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News:

Starsector 0.97a is out! (02/02/24); New blog post: Simulator Enhancements (03/13/24)

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1
Mods / Re: [0.6.1a] ORI faction v0.1.2 Exerelin compatible (WIP)
« on: November 10, 2013, 05:34:23 AM »
Kiitty class quite funny to play. :)
I say these Romb class abominations need some nerf. Right now one ship armed with 7xbeam weapons plus few fighters enough to annihilate any fleet. Few difficulties with zorg battleships but they killable.
1. Reduce shield arc.
2. Reduce maneurability or speed.
3. Reduce hull points.
4. Reduce number of PD slots.

2
Mods / Re: [0.6.1a] Exerelin - Dynamic Sector and Faction War - v0.61
« on: October 07, 2013, 10:13:43 PM »
Tried few times to start new game with this mod. Version 0.6.1a. Additionally downloaded LazyLib, Bushi, Hiigaran, Gedune, Neutrino, Junk Pirates, Shadowyards, Zorg and Kadur mods. Following instructions but still getting errors on start.
So i got alternative idea. Maybe someone can share whole Mods folder with those working mods  ???

What is the error you are getting Count?
Well these errors no more actual because i cleared whole mods folder for now. :D

3
Mods / Re: [0.6.1a] Exerelin - Dynamic Sector and Faction War - v0.61
« on: October 07, 2013, 10:03:37 PM »
Tried few times to start new game with this mod. Version 0.6.1a. Additionally downloaded LazyLib, Bushi, Hiigaran, Gedune, Neutrino, Junk Pirates, Shadowyards, Zorg and Kadur mods. Following instructions but still getting errors on start.
So i got alternative idea. Maybe someone can share whole Mods folder with those working mods  ???

Pages: [1]