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Mods / Re: [0.97a] Metelson Industries 1.0.2 REMASTERED
« on: March 21, 2024, 10:24:28 AM »
great start, keep on =)
Starsector 0.97a is out! (02/02/24); New blog post: Simulator Enhancements (03/13/24)
....
Well, for anyone that wants to play with Blackrock in 0.95.1a I'll put the link to my patched version here:
https://drive.google.com/file/d/1vGXPTcAC1sFiwphizRN9TE-8hNU7h1wK/view?usp=sharing
...
Thank you so much! This mod is awesome - ships, weapons, lore. Amazing
23126 [Thread-5] INFO sound.public - Creating streaming player for music with id [Blackrock_Market.ogg]
23128 [Thread-5] INFO sound.public - Cleaning up music with id [Blackrock_Market.ogg]
23131 [Thread-5] INFO sound.public - Creating streaming player for music with id [faction_hegemony_encounter_02_hostile.ogg]
23131 [Thread-5] INFO sound.public - Cleaning up music with id [faction_hegemony_encounter_02_hostile.ogg]
23131 [Thread-5] INFO sound.public - Creating streaming player for music with id [blackrock_encounter.ogg]
23131 [Thread-5] INFO sound.public - Cleaning up music with id [blackrock_encounter.ogg]
23131 [Thread-5] INFO sound.public - Creating streaming player for music with id [sra_encounter_friendly.ogg]
23132 [Thread-5] INFO sound.public - Cleaning up music with id [sra_encounter_friendly.ogg]
23132 [Thread-5] INFO sound.public - Creating streaming player for music with id [ii_interaction_neutral.ogg]
23132 [Thread-5] INFO sound.public - Cleaning up music with id [ii_interaction_neutral.ogg]
23133 [Thread-5] INFO sound.public - Creating streaming player for music with id [faction_luddite_market_02_hostile_var01.ogg]
23133 [Thread-5] INFO sound.public - Cleaning up music with id [faction_luddite_market_02_hostile_var01.ogg]
23133 [Thread-5] INFO sound.public - Creating streaming player for music with id [blackrock_encounter_hostile.ogg]
23133 [Thread-5] INFO sound.public - Cleaning up music with id [blackrock_encounter_hostile.ogg]
23133 [Thread-5] INFO sound.public - Creating streaming player for music with id [VNS - Oren Theme.ogg]
23226 [Thread-5] ERROR com.fs.starfarer.combat.CombatMain - java.lang.RuntimeException: Error loading [sounds/music//VNS - Oren Theme.ogg] resource, not found in [/Applications/Starsector.app/Contents/Resources/Java/../../../mods/Arsenal Expansion 1.5.3g,/Applications/Starsector.app/Contents/Resources/Java/../../../mods/Artefact,/Applications/Starsector.app/Contents/Resources/Java/../../../mods/Blackrock Drive Yards,/Applications/Starsector.app/Contents/Resources/Java/../../../mods/Celestial Mount Circle,/Applications/Starsector.app/Contents/Resources/Java/../../../mods/Dassault-Mikoyan Engineering,/Applications/Starsector.app/Contents/Resources/Java/../../../mods/DIABLEAVIONICS,/Applications/Starsector.app/Contents/Resources/Java/../../../mods/DisassembleReassemble_v1.6.9,/Applications/Starsector.app/Contents/Resources/Java/../../../mods/Extratential Lanestate Union,/Applications/Starsector.app/Contents/Resources/Java/../../../mods/FDS,/Applications/Starsector.app/Contents/Resources/Java/../../../mods/GKSec,/Applications/Starsector.app/Contents/Resources/Java/../../../mods/Gladiator,/Applications/Starsector.app/Contents/Resources/Java/../../../mods/GrytpypeMoriarty,/Applications/Starsector.app/Contents/Resources/Java/../../../mods/HMI,/Applications/Starsector.app/Contents/Resources/Java/../../../mods/HighTechArmada,/Applications/Starsector.app/Contents/Resources/Java/../../../mods/Interstellar