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Starsector 0.97a is out! (02/02/24); New blog post: Codex Overhaul (05/11/24)

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Messages - Embolism

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1
Bug Reports & Support / Re: The Typo Thread
« on: March 23, 2024, 12:53:01 AM »
If you contact Baird via comms instead of coming in person:

Quote
Your connection is accepted immediately. A junior assistant appears, and they seem to recognize you without the need for introduction. "Just a moment $PlayerSirOrMadam $playerName," and the display flicks to a holding pattern displaying the crest of the Galatia Academy.

A moment later, the junior assistant re-appears. "I'm very sorry, but the Provost requests your physical presence for a meeting as soon as possible." Two taps on a datapad, and they continue, "A landing slot has been set aside from your arrival, $PlayerSirOrMadam. I'm sure we will be delighted to see you shortly. Please have a wonderful day."

With that, and you having not spoken a word, the line goes dark.

The 'Two taps on a datapad' part is confusing, I initially thought the assistant's name is 'Two' or it's a typo for a pronoun, but now that I've looked at it a few more times I think it means they tapped on a datapad twice? And 'from' should be 'for'.

2
Bug Reports & Support / Re: The Typo Thread
« on: March 20, 2024, 11:18:37 PM »
When Macario is giving you the mission to capture the double agent, and you ask "So this agent is working for the Resistance?":

"Indeed!" Macarios says, wide-eyed.

Should be Macario.

Also when Yannick is telling you about the three arms of the Diktat he mentioned something like "Guard High Deputy Executor Caden" I wasn't sure if that was meant to be "Grand" or not. If it isn't, there is at least one instance when speaking to Caden himself where he says "Grand" instead of "Guard" (all other instances seem to be "Guard").

Also from Macario:

"A matter of great interest and urgency as arisen."

Should be has.

3
Bug Reports & Support / Re: The Typo Thread
« on: March 03, 2024, 02:20:57 AM »
When meeting Archcurate Jaspis and asking "Why did you invite me here?":

'She picks up a teacup and idle taps the side.'

Should be 'idly'.

4
General Discussion / Re: The Phillip Paradox
« on: May 16, 2023, 02:20:59 AM »
I think death of the author kind of applies here. It doesn't matter very much what the author's original intent is, what matters more is what the majority of readers interpret it as. Yes if you think about it the lore behind special modifications does not imply the Andrada himself is incompetent per se, but that's how most readers interpret it.

As an example JK Rowling can insist her goblins aren't a Jewish stereotype, but a lot of readers do end up interpreting it that way (whether that's because of Rowling's bias, or the readers' bias, or both is not so relevant).

5
General Discussion / Re: The Phillip Paradox
« on: May 14, 2023, 07:48:51 AM »
Given that the Lion's Guard has never come into any major conflicts (before the player came along that is), it could simply be the Sindrians didn't know about Coherer's downside. Likely Tri-Tachyon "forgot" to mention why they didn't install Coherers on non-automated ships when they were selling it to Andrada.

6
This is still a thing and, not gonna lie, it actually drives me crazy since I can't fix it. Adding ore deposits in Galatia.java does nothing for some reason!

7
Announcements / Re: Starsector 0.96a (Released) Patch Notes
« on: May 06, 2023, 11:02:43 PM »
Wasn't Breach supposed to get a new "high tech" sprite?

Same for the mining blaster. I'm actually rather disappointed as I'd love to use the new mining blaster on my high tech ships, but it just looks so ugly...

8
Announcements / Re: Starsector 0.96a (Released) Patch Notes
« on: May 06, 2023, 01:36:24 AM »
Any ship with a d-mod is excluded from the Codex, hence why most LP ships and all the LG ships don't show up.

9
It looks like some of the engine flares are still slightly off-center, the middle-left ones especially.

10
Announcements / Re: Starsector 0.96a (In Development) Patch Notes
« on: May 03, 2023, 06:22:09 AM »
AstrL should lose advanced optics and gain some OP in compensation. Having it built in feels out of place and is clearly just there to be an OP tax and trap you into putting subpar beams into its slots.

11
Announcements / Re: Starsector 0.96a (In Development) Patch Notes
« on: April 28, 2023, 02:55:29 AM »
It is this weekend. I can feel it in my bones.

Alex please

12
Yeah I don't care that much about reaching 1.0 (which is pretty arbitrary), the reason I get a feeling of "that's it?" when I see the patch notes is because while it is lengthy, a lot of it is balancing, fixes and new ships/weapons which... if we're being honest, is what most StarSector mods do and there's a lot more modders churning out a lot more of that kind of content.

I'm more interested in fundamental mechanical changes (and also story quests!), stuff that mods don't do. And I'm almost certainly not understanding the scale of work involved in making the game but... the only new mechanic in the next patch is the events system, and it seems a bit barebones.

I'm probably sounding ungrateful. Like I said I'm excited for the patch, but it also feels a bit anticlimatic after a year and a half.

13
Only thing changed is that now we won't have simple intel notification of expeditions but fancy intel notifications that are much more complex and nuanced. Like ok sure that was a big thing and is the basis for future end game but come on a year and a half for this patch means 1.0 patch (not even counting ones between) is going to take three years with this pace.

I truly think we should now start with the smaller bite sized patches because it seems Alex gets lost in perfecting a bigger patch that has a lot more moving parts at once. I remember his response on twitter being that he fears the patch is not sizeable enough just yet (when I asked about one blog post). That was EIGHT months ago and beyond that we gotten one more blog post about hyperspace topography and a bunch of twitter teases about buffs/nerfs and QoL changes.

I truly realize quality work needs time but at some point we get to a critical spot where it needs to get wrapped up. Imo he needs testers, I don't know the exact numbers spent on playtesting, but one man hunting for bugs and gauging balance takes a huge toll on patch cycles. Can't even imagine how will it look like for 1.0 where everything is expected to be in tip top shape.

I gotta agree with this. I'm excited for the next patch, but I'll be honest; when I saw the patch notes in Feb my first thought was "that's it?" Was honestly expecting more after such a long patch cycle.

14
IMO what the Apogee really needs is for its hardpoint large energy to be a turret.
What for?  Autopulse and Paladin may turn fast enough, but the rest are slow(ish), especially HIL.  Also, hardpoints are a bit tougher than turrets, and Apogee will likely rely on the large mounts (energy and missile) for assault.

So it can converge its firing arcs like I said. If the large energy was a turret then the Apogee can converge 1x large energy, 1x medium energy and 1x small energy on the same spot. You might even be able to use dumbfire torpedoes on the large missile if you're really good at leading your shots while flying at an angle.

I think making the medium energies fire forwards like they used to is awkward because of how far back they are, I'd rather they be able to be used as part of a broadside if the large energy could shoot sideways.

A turreted large energy would be placed in the middle of the saucer section of course. Could even make an argument for making the two small energy hardpoints turrets as well, one on each side.

15
IMO what the Apogee really needs is for its hardpoint large energy to be a turret.

It's meant to be a nod to Federation starships from Star Trek, which typically has omnidirectional phasers; it would fit the explorer ship vibe better as frontal loadouts are typically found on "attack" ships whereas omnidirectional ones are better for "aggressively defensive" ships, and would let the Apogee use the Paladin PD and, more importantly, allow it to converge its large energy with one of its side medium energies (effectively making it a third "broadsider" ship, after the Conquest and Odyssey).

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