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Mods / Re: [0.95a] DIY Planets - Terraforming and more!
« on: May 03, 2021, 06:09:52 AM »
Is there a way to remove "water" from planet so it becomes terran or something?
Starsector 0.97a is out! (02/02/24); New blog post: Save/Load UI, Autosave, Intel Map Markers, and More (04/10/24)
Well right now it's unrestricted via config changes but I feel it would be much more natural, satisfying and rewarding if I could get more agents by "earning" them in game instead of just changing configs.Are there any plans to allow getting more agents via story points? Make with some progressively increasing cost so that getting too many of them would be almost impossibleHmm, not sure I want to have even hypothetically unrestricted agent count. In next version (it's bugged in the current one) the two officer skills will each give +1 agents, which I think is enough.
On the other hand I could just treat them like how contacts work, and those are unlimited. I might change it if enough people ask for it.
Thx it helped with the issue!If I try randomizing core worlds with bunch of factions I randomly (it seems the chance is the greater the more extra mods I enable) get following issue when starting a new game:This particular crash is from the Federation mod.Spoiler83414 [Thread-3] INFO exerelin.world.ExerelinProcGen - Adding free station Al Nar Nest for exalted
83414 [Thread-3] INFO exerelin.world.NexMarketBuilder - Creating market for Al Nar Nest (STATION), faction exalted
83415 [Thread-3] INFO exerelin.world.NexMarketBuilder - Al Nar Nest is in ring, adding volatiles condition
83425 [Thread-7] INFO sound.O - Cleaning up music with id [miscallenous_main_menu.ogg]
83543 [Thread-3] ERROR com.fs.starfarer.combat.CombatMain - java.lang.NullPointerException
java.lang.NullPointerException
at com.fs.starfarer.campaign.CustomCampaignEntity.readResolve(Unknown Source)
at com.fs.starfarer.campaign.CustomCampaignEntity.<init>(Unknown Source)
at com.fs.starfarer.campaign.BaseLocation.addCustomEntity(Unknown Source)
at com.fs.starfarer.campaign.BaseLocation.addCustomEntity(Unknown Source)
at exerelin.world.ExerelinProcGen.createStation(ExerelinProcGen.java:1161)
at exerelin.world.ExerelinProcGen.populateSector(ExerelinProcGen.java:1774)
at exerelin.world.ExerelinProcGen.generate(ExerelinProcGen.java:1098)
at exerelin.plugins.ExerelinModPlugin.onNewGameAfterProcGen(ExerelinModPlugin.java:380)[close]
Fix: open FED/data/config/exerelinFactionConfig/star_federation.json and change
"customStations":["fed_scaria_station"],
to "customStations":["fed_headquarters_station"],
need some guidence from expert , pleaseNot sure if it's just me but I cannot access the file
its always crash when finishing the characther creation
https://www.dropbox.com/home?preview=starsector.log.1