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General Discussion / Re: A Year of Starsector
« on: March 05, 2013, 10:40:47 AM »
Wow. I did not realize that I have been playing this game for a while.
Starsector 0.97a is out! (02/02/24); In-development patch notes for Starsector 0.98a (2/8/25)
Though Starfarer is awesome, particularly for its alpha state, I don't think it's ready for a huge buzz. The campaign needs to be in before at least.I agree. I personally think it would be better to wait for Starfarer to be closer to completion before they give it too much publicity.
Hi hamster :pReally?
From what I have seen, the planned "campaign layer" is going to be very much like escale velocity, where you can travel to different systems doing missions, upgrading your ship, etc. only now you will be able to create a whole fleet, and also create stations on planets and other such things.
I am super excited.
It seems to be that people don't *quite* get how much work it is to implement multiplayer. Sure, it may be cool, but it would take a ton of time to implement and test.Not sure how being able to play with other people turns a game into a "half-baked" SP/MP game.
Because then the dev team has to allocate significant resources and time into providing multiplayer support. Games don't just magically have multiplayer support; it has to be planned from the start and (especially for a smaller teams) it can be very demanding.
Adding around an inch of depth to the ribbon, so that ships that were really near would be almost an inch away from the edge, and ships that are really far right up against the edge, would make it much easier to read at a glance, and would also give you some judge of relative speeds and formation, without needing to add anything else to the interface, because then you can see easily if something is getting closer, staying the same, or getting further.+1