Imperium,/Applications/Starsector.app/Contents/Resources/Java/../../../mods/JP_RC,/Applications/Starsector.app/Contents/Resources/Java/../../../mods/Kadur Remnant,/Applications/Starsector.app/Contents/Resources/Java/../../../mods/LazyLib,/Applications/Starsector.app/Contents/Resources/Java/../../../mods/MagicLib,/Applications/Starsector.app/Contents/Resources/Java/../../../mods/Mayasuran Navy,/Applications/Starsector.app/Contents/Resources/Java/../../../mods/SanguinaryAnarchisticDefectors,/Applications/Starsector.app/Contents/Resources/Java/../../../mods/SCY,/Applications/Starsector.app/Contents/Resources/Java/../../../mods/Shadowyards,/Applications/Starsector.app/Contents/Resources/Java/../../../mods/Ship and Weapon Pack,/Applications/Starsector.app/Contents/Resources/Java/../../../mods/SkilledUp,/Applications/Starsector.app/Contents/Resources/Java/../../../mods/Starship Legends,/Applications/Starsector.app/Contents/Resources/Java/../../../mods/Steelclad_10019b,/Applications/Starsector.app/Contents/Resources/Java/../../../mods/tahlan,/Applications/Starsector.app/Contents/Resources/Java/../../../mods/thgualsno,/Applications/Starsector.app/Contents/Resources/Java/../../../mods/Underworld,/Applications/Starsector.app/Contents/Resources/Java/../../../mods/UnknownSkies,/Applications/Starsector.app/Contents/Resources/Java/../../../mods/UpgradedRotaryWeapons,/Applications/Starsector.app/Contents/Resources/Java/../../../mods/Vayra's Sector,/Applications/Starsector.app/Contents/Resources/Java/../../../mods/Vayra's Ship Pack,/Applications/Starsector.app/Contents/Resources/Java/../../../mods/GraphicsLib,../starfarer.res/res,CLASSPATH]
java.lang.RuntimeException: Error loading [sounds/music//VNS - Oren Theme.ogg] resource, not found in [/Applications/Starsector.app/Contents/Resources/Java/../../../mods/Arsenal Expansion 1.5.3g,/Applications/Starsector.app/Contents/Resources/Java/../../../mods/Artefact,/Applications/Starsector.app/Contents/Resources/Java/../../../mods/Blackrock Drive Yards,/Applications/Starsector.app/Contents/Resources/Java/../../../mods/Celestial Mount Circle,/Applications/Starsector.app/Contents/Resources/Java/../../../mods/Dassault-Mikoyan Engineering,/Applications/Starsector.app/Contents/Resources/Java/../../../mods/DIABLEAVIONICS,/Applications/Starsector.app/Contents/Resources/Java/../../../mods/DisassembleReassemble_v1.6.9,/Applications/Starsector.app/Contents/Resources/Java/../../../mods/Extratential Lanestate Union,/Applications/Starsector.app/Contents/Resources/Java/../../../mods/FDS,/Applications/Starsector.app/Contents/Resources/Java/../../../mods/GKSec,/Applications/Starsector.app/Contents/Resources/Java/../../../mods/Gladiator,/Applications/Starsector.app/Contents/Resources/Java/../../../mods/GrytpypeMoriarty,/Applications/Starsector.app/Contents/Resources/Java/../../../mods/HMI,/Applications/Starsector.app/Contents/Resources/Java/../../../mods/HighTechArmada,/Applications/Starsector.app/Contents/Resources/Java/../../../mods/Interstellar Imperium,/Applications/Starsector.app/Contents/Resources/Java/../../../mods/JP_RC,/Applications/Starsector.app/Contents/Resources/Java/../../../mods/Kadur Remnant,/Applications/Starsector.app/Contents/Resources/Java/../../../mods/LazyLib,/Applications/Starsector.app/Contents/Resources/Java/../../../mods/MagicLib,/Applications/Starsector.app/Contents/Resources/Java/../../../mods/Mayasuran Navy,/Applications/Starsector.app/Contents/Resources/Java/../../../mods/SanguinaryAnarchisticDefectors,/Applications/Starsector.app/Contents/Resources/Java/../../../mods/SCY,/Applications/Starsector.app/Contents/Resources/Java/../../../mods/Shadowyards,/Applications/Starsector.app/Contents/Resources/Java/../../../mods/Ship