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Starsector 0.95.1a is out! (12/10/21); Blog post: Hyperspace Topography (10/12/22)

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Messages - Embolism

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1
General Discussion / Re: Vigilance is bad
« on: August 05, 2022, 08:39:02 PM »
I think the Vigilance needs a full rebuild like the Hyperion got. I don't think it can be fixed with its current mount setup, and to be honest it's a pretty awkward ship visually.

It should either dig down on the missile specialist and get some small missile slots, or become more generalist with other slots.

2
Suggestions / Re: Buff HBL for the next release
« on: June 15, 2022, 10:17:24 PM »
My impression is that the IR autolance is basically meant to let Midline ships "leave medium energies empty except not really" by having them contribute some paltry shield/armor damage with the slightly niche use of deleting fighters and sizzling through naked hull. It's for ships that struggle for flux if they fill their medium energies with conventional, flux-inefficient weapons; and probably of limited use on high tech ships that have flux to spare.

Regarding the HBL, I honestly agree that it doesn't need to exist. It's just a bigger Burst PD, hell even its sprite is almost just an upsized copy. I would love for HBL to go and be replaced with another more conventional energy weapon.

3
Blog Posts / Re: Uniquifying the Factions, Part 2
« on: May 11, 2022, 05:55:55 PM »
Are people more offended by the lore implications of the Lion's Guard "Special Modifications" hullmod, or it's actual gameplay effects? What about the at-cost Solar Shielding?

The at-cost Solar Shielding is what gets me. I don't mind the Special Modifications hullmod, but at-cost Solar Shielding just feels wrong.

If Solar Shielding was just part of Diktat ship design doctrine (and not built-in) that would be fine. But I would expect there to be some advantage if the same skilled engineers that invented the hullmod are designing it into the ship's nanoforge specs.

Otherwise why go the trouble of building it in instead of just slapping it on after-market? Having an OP discount for it being built-in (and permanent) just feels right.

4
General Discussion / Re: Sindrian Diktat Changes
« on: May 03, 2022, 08:16:12 AM »
And I think that was a step backwards. IMO Solar Shielding should be more about the logistics side of things rather than the combat side, I think buffing it from -10% beam damage to armor/hull (which was weak but nice flavour-wise) to a blanket -20% energy damage to shields/armor/hull, was a mistake.

If Alex thinks giving LG skins free or discounted Solar Shielding is too much of a "buff", then I'd rather Solar Shielding's combat capability be nerfed back to what it was so it's... appropriately "flavourful" that having it for free/discounted isn't a big deal.

5
Blog Posts / Re: Uniquifying the Factions, Part 2
« on: May 03, 2022, 02:34:07 AM »
LP Venture gets a brand new different system from the original one, and the only Diktat capital that's a different class somehow, has the same FMR system as Pegasus... I bet that's still useful but it seems rather disappointing, not sure if I even want to get one Executor just to try it out. So basically the only difference between the two ships is that one has downsides, bruh.

Feels like the Executor should have High Energy Focus to lean more into the GIGACANNON and Andrada's energy fetish.

Also imagine being Alex, developing and playtesting all this great content, talking about it in a big blog post, only to have 60% of the conversation fixated on one minute thing most players won't even care about once the update drops. Feelsbadman

Yeah... I guess people (like me) only speak up about what we don't like than what we do like.

For what it's worth Alex I do love all of this <3

6
General Discussion / Re: Sindrian Diktat Changes
« on: May 02, 2022, 10:12:23 PM »
I don't mind the hullmod being negative because it's something the player can rectify if for whatever reason you want to fly Sindrian colours.

Solar Shielding however I think should either be optional (part of Sindrian ship design but not built-in) or should really have some discount given the Sindrians invented the tech. I wouldn't mind if it got nerfed back to not affecting shields (that never made sense to me anyway) or only affecting beam damage, to me the hullmod is as flavour as the "special modifications" hullmod is as far as combat is concerned.

7
Blog Posts / Re: Uniquifying the Factions, Part 2
« on: May 02, 2022, 04:50:45 PM »
I think having LG skins not being better than base skins is good actually - XIV skins are better because they were reinforced with Domain-era know-how, the Sindrians should (and are) if anything worse than the Hegemony at ship-building. The special modifications mod being a negative is fine too (though I think a small positive would make it more nuanced for storytelling purposes - megalomaniacal dictator who is also comedically incompetent is a tired, if well-attested in history, trope).

The problem is Solar Shielding being built-in with a OP cost which is a straight nerf no matter how you look at it. Though Alex has already said that he's gonna make it not built-in just standard loadout for SD ships, I do feel this is one area where Sindrians should have an edge over the sector-at-large; given that they invented the hullmod and all so Sindrian Engineers are clearly good at what they do. Making LG skin Solar Shielding cost 2/3rds less OP (so an OP reduction of 1/2/3/5) seems fair to me.

