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Starsector 0.97a is out! (02/02/24); New blog post: Simulator Enhancements (03/13/24)

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Messages - Vayra

Pages: [1] 2 3 ... 42
1
Modding / Re: Stop using mods to pick internet fights.
« on: April 05, 2021, 09:32:52 AM »
I personally wouldn't consider it uncalled-for to immediately ban anyone that was caught participating in such toxic, spiteful, and drama-baiting behavior with my community as a shield

I only see one person making toxic, spiteful, drama-baiting posts (with a sock account, no less) here ???

2
Mods / Re: [0.9.1a] Vayra's Sector 3.2.1 - D&DSECTOR 2021-03-25
« on: April 02, 2021, 03:27:03 PM »
He put a ton of work into the last release only to have it become obsolete a day later, that's gotta be heartbreak. He's updated his other mods so give it time but yea I agree this is a core mod to enjoying the game.

*she, btw.

Not heartbroken, though - I was expecting the update very soon, like I mentioned. I've fixed the basic issues already I think, but need some time to integrate the new features - story points, missions coming from bars rather than just showing up in the intel tab, etc. I'll be putting out the update sometime this month most likely.  ;D

3
Bug Reports & Support / Re: [0.95a-RC9] double raid mission
« on: March 29, 2021, 09:36:01 AM »
Thanks for the report, got it logged! (If you happened to have a save right before running into this, that'd be handy; if not, no worries.)

I do not, sorry  :-[

4
It's the same bug as this one (workaround provided).

Thanks! I managed to escape the fleet through judicious use of E-burn and jump points and transverse jump, but workaround applied anyway.

5
Got intercepted by a hostile CGR fleet, killed it, got intercepted by another one, crashed

apologies if this was fixed in RC10
EDIT: Updated to RC10 and the same fleet causes the same crash (i saved immediately after engaging the first one, before engaging the second that crashes, thankfully)

Code
{"enabledMods": [
  "$$$_lightshow",
  "banana",
  "commonwealth",
  "lw_console",
  "kadur_remnant",
  "lw_lazylib",
  "MagicLib",
  "TAR",
  "speedUp",
  "US",
  "URW",
  "vayrashippack",
  "lw_version_checker"
]}

Code
24750465 [Thread-3] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.RuntimeException: org.json.JSONException: JSONObject["initialKnowsUniqueSide"] not found.
java.lang.RuntimeException: org.json.JSONException: JSONObject["initialKnowsUniqueSide"] not found.
at com.fs.starfarer.loading.StarfarerStrings.String(Unknown Source)
at com.fs.starfarer.settings.StarfarerSettings$1.getString(Unknown Source)
at com.fs.starfarer.api.impl.campaign.FleetInteractionDialogPluginImpl.getString(FleetInteractionDialogPluginImpl.java:3153)
at com.fs.starfarer.api.impl.campaign.FleetInteractionDialogPluginImpl.optionSelected(FleetInteractionDialogPluginImpl.java:987)
at com.fs.starfarer.api.impl.campaign.FleetInteractionDialogPluginImpl.init(FleetInteractionDialogPluginImpl.java:395)
at com.fs.starfarer.ui.newui.Stringsuper.øõ0000(Unknown Source)
at com.fs.starfarer.ui.newui.Stringsuper.<init>(Unknown Source)
at com.fs.starfarer.ui.newui.Stringsuper.<init>(Unknown Source)
at com.fs.starfarer.campaign.CampaignState.startEncounterInvolvingPlayerFleet(Unknown Source)
at com.fs.starfarer.campaign.BaseLocation.advance(Unknown Source)
at com.fs.starfarer.campaign.Hyperspace.advance(Unknown Source)
at com.fs.starfarer.campaign.CampaignEngine.advance(Unknown Source)
at com.fs.starfarer.campaign.CampaignState.advance(Unknown Source)
at com.fs.starfarer.BaseGameState.traverse(Unknown Source)
at com.fs.state.AppDriver.begin(Unknown Source)
at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
at com.fs.starfarer.StarfarerLauncher.o00000(Unknown Source)
at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
at java.lang.Thread.run(Unknown Source)
Caused by: org.json.JSONException: JSONObject["initialKnowsUniqueSide"] not found.
at org.json.JSONObject.get(JSONObject.java:406)
at org.json.JSONObject.getString(JSONObject.java:577)
... 19 more

6
Bug Reports & Support / Re: The Typo Thread
« on: March 28, 2021, 10:19:10 PM »
At The Gates
"Captain, I need to know if we history's fools or heroes."
should be
"Captain, I need to know if we are history's fools or heroes."

7
Bug Reports & Support / Re: The Typo Thread
« on: March 28, 2021, 10:13:14 PM »
At The Gates
"The High Hegemon's office is based on Kazeron, a size 7 colony in the Thule system controlled by the Persean League."

i doubt it  ;)

8
Bug Reports & Support / Re: The Typo Thread
« on: March 28, 2021, 08:48:30 PM »
At The Gates
"As the scan begins you watch line of disruption flare between the icon representing your flagship and the icon representing the Gate."

should be either
"As the scan begins, you watch a line of disruption flare between the icon representing your flagship and the icon representing the Gate."
or
"As the scan begins, you watch lines of disruption flare between the icon representing your flagship and the icon representing the Gate."

9
Bug Reports & Support / [0.95a-RC9] double raid mission
« on: March 28, 2021, 08:30:44 PM »


didn't grab a screenshot of the marine allocation screen with both targets, sadly - but here's the process
- get two missions for the same place that can be resolved with a raid (here: buying technology, and ransoming a scientist)
- go to the place
- open comms with the first mission target
- decide to raid them
- go through with raiding them, successfully
- open comms with the second target
- decide to raid them
- have the option to raid the first one again, from the same raid target marine allocation screen, even though you already raided them, as well as the new target
- raid them both
- receive this weird double message and, i think, suffer higher marine casualties than you would with the second raid alone

apologies if this is fixed in RC10, i didn't see it in the patch notes!

10
Mods / Re: [0.95a] Kadur Remnant 3.2.3 - life support 2021-03-27
« on: March 27, 2021, 03:41:00 PM »
0.95 life support update

grab it from the OP

11
Bug report:
Game crashes when hovering over the built-in hull mod of the ruin class.

fixed as of now, version 1.2.3 - grab it from the OP

12
Bug Reports & Support / Re: The Typo Thread
« on: March 26, 2021, 04:02:37 PM »


Raid mission doesn't seem to like this token replacement



neither does the tac bomb mission  :-[

13
Bug Reports & Support / Re: The Typo Thread
« on: March 26, 2021, 02:22:46 PM »


Raid mission doesn't seem to like this token replacement

14
Update! Grab 1.2.1 from the OP for some balance changes and two new derelict fighters.
Very nice, TY!
Are you going to update your jpgs on the OP? They are missing a lot of ships at this point.

good idea - perhaps, perhaps....

15

Updated for 0.95a! Download now!

Or click here for the last 0.9.1a version.
REQUIRES LAZYLIB. GET IT HERE
WARNING: This mod contains foul language, cuss words, anarcho-communist propaganda, dubious game design choices, amateur-at-best art, incoherent java scripts, and updating it WILL break your saves!


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