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Starsector 0.95a is out! (03/26/21); Blog post: Of Slipstreams and Sensor Ghosts (09/24/21)

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Messages - Sunnyko

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1
Mods / Re: [0.9.1a] Diable Avionics 2.04 (2019/05/14)
« on: December 09, 2019, 10:48:41 PM »
Would like to second that request for support.

2
Any chance for support for commissioned crews?

3
Mods / Re: DSTech Corp Fleet v0.5.2a - New Ships and Weapons -
« on: August 26, 2016, 06:57:47 PM »
Got the mode to work and made a mission as to showcase the ships in the mod.

The mission is called Showcase.

https://www.dropbox.com/s/smcy0zdfgfscjmp/dstech.rar?dl=0

I know its been 2 years, but I dont supose you still have this?

I used to love this mod and would not mind taking a crack at trying to update it, but like every link in the thread is dead.

Actualy if ANY one has a copppy of the last version to go up I can work with that.

4
Mods / Re: Blackrock Drive Yards - v0.30
« on: September 10, 2013, 01:56:19 PM »
Just add 2 zero's maybe?

Make it comparable to a Nimitz class carrier +60%

Since I would assume it is built much denser, since it is not a carrier craft, and the crew of 140 would lend to much atomization, and a dense hull construction for more armor?

5
Mods / Re: Blackrock Drive Yards - v0.30
« on: September 09, 2013, 09:43:11 PM »
Ohhhh, so its what the mass is in the games code.  :P

I thought it was suposed to be the actual weight for some reason, sorry.

6
Mods / Re: Blackrock Drive Yards - v0.30
« on: September 09, 2013, 08:42:56 PM »
Small nitpick, and sorry about this, but you may want to add two zeros or atleast one to your blueprint of the nevermore under the weight. O_o

Even for space aloys that is super light, a nimitz class carrier which is 332.8 meters long clocks in at 100,000 tones.

That aside, love your mod and I cant wait for the new stuff. :D

7
Mods / Re: [0.54.1a] Bushi v1.4.1
« on: September 06, 2013, 02:49:10 PM »
Wow, that was fast, thanks~

8
Mods / Re: [0.54.1a] Bushi v1.4.1
« on: September 06, 2013, 02:31:42 PM »
May I sugest adding the picture to the ones selectable by the player, I want to be a gynoid too.  :P

9
Bug Reports & Support / Re: Fatal : Problem reading font data.
« on: November 24, 2012, 07:23:20 PM »
No I mean I had tried deleting the folder and re-installing before. It was the re-download that fixed it. :)

10
Bug Reports & Support / Re: Fatal : Problem reading font data.
« on: November 24, 2012, 06:46:15 PM »
Re-downloading fixed it, thank you. :)

Never seen an installer install and the end resault not work even after a folder delete though.

11
Bug Reports & Support / Fatal : Problem reading font data.
« on: November 23, 2012, 09:01:40 PM »
I keep getting an error.... "Fatal : Problem reading font data." on startup, how can I fix it?

12
Mods / Re: DSTech Corp Fleet v0.5.1a - New Ships and Weapons -
« on: October 07, 2012, 01:11:55 AM »
Sorry for doing this... but ummm may I make a sugestion?

Would it be posible to add robotic crew. :P

It just feels weird to have a robotic ship but squishy organic crew.

13
Suggestions / Fire weapon regardless of where the mouse is.
« on: October 06, 2012, 07:37:03 PM »
Is it possible for a buttion that fires all weapons in a group regardless of where the mouse is?

I have encountered sevral times where my fixed weapons simply wont keep firing even though there pointed at a ship, or this would actualy be even better for guided missiles to fire all of them if they aquire there own target and over whelm point defences.

14
Mods / Re: DSTech Corp Fleet v0.5.1a - New Ships and Weapons -
« on: October 05, 2012, 10:47:51 AM »
Call me blind but I cant seem to find the shipyard anywhere....

Could some one help with a picture maybe? Sorry.

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