8
Blog Posts / Re: Uniquifying the Factions, Part 2
« on: May 02, 2022, 03:08:57 PM »
What about a PL version of the Manticore that has ECCM instead of ballistic rangefinder and fast missile racks as its system?

Hmm - the PL has *all* midline right now (except for a few civs, maybe?), so that'd feel a bit weird to me.

I was thinking along the lines of Brawler (TT), where the ship is basically overhauled into a high tech ship. In the same way the Manticore (PL) would be overhauled to essentially look like a midline ship.

Could be justified as Kazeron looking for a good destroyer-sized missile platform, find none, and decide to overhaul an existing design to suit their needs. Maybe they contracted tri-Tach to do the redesign for them or something.

9
Blog Posts / Re: Uniquifying the Factions, Part 2
« on: May 01, 2022, 05:00:53 PM »
Kinda running out of cool light-based names tbh, so something to do with being a pinnacle felt close-enough.

Maybe Spectrum? Candescent? Chroma? I'm totally not reading Wikipedia for ideas.

Hmm, maybe? We've already got the Manticore, though; I'm generally hesitant to have "the same thing, different tech level" so it'd have to be significantly different.

What about a PL version of the Manticore that has ECCM instead of ballistic rangefinder and fast missile racks as its system?

10
Blog Posts / Re: Uniquifying the Factions, Part 2
« on: May 01, 2022, 12:32:22 AM »
Just kinda feeling weird about the name "Apex"
I mean, the other remnant ships' name concern about "light" or something "shiny", but Apex seems not that bright?

I thought this as well. Feels weird to break the light theme.

11
Blog Posts / Re: Uniquifying the Factions, Part 2
« on: April 30, 2022, 07:16:02 PM »
I know the Diktat is not meant to be "doctrinally sound", but I would've thought there would be an LG Sunder given Andrada's apparent love for energy weapons; even if the GIGACANNON is considered too prestigious to be mounted on a destroyer.

Oh, there is! It just didn't make the graphic.

Yay!


I feel like there's no real change to how the SD *is* in this update, except that maybe it's presented a little more directly in this blog post. That said, of course there's room for nuance, as David mentioned earlier in this thread, and just because Andrada's influence on the Diktat fleet is rather one-dimensional, doesn't mean the entire picture is. But, you know, we're looking at a guy that blew up Opis to help establish himself as the supreme ruler of a small polity; I'm not sure how one could look at that prior to this post and see much grayscale.

Is this Word-of-God confirmation that Andrada was responsible for Opis's destruction? I mean it was probably obvious given that rebels probably don't have access to a planet-cracker.

12
Blog Posts / Re: Uniquifying the Factions, Part 2
« on: April 30, 2022, 06:12:19 PM »
I know the Diktat is not meant to be "doctrinally sound", but I would've thought there would be an LG Sunder given Andrada's apparent love for energy weapons; even if the GIGACANNON is considered too prestigious to be mounted on a destroyer.

I also agree with the sentiment that LG ships should have Solar Shielding for free especially if Special Modifications is already a negative. Why do they need two negatives? One should be enough flavour-wise, and also make them more of a small sidegrade (in case you actually want Solar Shielding) rather than just a straight downgrade (less flexibility + a negative hullmod).

13
I think 3d space games sound more fun then they end up being.

"You can up up and down and around!" but my target is a sphere at point a, so does it really matter?

I realise SPAZ 2 doesn't actually have a 3D playing field, but I think it's a good example of how going from 2D to 3D is not necessarily an upgrade; especially for indie projects.

14
I think it's more important to finish Starsector 1 first...

15
Suggestions / Re: Rugged Construction Should Also Reduce Crew Casualties
« on: January 28, 2022, 09:57:35 AM »
Ship being durable does not always mean it's safer for the crew inside. Even IRL there are ships and ground vehicles infamous for outliving their crews in combat - it's simply much easier to knock out the crew and disable the vehicle this way rather then disabling it by smashing it beyond repair, human inside a metal can will always be the weakest link. However it might make sense for some low tech ships to have more blastdoors built-in for safety. Especially if it's some kind of drop ship.

No but I find the idea that it's "okay" to lose ships because they're recoverable and don't get d-mods to be weird when you're still losing actual living humans in droves. Why would people sign up for a junk fleet known to replace its entire crew every cycle or so?

Yes you can go out of your way to install blast doors (and also recovery shuttles for carriers) on all your ships but that's an OP tax for what is, really, a lore/suspension of disbelief consideration. Now if losing crew makes crew salaries go up (hazard pay for a known hazardous fleet), so that crew losses actually matter, then blast doors might be more than just a role-playing hullmod.

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