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News:

Starsector 0.97a is out! (02/02/24); In-development patch notes for Starsector 0.98a (2/8/25)

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Messages - yajusenpai

Pages: [1] 2 3 ... 8
1
Suggestions / Re: dialouge options based on portrait
« on: August 03, 2024, 06:41:14 PM »
Why are you looking anime.

2
Suggestions / Re: Transponder prompt when using a gate into a core world
« on: August 03, 2024, 05:27:03 PM »
I third this.
But not as a prompt as that would be annoying.
I want it as an extra button next to the confirm button that let you jump and turn transponder on.

3
General Discussion / Re: Is there a threat behind the gates?
« on: August 03, 2024, 09:37:28 AM »
Yes.
Squidward and his friends are peeking at you behind the gate.

4
Suggestions / Re: Make fighters targetable only by PD weapons
« on: August 01, 2024, 03:44:42 AM »
***.
I am actually kinda agree with this.
Real life counterpart are probably trying to shoot down a fighter jet with naval gun - it just won't work at all. (Save some Dual-Purpose cannon that is designed to also work on aircraft but those are almost universally small gun )
the right of final interpretation belongs to yajusenpai

5
Suggestions / Re: a bunch of ideas everyone will hate
« on: July 31, 2024, 11:07:57 PM »
Too much word.
I will hold you responsible if I ended up growing a brain.

6
Discussions / Re: please add a way to unsubscribe from a discussion
« on: July 28, 2024, 03:59:07 AM »
You can subscribe to thread?

7
Instead I want more randomness in choosing which tip to show.

8
Suggestions / Re: what if we just... Doubled Gigacannon's damage?
« on: July 22, 2024, 04:10:23 PM »
End result look very like a torpedo with high damage, ton of ammo and fast projectile and not intercepted by PD.
Maybe it is just me.

9
I know.
A recoverable cruiser that have a few crew floating near.

10
Modding / Re: [0.97a] Ability to Read
« on: July 16, 2024, 10:33:09 AM »
You make a new account just to post that?

11
General Discussion / Re: Is Atlas OP?
« on: July 16, 2024, 07:43:47 AM »
Carrying thousands of weapon and LPC enable refit on the fly, carrying around thousands of supplies keep you alive.
You can't use something that you don't bring along.
Yes, We understand.
We are all friend here, you don't need to be feel ashamed of yourself.
Talk to us, we can help each other.

12
A ship captain that had eaten all the crew.

13
If Hegemony want the ship, they can:

1. Say the magic word "PAY"

2. Make it the ticket of employment -> Hegemony put you on their payroll -> salary in addition to commission fee. -> Permanent relation that can not be severed short of Sat bombing Hegemony planet, actively attacking Hegemony asset -> Hegemony view everyone in the sector their citizen, you look capable enough, You did something that is very helpful to them.... -> you become a Hegemony officer with a perk to show. -> who know? Maybe they will allow you to keep the ship as long as you fly their color

3. Make it a donation and they now like you very much.

4. Only when they don't like you enough (Say under 20 relation) -> Highly trained professional "Pirate" attack you in hyperspace -> But Hegemony are willing to negotiate -> expect to get some call here and there

5. When they really don't like you (Say under -50) -> Overt strike fleet which power increase proportional to their hate toward you.


I imagine they will try to negotiate because they can risk destroying thing that they don't want to destroy. Plus Hegemony still pretend to a government so they can't just rob their citizen.

14
Making player give up stuff without proper compensation will never success.
If it involve kill 8 digit of people in the process, so be it.

15
Suggestions / Re: Un-nerf commodity raiding or remove it altogether
« on: July 13, 2024, 12:34:09 AM »
Accept that commodity raiding is dead and go rob a convoy.

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