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Starsector 0.97a is out! (02/02/24); New blog post: Codex Overhaul (05/11/24)

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Messages - ArXen42

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Mods / Re: [0.96a] Hazard Mining Incorporated (Debloatening? Ed., 0.3.6a)
« on: January 01, 2024, 07:56:16 PM »
Huh, I don't think I've ever seen that fleet using ships other than Domain AI.  I just plowed through that guardian post on my most recent game a few days ago, I think, and it was all Domain ships...
Spoiler
Well, this one was a little spicier. DomRes Eagle with 3 S-Mods and Alpha AI turned out to be quite powerful. This thing has more armor than my Onslaught!
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Mods / Re: [0.96a] Hazard Mining Incorporated (Debloatening? Ed., 0.3.6a)
« on: December 31, 2023, 10:27:06 AM »
I have a question about some unexpectedly hard DomRes encounter I've had, putting it it in spoiler just in case.

Spoiler
So in Manchester there is a bunch of guardian posts scattered around the system. I've disposed of most of them quite easily, however there was one guardian post close to the star that gave me a real trouble - I've probably spend a dozen or two attempts trying to beat it without losing most of my capitals.

Contrary to other sites in the system this one had DomRes hammerheads, Eagles and also Object 301's. Eagles and 301's specifically gave me a lot trouble because they had tremendous amount of defense.
I have what I'd consider to be a close to the endgame fleet, mostly of vanilla ships: Paragon, pirate bounty Onslaught, automated Onslaught, LTA Concierge, Astral, two Odysseys, a few good cruisers like Champion, Apogee, HMI Weaver and others. Most have 3 built-in hullmods and lvl 5 officers (though their skills are somewhat random). Also have Ziggurat, but didn't want to use it.

However, they all got just mowed down by a few DomRes cruisers, at least with battle size 400 preventing me from deploying many capitals at once. I've tried various compositions and starting orders from the fleet I had, but no matter how hard I tried to set up my defense line, they inevitably got overwhelmed and destroyed. The eagles and 301's just didn't want to die, easily tanking many tachyons and bombing runs to the face.
I only managed to win it without abusing AI by throwing most of my ships at them, usually using both Paragon and Onslaughts, along with many smaller ships. Ended up cheesing it by using a single safety overridden monitor to break their AI and pull most of them away from my firing line, giving it time to deal with them few at a time, but that felt cheaty.
[close]

If anyone else had this encounter, is it really hard or is my fleet composition just utterly inefficient for dealing with late game threats and you easily managed this with properly built vanilla ships?

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