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Messages - Titann

Pages: [1] 2 3 ... 8
1
i was waiting a mod like this lol. Do you have any plans to make them Crisis event like in Stellaris? Like first they show up with small ships but more powerful ships appear as time goes on so they start attacking core worlds, capture systems, maybe factions also become allied with eachother to counter the hiver swarm. Even a buildable special super ship to make fighting easier with hiver swarm? (with a hullmod that increases its stats against hiver ships so it doesnt become op against everything)

Good stuff though i love it.

2
Modding / Re: [0.9.1a] HIGH VALUE BOUNTY PLUS 1.0.6
« on: December 03, 2020, 08:34:10 AM »
Hi!

I was wondering, is it the Oberon Alien Battlecruiser  supposed to be capturable or ?
In my current save I have been unable to capture it, I have a save with only that ship left in the enemy fleet. And no matter how many times i try to kill it and capture it I never get the option even tho it says its just disabled and not destroyed.

Thanks for a great mod.

Boss ships are not capturable it is also not up to me i cant make them capturable because boss ships arent mine
They are also too strong in player hands and will make game very easy so if you dont want to have broken op ship it should stay like this.

I ve added unique ship skins for these HVBs so you can try to get them its possible to recover new ship skins that got special ship system and improved stats as reward.
The prototype Paragon look neat, i always love predecessor vs successor dynamic.

thanks for feedbacks also it means a lot

i am also very busy with RL stuff and cant find time to play games or work on this mod so if someone else wants to takeover the mod feel free to take care of it

3
Modding / Re: [0.9.1a] HIGH VALUE BOUNTY PLUS 1.0.5
« on: October 01, 2020, 01:58:09 PM »
update 1.0.6

+changed HVB spawns now they spawn after you destroy a boss HVB
First spawn is always Oberon -> Ezekiel -> Crystal -> Ultron -> Zeus -> Zero -> Super Zero
+Ship sprites now look better than before (atleast, sorry i dont know how to make sprite)


should be save compatible

this update will prevent HVB to spawn more than 1 in your early game so it should be ok now.

this is kind of a late fix, sorry that i ve been busy with RL. Im not sure when ill continue adding new HVBs but ill try to update the mod if something big happens

4
Modding / Re: [0.9.1a] HIGH VALUE BOUNTY PLUS 1.0.5
« on: September 14, 2020, 12:52:28 AM »
they appear if you reach character level. First boss bounty appears at level 20. It is random after you reach level

ill rework that later sometimes they appear very early preventing other HVBs to show up. You need late game fleets to beat them

edit: if you already have other HVBs waiting for you. You need to clear them i think they limited HVBs to 3 so if there is 3 HVB waiting, you have to destroy them then other HVB will show up

5
Modding / Re: [0.9.1a] HIGH VALUE BOUNTY PLUS 1.0.5
« on: September 10, 2020, 05:02:41 PM »
Update 1.0.5
-Added unique ship systems for all crystal ships.
-HVB Fleets reworked
-Added new HVB, spawns after zero is defeated and you need level 46
-Added new unique ship for new HVB
-New shipsystems for unique ships

updated the link, it should be compatible with your current save but take no risk, copy your current save before continue

next, ill try to improve quality on ship systems,crystal weapons and add new sounds

6
Modding / Re: [0.9.1a] HIGH VALUE BOUNTY PLUS 1.0.2a
« on: September 05, 2020, 05:22:16 AM »
damn i finally fixed crystal weapons dropping. Sorry for updating the mod everyday now i can relax

update 1.0.2a
-Finally fixed Crystal weapons dropping from Unknown Entity HVB. No more crystal guns dropping
-Added new beam textures for paralyzer beam
-Crystal Supreme Prism now have better survivability

Next update will bring New HVB and complete new ship sprites, glad that there is a free to use ship sprite thread