and Weapon Pack,/Applications/Starsector.app/Contents/Resources/Java/../../../mods/SkilledUp,/Applications/Starsector.app/Contents/Resources/Java/../../../mods/Starship Legends,/Applications/Starsector.app/Contents/Resources/Java/../../../mods/Steelclad_10019b,/Applications/Starsector.app/Contents/Resources/Java/../../../mods/tahlan,/Applications/Starsector.app/Contents/Resources/Java/../../../mods/thgualsno,/Applications/Starsector.app/Contents/Resources/Java/../../../mods/Underworld,/Applications/Starsector.app/Contents/Resources/Java/../../../mods/UnknownSkies,/Applications/Starsector.app/Contents/Resources/Java/../../../mods/UpgradedRotaryWeapons,/Applications/Starsector.app/Contents/Resources/Java/../../../mods/Vayra's Sector,/Applications/Starsector.app/Contents/Resources/Java/../../../mods/Vayra's Ship Pack,/Applications/Starsector.app/Contents/Resources/Java/../../../mods/GraphicsLib,../starfarer.res/res,CLASSPATH]
at com.fs.util.C.Object(Unknown Source)
at com.fs.util.C.Ô00000(Unknown Source)
at com.fs.starfarer.loading.oooO$1.super(Unknown Source)
at sound.K.<init>(Unknown Source)
at sound.public.<init>(Unknown Source)
at sound.H.super(Unknown Source)
at com.fs.starfarer.loading.oooO.void(Unknown Source)
at com.fs.starfarer.loading.oooO.super(Unknown Source)
at com.fs.starfarer.loading.SpecStore.o00000(Unknown Source)
at com.fs.starfarer.loading.SpecStore.ÕO0000(Unknown Source)
at com.fs.starfarer.loading.SpecStore.ÒO0000(Unknown Source)
at com.fs.starfarer.loading.ResourceLoaderState.init(Unknown Source)
at com.fs.state.AppDriver.begin(Unknown Source)
at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
at java.lang.Thread.run(Thread.java:745)
It's kinda hard to screen shot it, mainly because as soon as the window is dragged down, it snaps straight back up again.
I can show you a screen shot of how the UI is clipped, but would that be useful to you(I don't think that's what you're looking for though)?
Christ almighty, this thread's bones have nearly turned to dust by time you commented. The last comment was more than 3 years ago, and the thread title both mentions the version number and the fact that it's outdated. Just leave it be.Thanks =)))
Very interesting. And yes, it obviously got some IFed feel into them, or even the ISA from Ironclad. For the bugged long, thin ship syndrome, i expected it to be fixed with 0.6, apparently not. It shouldn't pose any problems for the ships except maybe the capitals one.
The sprites will need some more work however. Especially the fighters which are pretty plain. Shouldn't be a problem to add some more greeble to them or even searching for a sprite already done somewhere (just look for shoot'em'up sprites, they are hundreds of them that would perfectly fit.)
Edit: here's an example.Spoiler[close]
If you want, i'll be able to help you improving/cleaning some of them.
Ah, another observation. I think the weapons mounts on the Yamato are too close to each other and with weapons it will look weird. Haven't tried the mod yet so i could be wrong.
Anyway, downloading right now, i'll play as soon as i can.
Uomoz, you could always add the mysterious Antediluvians in the outskirts of the sector map. Maybe create a binary starsystem with a second star far removed from Corvus. Planet Atlantis could rotate around Corvus, off map.Put the Nomads instead of the Andeluvians. Nomads are nomads, and have no home or it is really far away.