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Messages - happycrow

Pages: [1] 2 3 ... 10
1
General Discussion / Re: Let's talk about Escort orders
« on: January 16, 2025, 03:43:10 PM »
Quote from: F4RST4R
It's tedious, but what makes it worse is my starting 'formation' is often a mess.  S

Preach it brother. I would love to know how to get that initial formation to be orderly so my ships didn't have a traffic jam trying to figure out how to get to their escort positions. I have good success with string of pearls and p************* type escort orders, but the traffic jam is ridiculous and sometimes can be a problem early on when I need my missile boats to cut flank hard so that they don't get overwhelmed by an initial foray down the middle.

2
Lore, Fan Media & Fiction / Re: Restoration
« on: January 15, 2025, 06:18:02 PM »
"See, yer gonna buy this Kite."

"Hatch" Beru looked dubiously at the specs. "So you've been good to me, but you know I asked you to find me a good reliable Hound. You know, with shielded cargo?"

"Yer gonna buy this Kite," Eight Gun said.  Hatch didn't want to argue with the portboss. He didn't like coming to a pirate station in the first place, but what were your options in this day and sector?

"You said I was going to buy the phase ship."  Hatch shook his head.

"This is better than the phase ship," Eight Gun said.

"Yeah? Why's that?" Hatch retorted.

"Because sure, you can knock a phase transport down all the way to where it gives off no more signature than a random rock," Eight Gun said. "But the minute somebody tracks your shuttle to and from your parked ship at the dock and sees you're running a phase stealth rig with an insulated core, all it takes is some basic bribery and sleuth work to see what your run is and where you're going.  Phase doesn't stop somebody from shock-rodding you on the gantry, after all."

"So why," Hatch sighed, "is a Kite any better?"

"Because it's a shuttle. It's expected to run people."

Hatch frowned. "And that makes it better why?"

"Because," Eight Gun insisted, the cyber augmentation at his temple whirring with some kind of high-speed data feed Hatch couldn't even guess at, "in spite of my every offer, you've refused to carry recreational drugs for me. You've even put yourself deep in the hole to avoid doing. Far enough I thought you were hard-vac'd for sure, but you came back. You've got... ethics and stuff."

"I do," Hatch nodded.  "organ transplants can be abused but they're also medically necessary, particularly for research."

"And," Eight Gun leaned in, "you've got two daughters on Eochu Bres with Mairaath Syndrome."

Hatch grimaced. Hadn't realized that'd gotten around. Rads. Of course it had. "There may be a cure."

Eight Guns nodded. "For your sake, I hope there is. Even I won't do business with Joze Mingalar's lab. Those people are sick." He shook his head, repulsed. "Point is, I know you're desperate, and this ship is going to be yours."

Hatch shrugged. "I don't want it." He looked over the technical readout. "Augmented drive...specialty augmented drive, specialty solar shielding, additional fuel supply, insulated engine assembly, downgraded missile mounts, automated light machine gun mount...." He didn't care about the armaments. His relationship with this station was good enough that nobody tried to harass him. His problem was Heggie patrols, and a Kite's armament wasn't going to make a difference there.

"You don't care about the weapons," Eight Gun murmured. "You never have. You're the guy who told a Heggie patrol you were parked in an asteroid field so you could read a book."

"It was a good... Deprecated storage? Sleeper cabin? Shielded flight deck?"

Hatch pointed at the sheet and looked up at Eight Guns quizzically.

"Yeah. So you can move people around in sleeper pods rather than having them be bored all flight."

"Why would I want to do that?"

"Because," Eight Gun said, looking pleased with himself. "Nobody scans a sleeper pod, and nobody IN a sleeper knows or cares if you take a little detour on your trip, long as you arrive on time, which you can with this configuration. And with that deck, nobody can scan your pods. They have no way to tell whether you're running a skeleton crew or a full manifest unless they do a full inspection.... which you're too smart and careful for them to ever bother with.

And because the hatches are sealed, nobody coming on board knows whether thirteen out of your thirty berths are actually carrying organs for Joze's sickos to play with. It's the literally perfect ship for the ethical smuggler who specializes in laundering legally sourced organ cargoes at a specific port where such cargoes are very strictly forbidden. Any other cargo wouldn't work, but with this ship, you can smuggle organs all cycle long and so long as you're the quiet, polite, extremely careful little neb you already are, your cargo is literally undetectable by mechano-tech means."

