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Starsector 0.98a is out! (03/27/25)

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Messages - Poxil

Pages: [1] 2
1
Mods / Re: [0.97a] Onslaught Radical Rearming v0.1.2
« on: April 11, 2025, 01:55:16 PM »
Now that 0.98a has been released, are you making plans for the [RESTRICTED]

2
My fleet's mastery bonuses keep changing whenever I load a save,

3
Mods / Re: [0.97a] Unofficial New Game Plus 2.3.0 hotfix(2024/5/22)
« on: March 19, 2025, 08:46:57 AM »
Is there a way to disable phase ships from appearing in the Sim?

4
Mods / Re: [0.97] Tahlan Shipworks
« on: February 14, 2025, 05:24:08 AM »
Is this mod safe? I Heard bad rumors about this mod.

5
Modding / Re: [0.97]Hegemony auxiliary mod recreation
« on: January 17, 2025, 03:47:46 PM »
Can I download and use this mod as its own, or do I also have to download Missing ship mod?

6
Mods / Re: [0.95.1a] Better Deserved S-Mods 1.64
« on: January 13, 2025, 10:04:29 AM »
Is there an unofficial fix for this mod that fixes Vast hanger from not working?

7
Announcements / Re: Starsector 0.97a (Released) Patch Notes
« on: February 15, 2024, 03:30:31 AM »
Would this new patch be save compatible?

8
Does this new update also fixed the Saber Medusa missile's anti armor bonus, cause in my current version they don't even work.

9
Mods / Re: [0.95.1a] Concord 3.5.2g
« on: May 18, 2023, 07:10:25 AM »
So when is this gonna be updated to 0.96a, unless its safe to use in the latest version.

10
Aren't the [Redacted] already nerfed enough by having a terrible loadout, If it where me, I'd change the [Redacted]'s loadout by giving them the best weapons a player would give if they where at the hands of a player.

11
The Saber's Medusa missile Anti armor damage doesn't seem to work.

12
Mods / Re: [0.95.1a] Gundam UC Mod v0.5.1 GP Quick Fix!
« on: May 03, 2023, 09:33:43 AM »
There's a bug with the Solomon fortress where the battle won't finish, forcing the NPC fleets to forever fight the fortress even when there is nothing to fight at.

13
There was a bug whenever I execute 7 prisoners, here's what the log shows

java.lang.NoClassDefFoundError: org/magiclib/campaign/MagicFleetBuilder
   at captureofficers.campaign.VengeanceFleetHandler.spawnVengeanceFleet(VengeanceFleetHandler.kt:57)
   at captureofficers.campaign.VengeanceFleetHandler.addVengeancePoint(VengeanceFleetHandler.kt:37)
   at captureofficers.campaign.rulecmd.COFF_AddVengeancePoint.execute(COFF_AddVengeancePoint.java:20)
   at com.fs.starfarer.campaign.rules.oOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO.execute(Unknown Source)
   at com.fs.starfarer.campaign.rules.Object.runScript(Unknown Source)
   at com.fs.starfarer.api.impl.campaign.rulecmd.FireAll.applyRule(FireAll.java:122)
   at com.fs.starfarer.api.impl.campaign.rulecmd.FireAll.execute(FireAll.java:114)
   at com.fs.starfarer.api.impl.campaign.rulecmd.FireAll.fire(FireAll.java:56)
   at captureofficers.campaign.actions.definitions.steps.FireAllTrigger.execute(FireAllTrigger.java:26)
   at captureofficers.campaign.actions.definitions.StepExecutor.execute(StepExecutor.java:44)
   at captureofficers.ui.PrisonersDialogDelegate$ButtonData.execute(PrisonersDialogDelegate.java:446)
   at captureofficers.ui.PrisonersDialogDelegate.advance(PrisonersDialogDelegate.java:258)
   at captureofficers.ui.PrisonersDialogPanelPlugin.advance(PrisonersDialogPanelPlugin.java:30)
   at com.fs.starfarer.ui.newui.int.advanceImpl(Unknown Source)
   at com.fs.starfarer.ui.Q.advance(Unknown Source)
   at com.fs.starfarer.ui.v.advanceImpl(Unknown Source)
   at com.fs.starfarer.ui.Q.advance(Unknown Source)
   at com.fs.starfarer.E.I.advanceImpl(Unknown Source)
   at com.fs.starfarer.ui.Q.advance(Unknown Source)
   at com.fs.starfarer.ui.v.advanceImpl(Unknown Source)
   at com.fs.starfarer.ui.N.advanceImpl(Unknown Source)
   at com.fs.starfarer.ui.Q.advance(Unknown Source)
   at com.fs.starfarer.ui.newui.super.advance(Unknown Source)
   at com.fs.starfarer.ui.v.advanceImpl(Unknown Source)
   at com.fs.starfarer.ui.N.advanceImpl(Unknown Source)
   at com.fs.starfarer.ui.newui.o0Oo.advanceImpl(Unknown Source)
   at com.fs.starfarer.ui.Q.advance(Unknown Source)
   at com.fs.starfarer.ui.v.advanceImpl(Unknown Source)
   at com.fs.starfarer.ui.Q.advance(Unknown Source)
   at com.fs.starfarer.campaign.CampaignState.advance(Unknown Source)
   at com.fs.starfarer.BaseGameState.traverse(Unknown Source)
   at com.fs.state.AppDriver.begin(Unknown Source)
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher.o00000(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
   at java.lang.Thread.run(Thread.java:748)
Caused by: java.lang.ClassNotFoundException: org.magiclib.campaign.MagicFleetBuilder
   at java.net.URLClassLoader.findClass(URLClassLoader.java:382)
   at java.lang.ClassLoader.loadClass(ClassLoader.java:418)
   at java.lang.ClassLoader.loadClass(ClassLoader.java:351)
   ... 36 more

Any Ideas what's causing it?

14
Modding Resources / Re: [0.95.1a] MagicLib v0.46.1 (2023/04/12)
« on: May 01, 2023, 08:39:34 AM »
Is it safe to ongoing game if I update to latest version?

15
Mods / Re: [0.95.1a] [WIP] Ashes of The Domain of Man ver 1.6.1
« on: April 27, 2023, 05:41:58 AM »
There's a problem with the Planetary Defense Force, it just cut my colony's ground defense strength by half rather than increase it.

Edit: I don't know if this is also a bug or not, but it doesn't seem to provide local defense bonus to colonies in a star system.
You are playing on latest version yes ? If so then i will investigate that bug and also fix it in next hotfix that i hope i can release anytime soon. I would love to do it today, but i am just a student with job and well kinda i need to catch up with few things.I apologize for bug of course and it will be fixed soon
Unfortunately I'm using the 1.5.3 version, which I downloaded recently before I knew about the new update so I'll trying playing the latest mod in a new game and see if the problem is solved.

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