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Starsector 0.97a is out! (02/02/24); In-development patch notes for Starsector 0.98a (2/8/25)

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Messages - Ryxsen1421

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1
Modding / Re: [0.97][WIP] United Aurora Federation 0.75c ( Hotfix 3 )
« on: December 23, 2024, 05:37:24 PM »
What does the Eyeseau even do? Her ability and modules are so poorly explained in game that I've been scouring the internet for days without getting to even know her basic usage :'(

Eyeseau is a special ship specializes in providing information and exploration support depending on what hullmod do you have on her. Her default ship system grants substantial stat boost to all nearby ships within the area of effect while also removing the fog of war significantly ( player advantage ). She is the only standard capital ship in the Auroran arsenal to have up to 4 ship systems to itself.

The main ship itself is the one that emits large area of effect stat boosts.
The two antennas to its sides will mark any enemies with damage boosting lasers, it works the same way as entropy amplifier.
Lastly, the are two jamming devices located on the front and back of the ship. They will jam unshielded enemies, fighters and missiles with ECM but they're not as powerful as the previous iteration for balance reasons.

The aforementioned sub-modules of the ship are vulnerable to attacks and can be dismantled in combat. So, use her wisely.

2
Mods / Re: [0.97a] Refit Filters v2.0.0
« on: December 21, 2024, 07:41:14 PM »
My sincerest congratulations for finally doing what should've been in the vanilla. I hope Alex notices this!

3
Modding / Re: [0.97][WIP] United Aurora Federation 0.75c ( Hotfix 3 )
« on: December 06, 2024, 02:04:26 PM »
Hello there.

Just wanted to ask I noticed there is a new Cruiser ship in your Patreon link called the Procrastria. How and where can we get this particular ship? Is it through the UAF markets, quest or from salvage?

Currently, she is available as a purchase option in the keycard shop over Favonius. She is currently having the Great Houses camouflage and armed with a unique hullmod. I might do a unique quest for her but its not essential currently. Maybe if anyone would like to suggest ideas, I'm open for it.

4
Modding / Re: [0.97][WIP] United Aurora Federation 0.75c ( Hotfix 3 )
« on: November 16, 2024, 03:55:48 AM »
Will you one day remove the "STRIKE" attitude of LARGE Herexa and Cyrexa which make them IGNORE frigates? This make them very bad weapons against swarms, kinda removed them from my playthrought once I discovered why my Nibelung was getting killed by a frontal frigate without putting any resistance...

I hear you, the 'STRIKE' will be removed from most of the weapons in the next patch. If only there's a tag that prioritizes big ships first before the small ones.

5
Modding / Re: need opinions on this nuke visual
« on: November 04, 2024, 02:17:34 AM »
I'm not saying your mod has bad sound design, I'm just saying that we already heard this kind of sound design. I have heard it plenty of times. And I just felt like doing something different.

Yes of course, which is why I liked it.

6
Modding / Re: need opinions on this nuke visual
« on: November 03, 2024, 03:48:20 PM »
I saw that coming which is why I abstained from replying when this post came out but Im gonna give my 50 cents anyway. Nay-sayers will use 'realism' and 'technicalities' to downplay and mock the Semibreve for being what it is - an actual 'nuke' on gaming player terms. In my opinion, its more important to bring out the awe factor and impress via sound and visual design ( in Starsector, a game WITH sound in space and fun over realism ) rather than pleasing the minority who'd never use your content to begin with.

I understand that this might just be a joke post ff you're ever actually serious on making a meaningful and beautiful overpowered weapons, I'd highly recommend you sparing a few moments of your time to learn how to sprite.

Your sounds are acceptable btw in my opinion.

7
Modding / Re: need opinions on this nuke visual
« on: November 02, 2024, 05:03:13 PM »
You need to do more than just vanilla particle effects if you want eye-catching experience. Consider making custom sprites and time them well with the right mix of colors for each explosion layers. Meanwhile, you should use the vanilla particle effects as smaller secondary particles that fades and expands overtime - kinda like how you'd have it currently but way, way smaller.

8
Modding / Re: Just a little bit of fun
« on: October 17, 2024, 05:19:23 PM »
Amazing concept, it also looks surprisingly simple without needing advanced coding... or at least that's how I see it. A well-made tricks from just .csv!

9
Modding / Re: [0.97][WIP] United Aurora Federation 0.75c ( Hotfix 3 )
« on: October 17, 2024, 01:08:40 PM »


Novaeria (SP)
Supercarrier Flagship


Late announcement into the forum, but let it be known that I have reached the basic completion goal for the update.
Now we're just waiting for her ideal ship systems and unique stuff to be implemented into the ship. That also includes the inevitable arrival of Empress Neuko.

