest shows up.
So I didn't see this anywhere else, but the Raven-class cruiser seems to be bugged; it either shows up destroyed when brought into battle or all of the weapons mounted on its armor break and don't seem to repair. This doesn't impact it when the enemy uses them, but only the player.Thanks for the bug report!
I don't think I've ever seen any ship that spawns already destroyed when brought into battle, but regarding its weapons - the weapons mounted under the armor are intended to 'break' and won't repair until the armor is purged. This is a workaround I had to implement because, for some reason, the normal way which I use to disable weapons under the armor do not work on beam weapons, like tac lasers, i.e. they can still fire even from under the armor.
New update: This Monster,![]()
and a weapon.
2244011 [Thread-4] ERROR com.fs.starfarer.combat.CombatMain - java.lang.IllegalStateException
java.lang.IllegalStateException
at java.util.LinkedHashMap$LinkedHashIterator.remove(Unknown Source)
at data.scripts.everyframe.II_TitanPlugin.advance(II_TitanPlugin.java:944)
at com.fs.starfarer.title.Object.float$Oo.o00000(Unknown Source)
at com.fs.starfarer.combat.oOOO.B.super(Unknown Source)
at com.fs.starfarer.combat.CombatEngine.advanceInner(Unknown Source)
at com.fs.starfarer.combat.CombatEngine.advance(Unknown Source)
at com.fs.starfarer.combat.CombatState.traverse(Unknown Source)
at com.fs.state.AppDriver.begin(Unknown Source)
at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
at java.lang.Thread.run(Unknown Source)
Yeah, it's due to a missing tag... will do some stuff to fix that and other weapon availability factors in the upcoming hotfix. Thanks for letting me know.
Hello. I love your mod!
I dont know anything about modding, but I managed to find the tag for the 0-series Nevermore that was preventing it from being on the market.
I cannot find the tag that is preventing weapons in the Blackrock Weapons Blueprint package from being on the market. Could you direct me too it?
Thanks in advance.