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Mods / Re: [0.96] Arma Armatura v2.3.4 BETA [12/27/23]
« on: June 15, 2024, 05:58:32 AM »small hotfix:
-fixed crash caused by trying to build in cataphract 2 hullmod with progressive s-mod enabledGreat to see a new update with serious content. Why remove the AA Broadsword and Warthog though? I think they're great ships to bolster your fighter presence in the early game, really compliment the scrappy nature of small scale combat, and let you lean into using more bombers on carriers by deploying AA fighters.
I actually wanted to suggest an AA Thunder since that seemed like a perfect fit for a strikecraft.
they have some use for player but AI can't use them effectively and is a waste of DP for something that couldve been more useful, so I removed them. I left xyphos in since it has a bit more staying power
I personally loved the broadsword and warthog variants, having player choice for small slots made them very versatile for a number of roles. My most common use case was loading light mortar's on 3-4 broadswords and using them as my interceptors when targeting fleeing logistical ships. Warthogs when spec'd right were great guard-dogs for escorting cruisers and such. I, like Crispix, was hoping there would be more fighter strikecaft, though I love the mechs too. Is there anyway for me to manually add them back in from a previous version?