Eight Guns smirked at him.

"And," he smiled, "you can put the ladies to sleep and bring them with, without having to worry about them getting snagged on somebody else's raid-and-grab."

Rads, Hatch swore under his breath, the possibilities opening to him.

"You're gonna to buy this ship," Eight Gun said. "I'm making it available to you at a price you can't refuse."

Hatch instinctively looked at Eight Gun's bodyguards. "What price is that?"

"Free!" Eight Gun grinned.  "Except, I'm going to need a little favor. You see, I need somebody picked up on Umbra and taken on a discrete little one-way trip to Sindria...."

3
General Discussion / Re: Would you live here?
« on: January 13, 2025, 08:42:12 PM »
I assume that's what the game implies. There's a separate icon for xenomorphs in the game's files that is unused

There's a VERY old game (I played it as a teenager in the mid-late 80s) called Starflight that had critters as valuable economic commodities. Would be really neat to see that IG (and to see in which markets such things would be illegal), because of all the various resources xenobiology could provide. Redundant to harvested organs perhaps, but in a way like Volturnian Lobster - it's only coming out of specialized markets, but a lot of folks might want it -- Tri-tac would probably have negative interest in it, but I bet a bunch of Independents and Pirates might, and LCers would either ban the trade outright as an immoral harvest for Mammon's gain, or else be all-in on it because "fight the machine, spread life everywhere."

4
Suggestions / Re: About population 8
« on: January 13, 2025, 05:43:03 PM »
Depends on which historical parallels we're using -- the Pilgrim colonists, who are in many ways a reasonable parallel to the Luddic Church, had an average of eight surviving children per family, which is the reason an otherwise small region of the U.S. has such a huge influence on its history and economy.

5
Suggestions / Re: About population 8
« on: January 13, 2025, 04:18:23 PM »
If there were to be a second size 8 market, Gilead is likely it. There's something to stability plus population growth.

6
Lore, Fan Media & Fiction / Re: Restoration
« on: January 13, 2025, 08:43:40 AM »
Death-to-the-Foe grimaced as sparks and metal dust flew everywhere.

Not, mind you, out of any vaunted sense of industrial hygiene. This station wasn't for soft slaves of Mammon. It was more that burnt specks of metal represented waste.

There was no margin for waste on this holy war machine. Every gram had to count.

"Yo! Fist-of-the-Innocent!"

"Yeah?"  The portly old fart drifted over in his suit, comms crackling. Fist's suit should have had the best comms on the station, since it was stolen off a dead Tri-Tac executive. But it was also eighty years old and had been exposed to hard radiation for several owners before Fist got it.

"We need to not waste all this metal."

Fist smiled through his visor. "Don't worry about it. We're going to gather it up and use it for thermite later, for low-thrust maintenance sats."

Death-to-the-Foe scowled. "The whole point is that A and B decks here have to be solid metal. Nothing but pure armor plate for the entire prow."

Fist nodded. "Don't worry, we're making a run on some pirates and are going to cut up their whole Colossus to provide the metal we need. Sorry you weren't told, but you've been focused and nobody wanted to knock you off your Path. Also, what's going in the turrets?"

Death-to-the-Foe smiled. "Flak, flak, and more flak."

He smiled, looking a little confused.

Death-to-the-Foe looked at her Path. It was a hulking prayer to Ludd.
Pathers couldn't make this ship. In truth, Pathers couldn't make much. Their fleets were mostly seizures and donations from the faithful whose Path did not include open warfare.

Getting a Retribution gave them an opportunity too good to pass up.

"Why bother with flak when the entire front of your vessel is going to be solid metal? Nothing's going to be able to scratch that."

"Because the Tri-Tacs and their baby Molochs all have strong shields. We want to stress those shields as hard as we can while the Orion is working to get into range."

"Range?"  Fist of the Innocent frowned. "But what are you going to shoot them with if you're all flak? That prow will work great for ramming, but their capitals can handle that, and you probably can't even hit a Beast of Moloch with it."

