Remembering I'd seen this thread, I grabbed a Hammerhead I saw for sale.
Why can I only spec him out comparable to your first "D" class spec? (ie with only 1 point remaining for flux)? It's not a "D class". I'm pretty new so maybe I'm missing something?
I didn't put the flux distributor on my second loadout. I used it on the D mod because I needed the extra venting, but when you're already venting 900 I wanted more capacitors instead.
All I was wanting was enough flux venting to be higher than my guns, then I used the rest for more capacity since it's 99% hard flux that builds up and can't vent with shields up anyway.
I also keep around a second variant that has 19 vents 4 capacitors and unstable injector without the torpedoes. I use it for chasing down fleeing ships since it has 200 speed with the boost and can catch pretty much anything. Losing the torpedoes and 4 capacitors makes it way less effective vs larger ships though.
I tried other guns with longer range like heavy maulers and mortars, but I don't see why you would use anything but the assault chainguns with this build. Your range is gonna be crap anyway with the SO, and they do double the damage of the other guns. Double the flux too, but if your venting more than weapons anyway... It's the combination of 3 machineguns and heavy maulers that lets the ship kill so fast.
800 HE dps and 624 Kinetic DPS. That means you're doing 1648 DPS to shields, 1912 DPS to armor, and 1424 DPS to hull. You pretty much ram frigates and destroyers and watch them melt. If you have backup distracting them and can approach from a flank to avoid their main guns/missiles/rockets you aren't even in any danger from destroyers. Cruisers go just as quick if you use your torpedoes.
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