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Starsector 0.97a is out! (02/02/24); In-development patch notes for Starsector 0.98a (2/8/25)

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Messages - Cracked Emerald

Pages: [1]
1
Mods / Re: [0.97a] Hillock Prototype and Station Tech Pack (v1.3.1)
« on: January 16, 2025, 02:20:22 PM »
Really like the mod, a big fan of the lore in each ship description, and the vision of the series. There is a little issue though, it feels weird that Kopje class tankers get put into active combat. Theyre not a combat tanker, and yet, i see them being deployed pretty consistently. Is that intended?

2
Mods / Re: [0.96a] FuzzyPack - small ship and weapons pack
« on: September 29, 2024, 10:33:24 PM »
Crash on 0.97 when clicking on the entry of the Dictator on the codex in the main menu(i think? i saw it on a luddic church deserter bounty, big capital ship, two versions. The one i saw was the k version. Both instantly crash to desktop)

Does this mean it does not work in "0.97a-RC11" or did you find a solution?

it works fine for me, just don't open the codex entry for the lamenter and lamenter (k) on the codex, because that makes it immediately crash to desktop.

3
Mods / Re: [0.97a] Everybody Loves KoC
« on: September 29, 2024, 10:30:56 PM »
the mod seems pretty good, it feels very vanilla friendly and is pretty interesting. I'm not a fan of the ai portraits though, have spent like an hour trying to remove them. It should have a warning somewhere in the page, and for it to be optional.

4
Mods / Re: [0.96/0.97] Galactic Constellate [Eng Translation]
« on: September 10, 2024, 10:46:03 PM »
Hi, Ive been playing this mod with Nexerelin for a while, and one day recently i checked my bounties to see if i could get some of this mod, only to not find them being offered. Is there a command to give me the bounties? Is it incompatible with next level (25)?

5
Mods / Re: [0.97a] Neoteric Advent - 0.4.1
« on: April 28, 2024, 07:33:48 PM »
i think the wayfarer(m) are way too popular in persean league fleets. In max sized bounties, there would be like ten of them.
I get that they're the most midline ships ever, but gosh this feels absurd.

6
Mods / Re: [0.96a] FuzzyPack - small ship and weapons pack
« on: April 23, 2024, 03:33:34 PM »
Crash on 0.97 when clicking on the entry of the Dictator on the codex in the main menu(i think? i saw it on a luddic church deserter bounty, big capital ship, two versions. The one i saw was the k version. Both instantly crash to desktop)

24729939 [Thread-3] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.ArrayIndexOutOfBoundsException: 1
java.lang.ArrayIndexOutOfBoundsException: 1
   at com.fs.starfarer.title.Object.oO0O.super(Unknown Source)
   at com.fs.starfarer.title.Object.oO0O.render(Unknown Source)
   at com.fs.starfarer.title.Object.oO0O.renderImpl(Unknown Source)
   at com.fs.starfarer.ui.thissuper.render(Unknown Source)
   at com.fs.starfarer.ui.o000.renderImpl(Unknown Source)
   at com.fs.starfarer.codex.ui.C.renderImpl(Unknown Source)
   at com.fs.starfarer.ui.thissuper.render(Unknown Source)
   at com.fs.starfarer.ui.o000.renderImpl(Unknown Source)
   at com.fs.starfarer.ui.thissuper.render(Unknown Source)
   at com.fs.starfarer.ui.o000.renderImpl(Unknown Source)
   at com.fs.starfarer.codex.ui.E.renderImpl(Unknown Source)
   at com.fs.starfarer.ui.thissuper.render(Unknown Source)
   at com.fs.starfarer.ui.o000.renderImpl(Unknown Source)
   at com.fs.starfarer.ui.thissuper.render(Unknown Source)
   at com.fs.starfarer.E.I.renderImpl(Unknown Source)
   at com.fs.starfarer.ui.thissuper.render(Unknown Source)
   at com.fs.starfarer.ui.o000.renderImpl(Unknown Source)
   at com.fs.starfarer.ui.O.renderImpl(Unknown Source)
   at com.fs.starfarer.ui.impl.for.renderImpl(Unknown Source)
   at com.fs.starfarer.ui.thissuper.render(Unknown Source)
   at com.fs.starfarer.ui.o000.renderImpl(Unknown Source)
   at com.fs.starfarer.ui.thissuper.render(Unknown Source)
   at com.fs.starfarer.title.TitleScreenState.render(Unknown Source)
   at com.fs.starfarer.BaseGameState.traverse(Unknown Source)
   at com.fs.state.AppDriver.begin(Unknown Source)
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher.super(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
   at java.lang.Thread.run(Unknown Source)

