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Starsector 0.97a is out! (02/02/24); In-development patch notes for Starsector 0.98a (2/8/25)

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Messages - SirPansylot

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Mods / Re: [0.97a] Arma Armatura v3.0.6 BETA [4/3/24]
« on: December 18, 2024, 01:57:51 PM »
Eyo, thanks EnigmaniteZ for the clarification, that makes a lot more sense. Fun fact, this gives a big ol boost to the Tahlan shipworks Lostech ships. Give it a go if you have one in your fleet, s'pretty good!

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Mods / Re: [0.97a] Arma Armatura v3.0.6 BETA [4/3/24]
« on: December 18, 2024, 05:39:52 AM »
Hiya Shoi, had a bit of confusion I hoped you could clear up, and a possible bug report?

Anyways, I just got Dawn into my fleet and was a bit confuzzled by the wording of the Ace skill she has, as well as the accompanying buff Air Superiority. The line "+1.2x performance when assigned to a ship with a skeleton crew of 20 or less" is mainly what got me all twisted. I assumed that performance was peak operating time at first, only to find that wasn't the case. However then I noticed the Combat readiness bonus from combat endurance was applying the 15% twice for her, so I kinda assumed it was a placeholder? Furthermore, that 15% bonus combat readiness seems to not be limited by the skeleton crew requirements, so with that I am fairly lost.

On another note, the in combat description of the buff obtained from destroying fighters reads TRN RATE/ DISS/ AIM: +25%. In Ace's skill description it mentions maneuverability and auto aim increasing, but nothing about what I assumed was dissipation. Upon some rudimentary testing it does seem to be buffing flux dissipation, but I figured I should bring it up one way or the other.

Lastly, when it comes to the % gained per fighter killed, I originally assumed the "DP" divided by wing size was a typo meant to be the "OP" cost of the fighter LPC divided by wing size, but popping some Khopesh rocket bombers (12 OP, 2 wing members) only net me 2% so I got no clue on this one...

Thanks for the awesome mod and such, definitely one of my favorites.

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Mods / Re: [0.97a] Secrets of the Frontier (0.14.2c) - indev campaign mod
« on: December 16, 2024, 04:48:31 PM »
Heyo, found a little bug which (while it is fun to exploit) I figured I should let ya in on. It seems Cyberwarfare protocols act a little funky while using the speed up mod, multiplying the cooldown by 4 instead of 2, this not including temporal shell. It's quite funny to see Inky permazapping ships and fighters. Fairly sure the cyberwarfare suite hullmod isn't working as intended cooldown-wise either, doesn't seem to be reducing the cooldown by 25%. Thanks for your hard work!

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Mods / Re: [0.97a] Star Lords- Mount & Blade Campaign in Space v0.3.2
« on: December 11, 2024, 08:34:48 PM »
Heyo, first of all gotta say I love the mod, really brings more life to the sector. That being said I've got a crash issue myself, still seems to be popping up post nullpointexception fix. It occurs when I try to accept a quest from a lord, in which they ask for a delivery of domain era artifacts from the TASC mod.

288269 [Thread-3] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.NullPointerException
java.lang.NullPointerException
   at mmm.missions.OrbitalMissionBase.getSeedMap(OrbitalMissionBase.java:137)
   at mmm.missions.OrbitalMissionBase.updateSeed(OrbitalMissionBase.java:148)
   at mmm.missions.OrbitalMissionBase.acceptCommon(OrbitalMissionBase.java:552)
   at mmm.missions.MmmProcurementMission.acceptImpl(MmmProcurementMission.java:194)
   at com.fs.starfarer.api.impl.campaign.missions.hub.BaseHubMission.accept(BaseHubMission.java:820)
   at com.fs.starfarer.api.impl.campaign.missions.ProcurementMission.accept(ProcurementMission.java:292)
   at starlords.ui.MissionPreviewIntelPlugin.buttonPressConfirmed(MissionPreviewIntelPlugin.java:111)
   at com.fs.starfarer.campaign.comms.v2.EventsPanel.actionPerformed(Unknown Source)
   at com.fs.starfarer.ui.o0O0.buttonPressed(Unknown Source)
   at com.fs.starfarer.ui.int.Ò00000(Unknown Source)
   at com.fs.starfarer.ui.int.processInput(Unknown Source)
   at com.fs.starfarer.ui.W.o00000(Unknown Source)
   at com.fs.starfarer.BaseGameState.traverse(Unknown Source)
   at com.fs.state.AppDriver.begin(Unknown Source)
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher.super(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
   at java.lang.Thread.run(Unknown Source)

Able to just avoid taking the quest and grab another later, so not truly game breaking. Thanks for your hard work!

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