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Starsector 0.98a is out! (03/27/25)

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Messages - Cr00cy

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1
Mods / Re: [0.96a] Terraforming and Station Construction (v8.4.5)
« on: July 29, 2023, 01:00:53 PM »
few questions:
1)Does Chameleon have to be on planet with decivilized subpopulation to get ride of it, or is ti enough for it to be in the system?
2)What exacly Atmoisphere Processor does? I couldnt find detailed description anywhere.

2
General Discussion / Re: Bulding proper fleet
« on: June 17, 2023, 06:22:46 AM »
ty for all the suggestions. Is Balistic Range Finder really worth it on ships without large slot? Bonus 100 range on just smalls doesn't seem that good to me.

3
General Discussion / Bulding proper fleet
« on: June 16, 2023, 12:52:04 PM »
So, I'm at point in game where I need to start thinking about putting together a proper combat fleet because those bounties are starting to get tough. Up until now I was running around with whatever I salvaged, except civilian ships(tanker/hauler).

My fleet looks like that:
Onslaught XIV:
- railgun x6, 2x H. mauler, 2x devastator, Hellbore, 4x Typhon Reaper Launcher, 7x HMG. I put officer with elite Point Defence on it so HMG's have simlar range to rest of my guns. Perks: E magazines, Bulkheads and ICU build-in; ECCM, EMR, ATG, AWM, Soalr shielding, ARU

-2x Legion XIV
4x Railgun (front mounts), 4x Vulcan (sides), 5xHMG, 2x Cyclone Reaper Launcher/ CRL +Dragonfire Torpedo Pod (because I dont have 4th CRL), 2x broadwing, 2x warthog
IPDAI, Bulkheads, Heavy armor build in.
EMR. ITU, ECCM, RFC, Solar Shielding

-2x Dominator
2x Mark IX, 5x railgun (front), 2x H. Mauler, 3x TRL, 4x Vulcan (back)
build in: AWM, ITU, Bulkheads
Balistic Rangefinder, ECCM, EMR

-2x Eradicator
-H mauler x3, plus mix of Railguns and small Needlers in front/sides, 2x vulcan on the back.
ITU, Bulkheads, Hardened Shields  build in
RFC, ATG, AWM, Solar shielding.

Other ships I have: Manticore (p), 2x Enforcer, Sunder, Eagle, Shrike, 2x Brawler TT, Omen

Once I gather enough money I plan on adding Invictus to my fleet.

So any suggestion on what to change/add? I was thinkign about having at least 2-4 fregates for point capture, and at least 6 crusiers to act as escort for my capitals. I'm not sure if it's worth keeping destroyers, at this point, They dont seem to be doing much (thougth it migth be because  they loadouts are just random stuff), especially vs Renmants. 

4
General Discussion / Re: Hi, needs some help.
« on: June 12, 2023, 04:14:45 PM »
Wait, so name sof systems are always the same? Because 1) is Penelope star. Anyway, thanks for aswers, I guess I'll settle down in sys 4.

5
General Discussion / Hi, needs some help.
« on: June 12, 2023, 11:19:50 AM »
Hi everyone, I'm new-ish player (discoverd this game like two weeks ago from some YT video). I set up my first colony, teh did soem research and realize dI picke dterribel location, so I scrapped it and went on a quest to find better location. After surveying most of the systems I have few that stand out to me as good candidates:

1) 9 planets total, 3 stable locations, just on the outskirt of core words (about 3ly away from closest world) Notable planets:
- Habitable with -1 farmlands, -1 rare ore, neutral ore; 125% rating
- Ext. Hot, +1 Rare ore, +2 Ore, 225% rating
- +1 Ore, Rare ore and Volatiles, 200% rating
- +2 Ore; +1 Volatiles, 200% rating

Rest of the planets have mix of ore and Votailes, hazard ratings around 200

2)6 planets, Nav Boy, Sensor Arry, 1 stable location,Inactive gate in system about 17 ly from core words. Notable planets"
- Habitable, -1 food, +1 rare ore, ore and organics 175% rating
- ex. heat, toxic, high gravity, Volatiles 250% rating
- +1ore +2 Volatiles 200% rating

3)1 stable location, 17 ly from core worlds
-Habitable normal food, ore and organics, +1 rare ore, -1 Volatiles, High Gravity 150% rating
- Hot, no atmosphere, ore 175% rating
- Volatiles. High G. 150% rating

4)  Sensor Array, Comm Relay, inactive gate 16ly from core worlds
-Habitable, water, ore, organics, 100% rating
- Hot, No atmosphere, -1 ore175% rating
- EX hot, -1 rare ore, ore 225% rating
- Ore, rare ore, volatiles, 200% rating
- +3 rare ore, +1 ore, -1 volatiles, 200% rating

5)1 stable location, 17 Ly from core
-Habitable, -1 food, ore, 125%
- Volatiles, High gravity, 200%
- Hot, +1 rare ore, +2 ore, 200%
- Hot, No atmosphere, Ore, 200%

So, where should I settle? I found severla colony related items: Cyroarthemtic engine, Biofactory embro, Autonomus Mantle Bore, Corrupted and Pristine Nanoforge. 2) have 5 other systems within 4 ly with good resources - there are planets with +1/+2 +2/+1 +2/+2 ore and rare ore, and even one with +3 for both. There is another system with habitable planet (ore, organics, -1 food,100%) 2 gas giants ( one has -1 Voaltiles, other normal, 225/250% ratings) and volcanic planet with +1rare ore +2 ore, ext heat 250% rating.

4) and 5) are about 1 Ly apart, and there are 3 other systems close bay with decent planets, one with +2 voaltiles, one with +3+2 ore/rare ore.

Also, I have no idea why I'm so concerned about efficiency in single player game but, here we are. Lastly, please pardon any mistakes, my English is not the best.

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