Heads up re: mythic fighter bays - Does not seem to stick for ships that did not have fighter bays by default, also removes fighters from those slots on carrier spec'd ships on refit.
Yeah, appears to work correctly if you first add the converted hangar hullmod , otherwise have seen the same behavior.
Gave gacha hullmods a try and I really like it, greatly appreciate the work. It was fun to get lucky with a legendary mod on my main ship and then funny/devastating to see a wolf get dumpstered in flux and speed with a bad iv roll
Definitely can give a ton of power with a godroll but the chances of that are low enough. Mostly it seems you'll get a maybe useful effect and a mix of good and bad stat changes that can lead to interesting min maxing of damage and speed or armoring up but taking a hit to flux and speed. Or having to weigh getting a great effect like hull and armor Regen against a slew of negative stats
I see you already increased the chance of good ivs with good rolls, that was going to be one of my major suggestions, it is funny to see a bad roll there occasionally but complete randomness means you'll almost always be left with meh rolls on the effects you wanted.
Credits cost seems relatively fair for what is something meant to be a resource sink for endgame fiddling or risky early game power