Terrain
Hyperspace storms:
- Each strike gives the fleet a speed boost in a direction determined by the fleet's position relative to the storm cell and its speed
- While speed-boosted, the fleet may briefly lose steering control
I read Hyperstorm speed boost, but I see Hyperstorm Billiards!
- Colonies that have low stability for too long have a chance to become decivilized
Heck, it's about time something is done about colonies sitting pretty at <2 stability
Easy multi-fleet starts look nice, though that
THREE-CYCLE-LONG stipend seems generous.
- In general: terrain that slows down fleets is where smaller fleets can run to get away from larger fleets
I'mma miss the drive-field-to-energy ratio but this makes sense.
- Militarized Subsystems
- Efficiency Overhaul
Optimize my fleeet
HNNNGSo much more exciting stuff coming and I can't wait to absorb it all like a sponge!