7
Mods / Re: [0.9.1a] Ship/Weapon Pack 1.11.0
« on: September 05, 2020, 04:45:14 AM »
this happened many times when i was playing arcade mode and also happening on HVBPlus.
Cristarium boss causes crash but not everytime, it is most likely causing crash when its sucking up too much firepower from hostile ships

Spoiler
1133267 [Thread-4] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.NullPointerException
java.lang.NullPointerException
   at data.scripts.weapons.AL_RailGunOnHit.onHit(AL_RailGunOnHit.java:30)
   at com.fs.starfarer.combat.entities.BallisticProjectile.setDidDamage(Unknown Source)
   at com.fs.starfarer.combat.entities.BallisticProjectile.applyDamage(Unknown Source)
   at com.fs.starfarer.combat.CombatEngine.applyDamage(Unknown Source)
   at com.fs.starfarer.combat.CombatEngine.applyDamage(Unknown Source)
   at data.scripts.shipsystems.SWP_PrismaticRayStats$MegaArc.advance(SWP_PrismaticRayStats.java:413)
   at data.scripts.shipsystems.SWP_PrismaticRayStats$MegaArc.access$100(SWP_PrismaticRayStats.java:350)
   at data.scripts.shipsystems.SWP_PrismaticRayStats.apply(SWP_PrismaticRayStats.java:109)
   at com.fs.starfarer.combat.systems.F.advance(Unknown Source)
   at com.fs.starfarer.combat.entities.Ship.advance(Unknown Source)
   at com.fs.starfarer.combat.CombatEngine.advanceInner(Unknown Source)
   at com.fs.starfarer.combat.CombatEngine.advance(Unknown Source)
   at com.fs.starfarer.combat.CombatState.traverse(Unknown Source)
   at com.fs.state.AppDriver.begin(Unknown Source)
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
   at java.lang.Thread.run(Unknown Source)
[close]

8
Modding / Re: [0.9.1a] HIGH VALUE BOUNTY PLUS 1.0.1
« on: September 04, 2020, 12:28:14 PM »
new update
changelog 1.0.2
-Crystalline weapons are now more efficient
-Overseer Paralyzer Beam range 1000 -> 1500
edit: - Crystalline Fighter now drops from Cristarium HVB

crystal weapons still dropping no matter what, what the hell? I'll bring another hotfix soon

9
Modding Resources / Re: Spiral Arms II - Free Community Sprite Resources
« on: September 04, 2020, 09:54:47 AM »
i really liked all of this stuff. everything here is free to use? I am looking for sprites to put my mod as HVB stuff https://fractalsoftworks.com/forum/index.php?topic=19078.0
whom should i credit if i use them?

10
Modding / Re: [0.9.1a] HIGH VALUE BOUNTY PLUS 1.0.1
« on: September 04, 2020, 02:23:16 AM »
recolored unique ships are basically placeholder. ill replace them with new ships that is free to use. there are some kitbash free to use ship threads ill use them
like i said before let me know if there is free ship sprite i can use as unique ship drop or as boss ship.

im also planning to add stuff from other games like homeworld 2 hiigaran fleet as HVB challenge or even The Keeper as Boss but not sure am i allowed or not

11
Modding / Re: [0.9.1a] HIGH VALUE BOUNTY PLUS 1.0 (Hotfixed)
« on: September 03, 2020, 05:46:32 PM »
I can't say I'm a fan of what you did to the Dun Scaith sprite, but eh, I stand by my use of CC license for my mods and you did ask me at least. You should really check out Tartiflette's paintjob tutorial cause that DS skin makes me sad.

yeah well don't worry about it. I decided to remove other mods that needed to run this mod. Currently it will require SWP and Vayra's sector. I removed the assets i used from other mods but except swp and vayra sector.

edit: Updated the mod let me know if there is a problem
edit2: if you already used this mod on your campaign, new update might destroy the save so becarefull