7
Modding / Re: [0.97a] Support Ships Pack 0.8.0 Tercio Related Bugs
« on: March 09, 2024, 08:02:36 AM »
Been Playing your mod a bit, the ships are great fun! one of my favorites is the Tercio-Class. They're very fast and tough, and can quickly bring firepower to where it's needed.
Although, my taste for it is a bit tainted by a few visual bugs.

Tercio's plow is detached on the command screen.
Tercio is smaller than other destroyers on the fleet screen.
Tercio's Weapons are tucked under the plow on the fleet screen and deployment screen.
Tercio's plow is darker than it's body on the outfit screen.



8
Mods / Re: [0.96a] Ship/Weapon Pack 1.15.0
« on: January 21, 2024, 01:05:25 PM »
Is the ship from better left buried unrecoverable? I'm pretty sure i should be able to, since i have always recover IBBs to true.

9
yes, that must be the issue. Nes' SAW's Hammerfall got updated. It's six drones and it's built in surveying equipment got removed, that must be the issue.
That's probaly the reason why clicking the autofit button crashes it also.

10
Hi, i'm playing some modded starsector, and am getting very reliable crashes when using the fleet doctrine screen. This log, is when i clicked the re-generate fleet button after adjusting some things, right after loading the game.
 
251223 [Thread-3] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.NullPointerException
java.lang.NullPointerException
   at com.fs.starfarer.api.impl.campaign.fleets.DefaultFleetInflater.inflate(DefaultFleetInflater.java:453)
   at com.fs.starfarer.campaign.fleet.CampaignFleet.inflateIfNeeded(Unknown Source)
   at com.fs.starfarer.campaign.command.J.updateSampleFleet(Unknown Source)
   at com.fs.starfarer.campaign.command.J.advanceImpl(Unknown Source)
   at com.fs.starfarer.ui.thissuper.advance(Unknown Source)
   at com.fs.starfarer.ui.interfacenew.advanceImpl(Unknown Source)
   at com.fs.starfarer.campaign.command.F.advanceImpl(Unknown Source)
   at com.fs.starfarer.ui.thissuper.advance(Unknown Source)
   at com.fs.starfarer.ui.interfacenew.advanceImpl(Unknown Source)
   at com.fs.starfarer.ui.newui.o0OO.advanceImpl(Unknown Source)
   at com.fs.starfarer.ui.thissuper.advance(Unknown Source)
   at com.fs.starfarer.ui.interfacenew.advanceImpl(Unknown Source)
   at com.fs.starfarer.ui.public.advanceImpl(Unknown Source)
   at com.fs.starfarer.ui.newui.L.advanceImpl(Unknown Source)
   at com.fs.starfarer.ui.thissuper.advance(Unknown Source)
   at com.fs.starfarer.ui.interfacenew.advanceImpl(Unknown Source)
   at com.fs.starfarer.ui.thissuper.advance(Unknown Source)
   at com.fs.starfarer.campaign.CampaignState.advance(Unknown Source)
   at com.fs.starfarer.BaseGameState.traverse(Unknown Source)
   at com.fs.state.AppDriver.begin(Unknown Source)
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher.o00000(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
   at java.lang.Thread.run(Unknown Source)


It's not the only crash on that screen, but the newest one.

Here's the modlist:

  "pantera_ANewLevel40R",
  "BSC",
  "CaptainsLog",
  "lw_radar",
  "lw_console",
  "diyplanets",
  "lw_lazylib",
  "lunalib",
  "MagicLib",
  "ness_saw",
  "officerExtension",
  "planet_search",
  "swp",
  "stardustventures",
  "sun_starship_legends",
  "superweapons",
  "unthemedweapons",
  "WEAPONARCS",
  "whichmod",
  "shaderLib"



Pages: [1]