Here's my settings for Adjusted sector. Size is doubled, but star count is only +50%, so density stays close to vanilla. Also tweaked stuff like amount of gates and scavengeables in systems. Hyperspace map uses the 246k_156k preset.
Spoiler
{
"plugins":{
"newGameSectorProcGen":"data.campaign.procgen.SectorProcGenMod",
},
#Change the number below to increase or decrease the size of the Sector
#"sectorWidth":164000,
#"sectorHeight":108000,
#"sectorConstellationSize":2000,
#"sectorConstellationCellSize":10,
"sectorWidth":248000,
"sectorHeight":182000,
"AdjustedSectorConstellationCount":150,
"AdjustedSectorConstellationSize":2000,
"AdjustedSectorConstellationCellSize":10,
"sectorConstellationRemnantMin":15,
"sectorConstellationRemnantMax":30,
"sectorConstellationRemnantSkipProb":0,
"sectorRemnantPresenceLow":1,
"sectorRemnantPresenceMed":1,
"sectorConstellationRuinsMin":25,
"sectorConstellationRuinsMax":50,
# responsible for not filling secondary star systems with content despite being labled as Ruin-themed, vanilla value is 0.5
"sectorConstellationRuinSkipProb":0,
# these fields control the % probabilities for specific things spawned in Ruin-themed systems
# 0.5
"Ruin_Theme_Mining_Station_Prob":0.5,
# 0.25
"Ruin_Theme_Research_Station_Prob":0.5,
# 0.75
"Ruin_Theme_Research_Station_Prob_Special":1.0,
# 0.25
"Ruin_Theme_Graveyard_Prob":0.4,
# this field responsible for the % probability to lable non-themed system as Misc, otherwise it remains themeless
# 0.5
"MISC_Theme_Probability_To_Add": 0.75,
# responsible for not filling secondary star systems with content despite being labled as Misc-themed, vanilla value is 0.5
"sectorConstellationMiscSkipProb":0,
# these fields control the % probabilities for specific things spawned in Misc-themed systems
# 0.5
"Misc_Theme_Research_Station_Prob_Special":1.0,
# 0.25
"Misc_Theme_Graveyard_Prob":0.25,
# these fields responsible for the amount of Motherships and Cryosleepers respectfully
"sectorDerelictMotherships":4,
"sectorDerelictCryosleepers":4,
# this field controls the amount of Coronal Taps, default = 2
"sectorCoronalTaps":4,
# this fields control the amount of Gates outside of Core Worlds, default is 15 and 20
"minNonCoreGatesInSectorMod":25,
"maxNonCoreGatesInSectorMod":35,
# this fields control the amount of XIV Legion-class ships you can encounter outside of the Core Worlds, default is 2, 3, 1, 2
"XIV_LEGION_NON_SALVAGEBLE_MIN":2,
"XIV_LEGION_NON_SALVAGEBLE_MAX":4,
"XIV_LEGION_SALVAGEBLE_MIN":2,
"XIV_LEGION_SALVAGEBLE_MAX":4,
#Random number of arcs apply to map
#Vanilla value 20
"AdjustedSectorRndArcs":20,
#Generate hyperstorms options.
#"true" for generating hyperstorms for BIG map, "false" to generate default-sized hyperstorms.
#Disclameer - might not work properly in "false" state if Nexerelin isn't updated (v0.10.5 or older) but enabled
"AdjustedSectorHS":true,
#Accessibility will be base - 1 at that many light-years from center of mass
#"accessibilityDistFromCOM":50,
#"accessibilitySameFactionBonus":0.50,
"accessibilityDistFromCOM":75,
"accessibilitySameFactionBonus":0.50,
#If SAD is enabled, you can change the amount of SAD-themed constellations
#"SanguinaryAnarchisticDefectors_sectorConstellationMin_AS":0,
#"SanguinaryAnarchisticDefectors_sectorConstellationMax_AS":0,
"SanguinaryAnarchisticDefectors_sectorConstellationMin_AS":0,
"SanguinaryAnarchisticDefectors_sectorConstellationMax_AS":0,
#If DME is enabled, as well as random generated blade breaker systems, you can change the amount of said BB-themed constellations.
#"BladeBreakerThemed_ConstellationMin_AS":3,
#"BladeBreakerThemed_ConstellationMax_AS":5,
#"BladeBreakerThemed_ConstellationSkipProb_AS":0.75,
"BladeBreakerThemed_ConstellationMin_AS":20,
"BladeBreakerThemed_ConstellationMax_AS":30,
"BladeBreakerThemed_ConstellationSkipProb_AS":0,
#If Prv Starworks is enabled, as well as random generated Agni systems, you can change the amount of said Agni-themed constellations.
"AgniThemed_ConstellationMin_AS":0,
"AgniThemed_ConstellationMax_AS":0,
"AgniThemed_ConstellationSkip_AS":0,
}