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Messages - Xalendi

Pages: [1] 2 3 ... 14
1
Modding / Re: Spriters judgement thread [non-sprite art allowed]
« on: May 29, 2015, 05:20:25 AM »
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Modding / Re: Spriters judgement thread [non-sprite art allowed]
« on: January 07, 2015, 10:20:58 PM »
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Been practicing my spriting. What do you reckon?

3
Modding / Re: Spriters judgement thread [non-sprite art allowed]
« on: November 22, 2014, 10:48:05 AM »
the lights are oversaturated? Or the white itself?

And thanks!

4
Modding / Re: Spriters judgement thread [non-sprite art allowed]
« on: November 22, 2014, 10:36:41 AM »
Yeah, this is a rather technological faction, so their turrets are held on with magnets and forcefields, rather than gears and couplings. Makes it easier to swap them out.

How is this for muting the lights a little?

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Old - New

5
Modding / Re: Spriters judgement thread [non-sprite art allowed]
« on: November 22, 2014, 10:24:03 AM »
Hihi.

Been a while since I've posted anything.
Here's a carrier I've been working on.
Comments and critiques are always welcome!

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Although it looks like there's a lot of carrier bays, really it only has two. The others are just there for effect.
The pink circles are turret points. There are 10 smalls, 4 mediums and 1 large.

6
Modding / Re: Spriters judgement thread [non-sprite art allowed]
« on: September 25, 2014, 08:32:35 AM »
Trying something out. Critique would be welcomed.

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Modding / Re: Spriters judgement thread [non-sprite art allowed]
« on: September 24, 2014, 04:31:08 PM »
Hey all.
Just spent half an hour cutting out the vanilla turrets for use with my ships. Figured I'd post them here too, in case anyone needs/can use them.

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The split ones are for ships that mirror along the Y axis.

8
Modding / Re: Spriters judgement thread [non-sprite art allowed]
« on: August 12, 2014, 04:02:59 AM »
Some new frigates.

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9
Modding Resources / Re: Trylobot's ship editor (2.6.2)
« on: August 07, 2014, 02:53:10 AM »
Hi,

Recently I've had an odd problem with your editor. Previously, it worked great, other than the odd Exception error.

Lately, however, no matter what I do, when I open it, it's just a blank black window. I can press I, and load a ship image, at which point the stars and my ship will appear. But that's it. The interface seems to freeze, though the window does not - the actual window can be moved/closed etc, just fine. But if I try to zoom in on my ship, or move it around, or use any of the keyboard commands other than I to load a ship, nothing happens.

Any ideas what could be causing this?

10
Modding / Re: Spriters judgement thread [non-sprite art allowed]
« on: July 29, 2014, 09:02:29 AM »
@SniZupGun - I would use a brush with a harder outline to do ultra dark shadows and brighter highlights in various spaces. I find it useful to have several different layers of lighting (at different opacities) for different things. I would also add slight shadows under each "feather" to make them pop out more. Also, the Dullahan is your best sprite yet! Just add some more intense shadows/highlights and you're all set.

For those interested, here's my current "workflow" in .gif form (the pods are just a repeat of the same workflow, so I skipped through those). Fairly representative of how I usually do things. LAYERS LAYERS LAYERS!


What are those two frames near the end? The grey and pinky blue bits?

11
They're case sensitive on my computer too, running Windows XP sp3.

12
Modding / Re: Spriters judgement thread [non-sprite art allowed]
« on: June 12, 2014, 09:30:32 AM »
New frigates:

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13
Modding Resources / Re: Animation tutorial - COMPLETED
« on: June 04, 2014, 04:21:34 PM »
This is great, thank you! Definitely using the techniques here in my mod.

14
Modding / Re: Spriters judgement thread [non-sprite art allowed]
« on: June 04, 2014, 07:11:19 AM »
The Ullr-class Assault frigate:

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single & dual medium beams, medium flux beam, and small missile launcher:

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15
Modding / Re: Spriters judgement thread [non-sprite art allowed]
« on: June 03, 2014, 07:59:54 AM »
Ok, think I've finally nailed down my style. I'm gonna stick to this style now. Don't care what happens. I could get 10,000x better. Sticking with this style. Fed up of redrawing ships.

Therefore, for your consideration, the first official ship of the Eloi Defence Force: The Bragi-class Scout Frigate

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This ship comes complete with two forward facing dual-beam banks, a forward facing flux beam, and a rear point defence beam, pictured below in that order:

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