12
Modding / Re: [0.9.1a] HIGH VALUE BOUNTY PLUS 1.0
« on: September 03, 2020, 02:40:04 PM »
I forgot that i added Nova from Seeker mod so i have to make a version that doesnt have Nova. I'll update the mod shortly

edit: fixed

13
Modding / Re: [0.9.1a] HIGH VALUE BOUNTY PLUS 1.0
« on: September 03, 2020, 02:05:36 PM »
i can create a simplified version but it will also affect unique ships and some weapons because they use scripts from other mods. I'll try to get permission from modders to copy-paste their scripts/ships without changing anything so then this mod not going to force you to install other mods.

edit: Of course modders usually dont let anyone to copy paste stuff so I might make simplified version that going to have less content but will work with Vayra and SWP only

14
Modding / [0.9.1a] HIGH VALUE BOUNTY PLUS 1.0.6
« on: September 03, 2020, 01:49:22 PM »
HIGH VALUE BOUNTY PLUS

Requires LazyLib,MagicLib,GraphicsLib and other mods(check warning)
Save compatible, compatible with everything.

WARNING
This mod heavily relies on other mods.
Requires
Spoiler
Vayra's Sector 3.1.5 by @Vayra
Ship/Weapon Pack by @Dark.Revenant
[close]
You have to download these mods if you want this mod to work.

Info
Very simple mod that adds extra challenge to your campaign. Boss ships from SWP Arcade and also few unique ships with special abilities may drop from new HVBs. This mod aims to give you challenge so expect overpowered ships.
Currently they appear when you reach level requirement and you have to destroy HVB that spawned to make other HVBs spawn. First boss bounty appears at Level 20. They might not spawn instantly so you don't have to panic.

Future Plans
Spoiler
Add more high value bounty
Add more unique ships
Add unique weapons
Make Crystalline entities exploration content
Add space-creature bosses similar to Crystallines
Add more exploration content (though i need to figure out how to do that first)
[close]

Screenshots, Don't look at them if you don't want any more spoilers


Let me know if there is a problem. Also my english not that great let me know if there is any problem with descriptions.

Changelogs
Spoiler
Update 1.0.6

+changed HVB spawns now they spawn after you destroy a boss HVB
First spawn is always Oberon -> Ezekiel -> Crystal -> Ultron -> Zeus -> Zero -> Super Zero
+Ship sprites now look better than before

Update 1.0.5
-Added unique ship systems for all crystal ships.
-HVB Fleets reworked
-Added new HVB, spawns after zero is defeated and you need level 46
-Added new unique ship for new HVB
-New shipsystems for unique ships

Update 1.0.2a
-Finally fixed Crystal weapons dropping from Unknown Entity HVB. No more crystal guns dropping
-Added new beam textures for paralyzer beam
-Crystal Supreme Prism now have better survivability

Update 1.0.2
-Fixed Crystalline HVB dropping crystal guns
-Crystalline weapons are now more efficient
-Overseer Paralyzer Beam range 1000 -> 1500
-Crystal Fighter now drops from Unknown Entity HVB

Update 1.0.1
-Reworked most of the stuff now you only need SWP and Vayra Sector to run this mod
-Paralyzer Beam now have Tachyon beam speciality
-Replaced DS Dreadnought with new ship
-Replaced Tyrant with new ship
-Replaced Dragon with new ship
-added 2 unique cruisers that may drop from Taserface HVB


Release v1.0
[close]

Current bugs
Spoiler
-Cristarium boss may cause crash on weak computers, better to save before the fight
-Dont attack  Cristarium Boss with Approlight weapons
[close]

Credits
Thanks to @Vayra for HVB
Thanks to @Dark.Revenant for SWP Bosses
Thanks to @Starsector Developers for this amazing game
Thanks to Person i forgot to add here (let me know if im missing someone)

15
Modding / Re: A hullmod that 'zombifies' ships
« on: August 02, 2020, 02:13:56 AM »
woah i thought this is impossible. Pretty sure one day we will have infected mod that is extremely dangerous mid game-late game content just like stellaris crisis stuff or space pirates and zombies


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