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News:

Starsector 0.95.1a is out! (12/10/21); Blog post: Uniquifying the Factions, Part 2 (04/30/22)

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Messages - xenoargh

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1
This stuff's pretty cool.  Don't worry, I'll update the thread's first page, eventually ;)

2
General Discussion / Re: New vanilla DREADNOUGHT
« on: March 11, 2022, 03:15:06 PM »
That thing looks like a sitting duck for Pilum spam, lol.  If flanked, it's a goner.

3
Discussions / Re: Log4J attack!
« on: December 14, 2021, 12:28:11 PM »
Well, sometimes using an old codebase has its advantages, lol.

I mainly wanted to make sure people were informed and did the basics to check their projects out, as this is a pretty nasty Zero Day exploit.

4
Discussions / Log4J attack!
« on: December 12, 2021, 10:35:01 AM »
This is probably Old News for most of the IT pros here, but be aware that Log4J (which is used by Starsector, Minecraft, a wide variety of Linux distros, etc., etc.) has been successfully attacked and allows for a very broad assault on end-users' machines. This security flaw has been patched by the Log4J team in the current version.

5
Discussions / Re: Highfleet... ugh
« on: August 24, 2021, 05:13:01 PM »
On the "splitting fleets" thing... this is a feature SS should have. The way it works now, where you can't even grab your local Defense Fleets to join you in a battle, remains problematic, imo. This is something Mount and Blade got largely right.

Anyhow, several patches later, HF still feels... unpleasant to play.  Really, I feel like this is something where they could've simplified their systems and ended up with a much better product, but didn't, because, "hey, it works" trumped, "but is it actually fun".

6
Discussions / Re: Highfleet... ugh
« on: August 04, 2021, 03:28:28 PM »
He's Russian. I think it's a deliberate triple-entendre; they're trying to roll up the Gypsies, the Romans and 'Murica into one vague image, lol. It is a little odd, though; "let's launch a pogrom against the Romani" would never fly in a game made in the United States, lol.

I totally agree with RPS's review on this one. I think it's funny that they refer to Deadnought, which was another game I ended up excoriating in review.

7
Discussions / Re: Highfleet... ugh
« on: August 04, 2021, 02:48:03 PM »
I suspect it's going to be one where the fans furiously defend it because "ooh, you can do so much stuff", and the rest of us just quit playing it or quietly refund it, because more features != better games, lol.

Honestly, for $30... I kind of expect it to ship with a reasonable amount of polish.  Like, better than, "meets minimal requirement for business case".  At least by the time I bought it, it had already been patched once; apparently 1.0 had a fair amount of CTD bugs  ::)

8
Discussions / Highfleet... ugh
« on: August 04, 2021, 02:15:36 PM »
Alex, Highfleet is like every choice you've ever made that made Starsector clunky and rough-feeling, compounded and never, ever fixed. 

Every UI felt like, "hey, it works, move on" and every decision made, from, "let's not give players any useful information" to "let's implement the worst aiming system ever" is just... wow.  Like, for something this ambitious, the whole thing feels so rough.  I didn't even get far enough in to figure out whether the ship-building mechanic is utterly broken, balance-wise (almost certainly "yes", based on a few things I looked at, though).

I recommend playing it for a "what if I made all my systems deliberately obtuse" understanding of game design.  I don't recommend it to anybody just wanting a new game to play right now; for $30, this was one of the faster things I've ever decided to stop sinking time into, lol.

Yet it's all over YouTube and it looks like it's a bona-fide hit; SteamSpy thinks 100K units shipped. 

If Starsector doesn't absolutely wreck those numbers when it hits Steam, I'm going to be rather shocked; it's a far better video game.

9
Blog Posts / Re: A Tale of Two Tech Levels
« on: June 26, 2021, 02:34:26 PM »
My first reaction to the Burn Drive change:  "Hey, that's what I did in Vacuum, like, five years ago, for roughly the same reasons", lol

10
Suggestions / Re: Radiant should be 60 DP
« on: April 25, 2021, 01:39:09 PM »
400 DP is available from options right away (and is preserved on version update for people who have set it earlier). More can be easily set in config.

If changing battle-size for your advantage is considered too exploit-y, it could be fixed once on campaign start.
Changing battle-size during play is massively exploitable, lol.

Here, just for fun, try making the range run from 50 to 1000.  At 50, you can chain-kill practically any fleet in the game, at 1000, your CPU will melt, but you can see what happens when the AI isn't gimped on deployment.  1000DP that's reasonably playable has always been the goal of my AI project, lol.

11
I salute your ship naming scheme!

Yes, under the hood, making the Path happy doesn't really make them your friends.  Honestly, I just want the option to completely obliterate them and the Pirates, then make nice with everybody afterwards by giving them All The Cores.

12
Suggestions / Re: What if Story Points just gave you more OP?
« on: April 25, 2021, 01:24:21 PM »
If we could simply "un-burn" the SP-bought Hull Mods, it would help w/ the choice anxiety, but honestly, then it's just like having more OP, but w/ a derpy way to earn / spend them.

Honestly, I don't really have much of an issue w/ the system as it now stands; SO is great, but it's never been the end-all-be-all Hull Mod.

13
Announcements / Re: Starsector 0.95a (Released) Patch Notes
« on: April 25, 2021, 01:18:58 PM »
Aha!  It is, indeed, an anti-ransomware feature.  Win10 Defender has a setting you can disable, but in my case, turning off Avast's shields sufficed. All good.

14
Announcements / Re: Starsector 0.95a (Released) Patch Notes
« on: April 25, 2021, 01:10:17 PM »
Still trying to figure that out, but yeah, just tried an older installer, same issue.  Probably my "fault" for installing something into the Desktop path; this is probably some "fix" for ransomware, lol.

15
Announcements / Re: Starsector 0.95a (Released) Patch Notes
« on: April 25, 2021, 12:55:14 PM »
The installer keeps locking up at overwriting LICENSE.txt.  Tried two downloads; I'll delete the directory and try again.

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