10
Lore, Fan Media & Fiction / Re: I have some questions.
« on: September 26, 2024, 10:47:07 AM »
How will the major factions react to the sudden presence of an 'off-world' human faction? Currently, I expect them to keep the off-worlders at an arm's range but I think each of them might react differently from one another. For example, I think..

Hegemony will be in a cold war-ish level of hostility and espionage due to my faction's heavy reliance on AI technology ( which isn't native to the Persean Sector ).
Tri-Tachyon should be naturally curious about the tech and would be interested to engage diplomatically but with caution.
Sindria... might just be outright hostile if we're gonna do a 'the enemy of my enemy is my friend'.
Persean League are a bunch of loose planets and stations united to stand against Hegemony if I recall, they might neutral.


Additionally, I also think Galatia Academy or the several characters from the game's main quest lines would be very interested to learn and interact to see if any of this caused by one of the gates and whatnot.


11
Lore, Fan Media & Fiction / I have some questions.
« on: September 21, 2024, 11:04:22 AM »
Hi guys,

I'll admit, I'm pretty shy about this but my curiosity is killing me. So, here I go!

I was wondering if there's a place that I can comfortably go to and read about the lore of the game whenever I need to revision some ideas with? I've been wanting to finally integrate my faction to the universe it found itself into but.. I held myself back for years due to several reasons. One, I'm not quite ready to write proper lore yet, I think its a pretty daring and hard task as I'm not a writer but an artist, I tell my stories by drawing the images outta my head rather than writing them down. Second, the game itself is still work-in-progress right? So that means the story may change at any time and de-canonize some bits here and there potentially.

I'd also like to apologize for my ignorance if there's any regarding the vanilla Starsector, I have been so focused and tunnel visioned on my own mod that I've been oblivious to anything that goes on in both vanilla and modiverse. I would often rely on friends and players to ask questions all the time because of this.

Other than that,

If the developers ever notice this. I'd like to ask them several serious questions because it will determine my actions in the future whether to continue or not.

I'd like to formally ask your blessing so that I can comfortably write some story about how my faction ended up being in the Persean Sector. I'm talking about things such missions, quests, and interactions with the vanilla factions and characters. This is something similar to the vanilla campaign in terms of length and project scope but this time, you'll be travelling around the Sector on behalf of a curious character whose curious about the strange new world around her.

Secondly - related to the first question above, should I wait for the full version of Starsector where the lore will finally be fixed and established instead? I have this weird anxiety that I don't wanna mess with the vanilla and wish to respect its world settings. I don't intend to endlessly stay and continue the development forever, so I kinda wanna make sure to not screw up the one shot I have in story telling. I learned the hard way that some first impressions do stick forever and hard to convince otherwise later on.

--

Thank you for your time on reading this, I look forward to read some replies from everyone.

With regards,
CY

12
Modding / Re: [0.97][WIP] United Aurora Federation 0.75c ( Hotfix 3 )
« on: September 09, 2024, 05:49:47 PM »
On the upside, at least I don't have to figure out what I did wrong to play with the big girl this game.  8)

That's a problem exclusively to the More Military Mission mod that tends to bring out even the black listed ships such as Solvernia and other special ships. You may need to report this to that mod's thread instead of here. Acquiring the super capitals requires you to grind Alexandra, Queen and Robo Queen to 100 with max faction rep. We're also currently reworking the whole faction amenity thing so it should be more natural and easier next time.

13
Modding / Re: [0.97][WIP] United Aurora Federation 0.75c ( Hotfix 3 )
« on: September 07, 2024, 03:17:07 PM »
Some FeedbackTM or something.

Thank you for the lengthy wall-o-text feedback. I will consult and share this to my focus player group and the patreon chat to see if they agree with your aforementioned points or not.
I'll reply back when I can or if I remember to do so. I hope you enjoyed the mod though!

14
Modding / Re: [0.97][WIP] United Aurora Federation 0.75c ( Hotfix 3 )
« on: September 07, 2024, 03:15:30 PM »
You ever considered making a portrait pack? I'd love to have some non-UAF portraits with your artstyle

Believe it or not, this mod is actually more of a portrait pack than a faction mod. You know I'm right hehehe.

15
Modding / Re: [0.97][WIP] United Aurora Federation 0.75c ( Hotfix 3 )
« on: September 02, 2024, 08:40:59 AM »
Found this very strange blueprint, doesn't seem to add any ships and I have no clue what this item is. Anyone else have a clue what it does?

dunno about that or what mod that does it but you got lucky there. That's the god damn super capital blueprints!

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