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Starsector 0.98a is out! (03/27/25)

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Messages - Duzzit

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1
Mods / Re: [0.98] Ashes of The Domain
« on: April 14, 2025, 01:58:29 AM »
Is there any way to install the various UAF colony items to the new industries? For example the UAF nanoforge only can be plugged in with heavy industry/orbital works, will 'stay' plugged in if i upgrade to any of the next levels(and continue to provide a bonus) but if i take it out I can then only install the vanilla nanoforge. Same for the fuel, etc items.

Just figured to ask again since I would like to know if I should be plugging them in ahead of time and upgrading then or what.

2
Mods / Re: [0.98] Ashes of The Domain
« on: April 11, 2025, 04:48:06 AM »
Is there any way to install the various UAF colony items to the new industries? For example the UAF nanoforge only can be plugged in with heavy industry/orbital works, will 'stay' plugged in if i upgrade to any of the next levels(and continue to provide a bonus) but if i take it out I can then only install the vanilla nanoforge. Same for the fuel, etc items.

3
Mods / Re: [0.98a] SpeedUp 1.2.2
« on: April 09, 2025, 09:36:53 AM »
Just wanted to chime in and thank you for making the mod. Theres been times that battles dragged on otherwise with some ship dodging for ages back before I had this in.

4
My current workaround is that they are in the codex so they can still be looked up, I've got 2 of them unlocked forget how u get most of them xD, i only got the 2 since I unlocked the main story quest thru nex.

5
Mods / Re: [0.98a] Scy v1.9.0
« on: April 09, 2025, 12:22:53 AM »
Ive been using the .97 version to play in current save, I assume it'll still work if I update to this right? >.>

6
With regards to the perks only version, how do I see them since I'm running with 2IC, they're not on the character screen. I got to see them when they popped up on an unlock but cant find a place they're always viewable.

7
Knights of Ludd is not updated for 0.98.
Ah so that's whats doing it. Thank you :)

8
Left the game on menu while cooking, came back to this:

278787 [Thread-6] INFO  sound.oo0OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOO  - Cleaning up music with id [miscallenous_main_menu.ogg]
279060 [Thread-2] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.ClassCastException: class com.fs.starfarer.combat.systems.WeaponGroup cannot be cast to class com.fs.starfarer.combat.systems.G (com.fs.starfarer.combat.systems.WeaponGroup and com.fs.starfarer.combat.systems.G are in unnamed module of loader 'app')
java.lang.ClassCastException: class com.fs.starfarer.combat.systems.WeaponGroup cannot be cast to class com.fs.starfarer.combat.systems.G (com.fs.starfarer.combat.systems.WeaponGroup and com.fs.starfarer.combat.systems.G are in unnamed module of loader 'app')
   at org.selkie.kol.weapons.AlysseAIFixer$AlysseAIFixerWeaponSetter.addWeaponToGroups(AlysseAIFixer.java:89)
   at org.selkie.kol.weapons.AlysseAIFixer$AlysseAIFixerWeaponSetter.advance(AlysseAIFixer.java:37)
   at com.fs.starfarer.combat.entities.Ship.advance(Unknown Source)
   at com.fs.starfarer.combat.CombatEngine.advanceInner(Unknown Source)
   at com.fs.starfarer.combat.CombatEngine.advance(Unknown Source)
   at com.fs.starfarer.title.TitleScreenState.advance(Unknown Source)
   at com.fs.starfarer.BaseGameState.traverse(Unknown Source)
   at com.fs.state.AppDriver.begin(Unknown Source)
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher.o00000(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
   at java.base/java.lang.Thread.run(Unknown Source)
279216 [Thread-8] INFO  sound.oo0OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOO  - Creating streaming player for music with id [miscallenous_main_menu.ogg]
279217 [Thread-8] INFO  sound.H  - Playing music with id [miscallenous_main_menu.ogg]


I've got a huge modlist but I can confirm that this hasnt occured in a campaign or a mission, was just on the initial menu.

9
Mods / Re: [0.98a] Apex Design Collective v1.2.13
« on: April 06, 2025, 01:32:41 AM »
Do you ever intend to add any questlines or such for Apex? Industrial corporate sabotage a la the missions sound like fun to engage in, in a campaign.

It's been a while since I last played and I'm only now picking back into it, but isn't the Excession gained through a quest?

10
Mods / Re: [0.98] Ashes of The Domain
« on: April 06, 2025, 01:31:20 AM »
(NOT the full package, missing the hotfixes atm apparently)

If not the full package, then what, where? Wham am i missing here?

On the website, you can download each module individually. I used to do that since I actually only really wanted the cryosleeper stuff once.

11
That did it, saw their update noting it.

Great mod btw, must admit its a bit weird for me since I usually played with either QC or A new level and going above the level cap, but I really enjoy the modularity of swapping out a staff since I anticipate my officers will change after I finish exploration and go more into colonial admin/warfleet. Might still toggle the option to let me have 4 officers instead of 3 >.>.

12
I'm doing a bunch of testing as I slowly plug in all the mods I want to have for the patch, and somewhere along the way the dialogue with the recruiting officer where you get the free officer at the start causes a crash. Will go back through what else I've added recently but I know I had it work before.
Quote
124834 [Thread-8] INFO  sound.H  - Playing music with id [faction_hegemony_market_01_neutral_var01.ogg]
124842 [Thread-2] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.NullPointerException: Cannot invoke "com.fs.starfarer.api.campaign.InteractionDialogPlugin.advance(float)" because "this.øÒô000" is null
java.lang.NullPointerException: Cannot invoke "com.fs.starfarer.api.campaign.InteractionDialogPlugin.advance(float)" because "this.øÒô000" is null
   at com.fs.starfarer.ui.newui.X.advanceImpl(Unknown Source)
   at com.fs.starfarer.ui.R.advance(Unknown Source)
   at com.fs.starfarer.ui.o000OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO.advanceImpl(Unknown Source)
   at com.fs.starfarer.ui.R.advance(Unknown Source)
   at com.fs.starfarer.campaign.CampaignState.advance(Unknown Source)
   at com.fs.starfarer.BaseGameState.traverse(Unknown Source)
   at com.fs.state.AppDriver.begin(Unknown Source)
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher.o00000(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
   at java.base/java.lang.Thread.run(Unknown Source)

13
Mods / Re: [0.98] Ashes of The Domain
« on: April 04, 2025, 11:46:47 PM »
Just wondering, is there a way to build industry at the higher level (industry I have unlocked I mean). Like building Light industry instead of Light Production. I know you can 'queue' it in the construction menu, but I swear I recall reading somewhere there's a way to just build it from the start.

14
Mods / Re: [0.97a] Terraforming and Station Construction (v9.0.11)
« on: April 03, 2025, 12:19:34 PM »
Does anyone know how to get TASC options to show up in the Ashes research tree at all? A lot of the seeming errors atm seem to point to issues getting certain parts to not crash, but I straight up just dont have any research options to access. TASC and Aotd are both installed, since i can still click the terraforming button/colonize an abandoned station(tho not build one) and I have the research tree from aotd and got a researcher.


Edit:  I figured it out. had no idea that u can click on the actual 'name' in the research screen to get a dropdown menu.

15
Yeah that's what the skill -says- it does, but its not doing anything for me at all. I went back to a save pre-picking it up and post picking it up, I am going at the same speed during/due to a sensor burst.

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