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Suggestions / Re: modding idea Rouges, Rulers, Sovereigns
« on: November 26, 2023, 03:54:45 PM »
Cool ideas! Here's my two cents:
I would simplify the system, keeping the 3 tiers.
Rouge - Max pop size = 4, Max planets = 2
Ruler - Max pop size = 5, Max planets = 4
Sovereign - Max pop size = 6, Max planets = 7
You would be given a progress bar, which increases your tier depending on how many requirements you have fulfilled.
Here are some examples:
- Colony growth
- Commission (aka choosing a side)
- Defeating or solving one of the "crises" events detailed in the recent blogpost (https://fractalsoftworks.com/2023/11/24/colony-crises/)
- Active Cyrosleeper or Coronal Hypershunt nearby one of your systems
- Support of a faction, which can be bought for reputation, credits, certain items, or perhaps a threat that leads to a tactical bombardment quest. Options are more limited or expanded on depending on commission status and the relative faction
My concept is that the requirements for leveling up the system are not too abstract or hard to do, I want the requirements to feel natural rather then a series of fetch quests. Shouldn't be too easy either though, there's a balance. This adds more weight to the players actions and fortunes, since they now also progress the colony stage.
I would simplify the system, keeping the 3 tiers.
Rouge - Max pop size = 4, Max planets = 2
Ruler - Max pop size = 5, Max planets = 4
Sovereign - Max pop size = 6, Max planets = 7
You would be given a progress bar, which increases your tier depending on how many requirements you have fulfilled.
Here are some examples:
- Colony growth
- Commission (aka choosing a side)
- Defeating or solving one of the "crises" events detailed in the recent blogpost (https://fractalsoftworks.com/2023/11/24/colony-crises/)
- Active Cyrosleeper or Coronal Hypershunt nearby one of your systems
- Support of a faction, which can be bought for reputation, credits, certain items, or perhaps a threat that leads to a tactical bombardment quest. Options are more limited or expanded on depending on commission status and the relative faction
My concept is that the requirements for leveling up the system are not too abstract or hard to do, I want the requirements to feel natural rather then a series of fetch quests. Shouldn't be too easy either though, there's a balance. This adds more weight to the players actions and fortunes, since they now also progress the colony stage.