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Messages - darkova

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1
General Discussion / max demands in colony
« on: November 18, 2018, 08:38:45 PM »
For purposes of exports and imports is the highest single demand the only consideration?

2
Mods / Re: Project Ironclads Total Conversion, version 6.7 (0.6.2a)
« on: February 08, 2014, 07:19:44 PM »
uh just wondering in your eyes okim is it considered an exploit to join another nations military when you are already a member of anothers? (and do this several times back and forth throughout a playthrough)

3
Mods / Re: Vacuum - Build a Stellar Empire. (0.62a ALPHA build 10) (TC Mod)
« on: February 08, 2014, 07:09:34 PM »
i was just wondering when does the storage station make an appearence?

or is it implemented in the mod at all?

4
Mods / Re: Project Ironclads Total Conversion, version 6.7 (0.6.2a)
« on: February 06, 2014, 05:56:50 PM »
... i was just thinking about how RSF could have mind controlled rock flys similar to red alert 2 when soviets had mind controlled squids lol

5
Mods / Re: Project Ironclads Total Conversion, version 6.6.1 (0.6.1a)
« on: November 09, 2013, 02:49:47 PM »
same here i also downloaded the mod after you made the marauder quick fix for this version and no dice on the hybrid ships on my playthrough i could not buy the RSF hybrid while i was in their military

6
Mods / Re: Project Ironclads Total Conversion, version 6.5 (0.6.1a)
« on: October 27, 2013, 11:02:40 AM »
will there also be hybrid tech weapons available for each faction or is that a bit later?

7
Mods / Re: Project Ironclads, version 6.21a (0.6.1a)
« on: October 09, 2013, 04:57:11 PM »
so do asteroid fields replenish with time? (new asteroids ending up in the field current ones collecting particles etc)

8
Mods / Re: Project Ironclads, version 6.21a (0.6.1a)
« on: October 09, 2013, 12:19:47 PM »
do you have any plans to introduce faction specific tugs or do those not really fit in with ironclads?

9
Announcements / Re: Starsector 0.6a (In Development) Patch Notes
« on: August 17, 2013, 04:18:37 PM »
so considering their purpose does this make the tugs one of the fastest ships in the game currently? (not including strike craft)

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