Fractal Softworks Forum

Please login or register.

Login with username, password and session length
Advanced search  

News:

Starsector 0.95a is out! (03/26/21); Blog post: Skill Changes, Part 2 (07/15/21)

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - Linnis

Pages: [1] 2 3 ... 61
1
General Discussion / Re: Do we really need Fragmentation damage ?
« on: September 15, 2021, 01:30:43 AM »
Vulcans with the PD range increase skill in addition to range bonus from Hull mods and ship size is nuts!

My favorite weird little gem of this update.

2
General Discussion / Re: IR pulse laser seem lack luster
« on: September 12, 2021, 01:58:39 PM »
Scarabs are better off using multiple AM blasters, in all battles I have done they do much better with them than pulse laser.

They do well with pulse lasers are well, but that's more because scarabs are overpowered and tac lasers are even worse.


3
General Discussion / Re: A Noob's Insight on: Ships!
« on: September 02, 2021, 05:14:55 PM »
Very nice, you have considered the ships in wide range of parameters and situationa, and I agree with most of what you say are the pros and cons of ships.

Ziggurat I would personally rate only at B-teir. Simply because for the DP it is weak, and its TTK is also weak, its distraction and battle presences is mediocre as well. Maybe if the fleet limit was 15 ships, it would be a better choice.

Astral I would rate lower, because it needs to be escorted on occasions, taking up more effective DP. While most other carriers can take care of itself easily through speed ir tankiness.

Odessy would be a S class for me While Paragon B class. Running endgame fleets there is a reason why my odessy tend to do way more Damage per fight than Paragon. Speed is the answer.

Odessy is honestly faster than almost every single destoryer in combat. Its ability for AI to effectively use large autopluse, brawl with support fighter and good missle coverage, means that it is almost always the best damage per fight performer on the field. Yes, it cant stand 1v1 against another captial, but it will almost always create flanking oppertunities and make your battleline into a concave. There shouldn't much more to be said about battlelines concave vs convex statements. Paragon while powerful, is simply too slow and will find itself struggling to put weapon on target unless you want to do some deployment tricks that will make the fight last twice as long...





4
Suggestions / Re: Few ships feel human-pilot friendly
« on: August 18, 2021, 12:39:40 AM »
Phase frigate is essentially a bomber for players. In phase you can fly through another ship backwards only to enter normal space with your reaper or whatever facing the backside of a target. Crippling their engines usually will end the life of a large ship quite fast.

Phase ships can also distract a target for an obsurd amount of time due to invincibility.

All phase ships are quite powerful, only in their own ways as they are not brawlers.

Honestly all the ships are quite flyable and its the wide variety they offer in terms of gameplay that has kept me and many playing this game for thousands of hours.

5
General Discussion / Re: What are your favorite "bad" ships?
« on: August 12, 2021, 02:11:29 PM »
... it just takes a long time.

Exactly what makes it great. Great distraction!

6
Discussions / Re: Highfleet... ugh
« on: August 11, 2021, 02:14:56 PM »
The only thing Highfleet does better is the Visual effects and Sound effects. UI style is also cool, fitting the janky steampunk style.

7
Hope this doesn't disappoint, but they're scaled to work on a computer screen. Making the game work as a game is the top priority when it comes to the visual design. Worldbuilding comes second.

Bigger ships are heavier so they sink deeper in space, appearing smaller. Duh

8
General Discussion / Re: Xyphos - The sim queen
« on: July 12, 2021, 11:17:39 AM »
Xyphos let you vent flux while stopping small threats like a bomber wing or a frigate. It is PD that can fire when venting flux.

That's very very useful.

9
General Discussion / Re: Xyphos - The sim queen
« on: July 11, 2021, 12:53:23 PM »
I mean, you get the xyphos for the PD. Ion beams are pretty ok against bombers aswell.

Also add on the fact that they basically hover over ships 80% of the time means they will tank some damage but basically not die.

Great choice on things like odessey or even dominator.

10
General Discussion / Re: How to deal with phase ships?
« on: June 25, 2021, 12:31:08 PM »
I'm assuming you mean the campaign phase fleet. You poor bastard, there is little if anything a low tech lineup can do to match them point for point. Unless you are able to overwhelm them numerically.

I beat that with mostly low tech by ordering my whole fleet to huddle in a corner while i distracted the enemy with a frigate till everything ran out of CR...

11
This is like a chicken running away from a unexploded ww2 thousand pounder.

12
Suggestions / Re: Omni shield needs a rework
« on: June 10, 2021, 11:04:28 PM »
omni are good on ships like eagles to prevent them from spinning themselves and not using the medium mounts in middle. Also good on ships when fleet battles are large and ships need to shield juggle hits.

I use it alot.

13
General Discussion / Re: Starsector as a mobile app yes? or no?
« on: June 06, 2021, 10:07:06 PM »
I remember its said that it would be almost impossible, similar to adding multiplayer. But I think once the polish is good and game is finished with long story and true-end game and sandbox it will prob be one of the best selling spaceship games on steam.

With that money I would love it if Alex funded the studio and gives us starsector 2 with multiplayer and on a actual game engine.

14
I think more generally, avoid is useful any time your ships are individually all too weak to fight a particular enemy 1v1, so you can use it avoid letting them get into dangerous 1v1s until your fleet is set up to engage together. It's generally good for trying to beat a small capital fleet with frigates/destroyers/light cruisers.

Also they are good options to place on phase frigates. Saves your ship's firepower on something they wont kill with any reasonable time anyways.

15
General Discussion / Re: the #1 reason I don't play this game
« on: June 03, 2021, 11:00:17 AM »
After watching all those brawler videoes. Makes you really appreciate how much better omni shields are on frigates.

Pages: [1] 2 3 ... 61