Death-to-the-Foe held up a hand as they got a burst on open comms.  "It's no good, Death."
"What isn't?"
"I've tried and tried, but I can't figure out how to mount a shuttle on this that will get you out. I can do an ejection pod, but no more, and the radiation will probably fry you regardless."

Shining Lily was their best shuttle mechanic. If they couldn't figure it out, then it wasn't going to happen.
"Go with the pod then, and I'll sleep in Ludd's embrace."

Fist-of-the-Innocent looked at her as comprehension dawned, his face a look of slowly mounting awe. "You sabotaged the Orion."

She nodded. "The problem fighting the Heggies, the Beasts of Moloch, Tri-Tac's slaves of Mammon... we can't punch through their capitals to put a hole in their lines. And that means too many of us never complete our Paths."

And this... this... he smile, nodding and beaming beatifically... this gift from the Corrupted Church, it's only meant for one fight. But... it will punch that hole. If it gets in range."

Death-to-the-Foe nodded. "That's why we need all the metal.  It's armor, but it's not really armor."

Fist-of-the-Innocent grinned.  "I wondered why you wanted the weight. You don't want vaporized plasma up front. You don't care if it's ponderous getting to Orion range. You want it heavy enough that that....."

She thumped his shoulder companionably. "Thermonuclear frag grenade."

Death-to-the-Foe frowned.  "Shining Lily is right. If you take the whole system percussive simultaneously, no pod will get you out in time. You'd be looking for divine luck itself not to be turned into plasma at 200 units."

They looked at each other. Finally, the old man nodded, seriously.
"This is your Path, my daughter."

She bumped his helmet with hers.
"This is my Path."


7
General Discussion / Re: Would you live here?
« on: January 13, 2025, 07:17:50 AM »
"Lumbago" and other movement issues are one of the things I help clients with, so yeah, Imma move there and make triangling bank off the miners and administrators.

8
General Discussion / Re: Proof of Concept: Space Hauler
« on: January 12, 2025, 12:33:07 PM »
I mean, I, personally, feel the game could use some more combat freighters.

What's a good place to discuss that w/o hijacking prb's thread? I've got a number of low-end ideas and a copy of GIMP but at least five books to finish before I can try modding seriously.

9
Suggestions / Re: Decivilized could be a removable hazard
« on: January 12, 2025, 12:02:48 PM »
    I tend to play Luddic, in which the rapid population growth growth for farming is really handy.

    If you flip the script: instead of having them all be bandits, they can be humans who have simply been out of touch with Sector culture for a long time and have their own way of doing things that conflicts with the larger culture. Cultural conflicts create stability problems, but the dynamism of these new societies is still good for growth.

    In that context: "Integration centers"

    • Hazard Penalty Removed
    • Stability Malus and Growth Bonus Remain
  • +1 Crew Production
(gives you something to care about once you're at max size)[/li]
[/list]

10
General Discussion / Re: Ziggurat performance testing
« on: January 11, 2025, 01:12:14 PM »
Ziggy doesn't need a skill choice AND is a solid stealth ship, so that makes sense to me personally.

11
Suggestions / Re: Clarity Blurbs
« on: January 10, 2025, 10:09:55 PM »
Speed-up only, otherwise totally Vanilla. (That said, the colony getting raided is top-billing for food exports, it's definitely market share).

13
Suggestions / Re: Clarity Blurbs
« on: January 10, 2025, 07:31:59 PM »
Then why am I being raided *right now* because of Ore and Food?

14
Suggestions / Clarity Blurbs
« on: January 10, 2025, 04:49:52 PM »
If possible, could we get a couple clarity blurbs here and there?

Example:  mining core item could say "will not boost volatiles production." I had part of a game hinging on that with a cryovolcanic world and when it went bust, so did most of said game.

Tri-Tac colony crisis: mining ORES doesn't set it off, but do organics and/or volatiles? What's "safe" if you're not ready to go a-raiding-and-a-bribing?


15
Suggestions / Re: View Behind Curtain Blog Posts
« on: January 09, 2025, 08:39:27 AM »
I'm still a pretty junior player compared to a lot of you, and generally thinking in terms of de-genericizing bar missions in order to "make the lore live" more, because honestly the lore is compelling: it's one of the game's major strengths.

But your vision, my vision, would love to get more of an idea what their vision is.  :)

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