In hindsight, yeah the trusted operator and her character make sense, but I just want to mention I did expect the flowchart with options laid out in the blog post when actually playing the mission.
(Yeah, I sat down and started thinking about how to implement this, like: get a list of possibly multiple player colonies with nanoforges - do they have to be pristine? or maybe just allow corrupted if no pristine exist? - and assembling them into a list alongside with good-relations faction-forges - or maybe just commercial contacts on worlds with forges? - and thinking about how to make sure it wouldn't overflow the options, or feel like it was arbitrarily cut down, and then... I concluded with "I ain't doing all that."
It happens from time to time that I propose some ridiculously complex thing and Alex is like "let's just do X" and it'll avoid 10 hours of dev time. Or, more realistically, several frustrating hours that make me decide to simplify it anyway. I've gotten much better at recognizing these situations over the years!)
So, thinking over this some more...
• This felt bad to me because the missions right before it acknowledged the player colonies existing, and then this one just... didn't. Much like Aerolfos, I headed over to my colony first just to see if something would trigger even if the mission said "go to place X".
• On further consideration, all the pieces
are there to explain why it has to be that specific site, they just aren't brought up at the right times or in the right contexts.
1: Discretion is required. This means player colonies or the Luddic Church site; can't go to other factions even if the player has a commission.
2: A library of forge signatures is required. This is something that needs to be built up over years or decades, and means that the required site must be one that's been in continual operation for a very long time - i.e., you have to do this at an established faction, not the player's colonies.
My suggestion for a quick fix: Add a "visit a forge technician" option to any player-owned colony with any quality of nanoforge installed. When selected, you get a quick dialog with the tech explaining that, sorry, they can't actually do that here: they simply don't have the library of forge signatures needed. "It hasn't been a priority. We've been making things, not taking them apart." Once it's been selected once at one player colony, the option disappears, never to resurface.
Aside from that, I really enjoyed Ayo Tanaica's character. I wish there was an option to offer her a job on one of your colonies, perhaps by dangling the opportunity of working with a pristine nanoforge in front of her. It just feels like something my captain would do given she seems competent and clearly doesn't quite enjoy her current position. It wouldn't even need any tangible benefits, but it would be a cool flavor event.
This would be cool. Honestly, in the moment, I just wanted a "Here, take 20,000 credits, and put some work into expanding your forge signature library", since she'd just been complaining about that being a low priority for the Church. But actually hiring her would be neat, too.