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Starsector 0.98a is out! (03/27/25)

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Messages - fdmalchemist

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Mods / Re: [0.97a] Terraforming and Station Construction (v9.0.10)
« on: February 12, 2025, 05:07:02 AM »
The Domain-Era Archaeology building production is based on colony size as well as the ruins deposit. Are the colonies on those two planets the same size?

The problem with the improvements not working is a known issue and will be fixed. Sorry for the inconvenience!

Thank you very much for the replay. I think this should be in the building description to avoid confusion.

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Mods / Re: [0.97a] Terraforming and Station Construction (v9.0.10)
« on: February 11, 2025, 03:53:29 AM »
I have a problem with Domain-Era Archaeology building, the domain-era artifacts doesn't scale with the ruin size. Scattered (-1) and Vast Ruins (+2) both produce only 3 artifacts. Making improvements to the building also doesn't increase the production, the only things that does are better administrator, and an AI core. It makes building Perihelion Project not possible, because it requires 7 artifacts, and I'm only able to produce 5 at most.

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Mods / Re: [0.97a] Star Lords- Mount & Blade Campaign in Space v0.3.2
« on: February 07, 2025, 10:56:14 AM »
I must be doing something wrong here, 4 colonies size 3-4 barely making any profit, constantly being ganged banged by a pack of 8-10 starlords each fleet with at least 4 onslaughts, and from a faction that is neutral to me (hegemony), and and without any warning, not that it would help. 1on1 it could be an epic battle, with both sides taking heavy loses, 2on1 I would have to use every trick I know to even have a chance. 8on1 every few months + pirates + normal expeditions from faction I'm at war with + another 8-10 starlords from a faction I'm at war, made me restart the campaign without this mod.
Mod basically forces you to join one of the factions, but It's not my way.

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