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Mods / Re: [0.9.1a] Starship Legends 1.3.9 - Extra flavor for ships, crew, and NPCs
« on: November 06, 2019, 02:55:28 PM »Starship Legends 1.3.10
Compatible with all previous versions
Fixed stat changes from NPC fleet trait not being reflected in the stats cards of enemy ships (both before and during battle)
Fixed NPC fleets having different traits during different play sessions
Fixed famous flagship intel "show on map" showing the exact location of the fleet instead of just the system
Fixed the possibility for multiple storyteller events to choose the same target fleet
Fixed another error that could sometimes close the bar dialog when viewed
Fixed the ability to save-scum storyteller events (the same event will now be generated every time after reloading)
Fixed storytellers telling "fanciful fabrications" (which means an invalid mission was generated) far too often in some cases
Changes for the Excelsior and Royco (script-heavy ships from Ship and Weapon Pack):
Hull damage no longer counts against rating at all, unless the ship is disabled
Flux related traits can no longer be received
/quote]
Are the flux related traits no longer possible to receive on any ship or just the two ships mentioned from the Ship & Weapons Pack? It seems like you are referring only to those 2 ships, but I just wanted to make sure.
Thanks for the mod and all the work you put into it. It's great!